Annoying Overwatch silent footstep bug driving players crazy - Dexerto

Annoying Overwatch silent footstep bug driving players crazy

Published: 6/Dec/2019 23:11

by Bill Cooney


A sneaky Overwatch glitch appears to be making heroes footsteps completely silent for no reason, allowing them to creep around undetected.

As the loading screen tips have told us for years, enemy footsteps are louder than your teammates, which makes them a great way to tell if you’re about to get snuck up on.

Zenyatta and Sigma can move in complete silence because they float, and every Overwatch hero can stay silent by crouching, but some players have noticed the absence of footsteps when they should be sounding off.

Lately, a number of players have reported the bug, and some of the best evidence for it so far is a video from Overwatch player Tanner ‘Tanner Pack that shows a Reaper roll up on his Widowmaker without making a peep.

The Reaper wasn’t crouched nor was wraith form active the killcam, so it certainly seems like the Reaper should have made some noise.

Instead, the Reaper waltzes right up without making any noise that can be heard in the clip, and takes Tanner out with a few blasts of his shotguns.

Tanner was scoped up as Widow when the bug popped up, but that shouldn’t affect what she’s able to hear around her.

So far, the bug isn’t listed on the Overwatch patch 1.42 known issues list, but Tanner is far from the only player complaining about the lack of footstep noise.

Exactly what causes the bug or exactly why enemies’ footsteps become silent is unknown, but Overwatch streamer Carter also tweeted about the issue a few days before Tanner.

Thanks to Jeff Kaplan we know the Overwatch PTR patch is due to go live on Tuesday, December 10, but whether a fix for the footsteps bug, if it is a bug, will be included remains to be seen.

It certainly seems like something is going on with enemy footstep sounds in Overwatch, but with the exact cause so hard to pin down a fix might be a longshot by the next update.


Insane Wrecking Ball trick in Overwatch lets you get easy Oasis kills

Published: 2/Dec/2020 16:11

by Lauren Bergin


Overwatch’s Wrecking Ball is very much a love or hate hero: tanks love to play him, but every other player hates him. This easy trick will help you dominate as the furry hero on Oasis.

When players see a Wrecking Ball in their game, their either excited that he’s on their team instead of the enemy one or, alternatively, their heart sinks. The iron clad furball can make or break a game, especially in areas where environmental kills are all too easy.

A recent discovery that Tracer and Wrecking Ball can be partnered together to cause chaos with a boop and Pulse Bomb has led to players testing out all different Hammond tricks.

One player, however, has discovered a trick that will make Oasis a nightmare for the enemy team.

Wrecking Ball grapples
Blizzard Entertainment
Wrecking Ball may be cute, but he’s deadly on several Overwatch maps.

Wrecking Ball Oasis trick gives you easy kills

When piloting the armoured death ball, Reddit user XCJRR has found a prime spot to lie in waiting for any unfortunate victims on Oasis.

If a player positions themselves just outside of the enemy spawn on Oasis behind the bright blue sign next to the palm tree, they’re in a prime position to barrel into their opponents and throw them into the highway which forms part of Oasis’ backdrop.

From there, enemies are more than likely to be one-shot by the oncoming traffic, giving you instant kills and a whole lot of pressure on the map.

These are true environmental kills. from r/Overwatch

XCJRR’s timing was literal perfection, as it seems the entire enemy team were just respawning as he launched his attack, giving him an easy triple kill. It’s easy to race around the map as Hammond, so getting there with plenty of time and waiting is the perfect trick to get an easy wipe.

A lot of players will sigh at this news, as its yet another way for Wrecking Ball to truly wreck your evening, but give it a shot and see what happens. Just remember, you didn’t hear it from us.