TFT patch 10.24 includes Lulu buffs, Jax & Warwick changes, more - Dexerto
League of Legends

TFT patch 10.24 includes Lulu buffs, Jax & Warwick changes, more

Published: 15/Nov/2020 15:58 Updated: 21/Nov/2020 0:08

by Andrew Amos


TFT Fates is rolling ever closer to the Mid-Set update, penned for January 2021. However, patch 10.24 is going to include the largest set of changes ahead of the major update, targeting units like Jax and Warwick, as well as rolling odds, loot tables, and more.

TFT patch 10.24 is set to be a big one, and that’s coming from Mortdog himself. The developers have been hard at work over the last couple of patches preparing for this one, with a bunch of system changes on top of the regular balancing ones.

While on the champion side players can expect big changes to Lulu, Jax, and Warwick, there will also be a major change to how the game is played of the rest of the set no matter what composition you play because of changes to the rolling odds and loot tables.

Warwick from TFT
Riot Games
Warwick can’t stay out of the TFT patch notes.

Warwick and Jax reworked slightly as Divine proves problematic

Despite being nerfed patch after patch, Divine and its individual units are still somehow finding play. Warwick and Jax are the two most notable Divine units that still see a ton of play at the top. However, in patch 10.24, they are getting a major shakeup.

Warwick is having his ultimate reworked, removing the fear entirely and instead giving an attack speed steroid after every kill. Jax is losing his stun on his ability, instead getting a bit more dodge. He is also losing a lot of ability damage.

These changes should make Jax significantly weaker early, and really force you to three-star him to find some power. The Warwick changes on the other hand could be a boon to hunter compositions ⁠— especially those running Spirit ⁠— with huge attack speed buffs on the way.

Outside of the Divine changes, Lulu is getting a huge buff, giving allies more damage after ulting them. Lissandra, Diana, Pyke, Talon, Lee Sin, and Yone are set for nerfs, while Cassiopeia, Jinx, and Jarvan IV are on the buff list.

Lulu from TFT
Riot Games
The Lulu changes make Elderwood compositions, like Veigar carry, even more frightening.

TFT patch 10.24 system changes makes leveling more enticing

There’s a lot to digest in the TFT patch 10.24 system changes, but there’s one big winner ⁠— leveling compositions.

The odds for Chosen and Normal rolls are being switched to make it easier to hit three-star one or two-cost units, while also making it harder to find early two-star four costs. The major breakpoints are at levels five, six, and seven, where the odds to find four-costs are down, but one and two-costs are up.

Player damage is also changing in the mid game, making it harder to just wait until the late stages by upping the damage in stage three and four. These two system changes in tandem will likely drastically affect the meta in making some reroll comps ⁠— like Moonlight ⁠— very enticing, while also promoting levelling.

“The goal is to make the choices across the game matter more, and open up more diverse strategies on how to approach leveling,” Mortdog told players about the changes.

Loot tables are also changing slightly to give players more items, as well as increase the variance in their drops, especially in stage one.

You can find the full preview TFT patch 10.24 notes below, courtesy of [email protected]. We will update this as more information arises.

TFT patch 10.24 preview notes


Tier 1


  • Ability damage lowered from 450/600/900 to 450/600/800


  • Ability shield value lowered from 200/300/450/650 to 200/300/400/525

Tier 2

Jarvan IV

  • Ability stun duration increased from 2 to 2/2.5/4


  • Ability knockup duration lowered from 1.5s to 1s
  • Ability now gives allies 25/35/40% increased damage for the rest of combat (this can stack)


  • Ability dodge duration increased from 2s to 2/2.5/3
  • Ability damage lowered from 250/375/600 to 150/250/450
  • Ability stun removed


  • Ability damage lowered from 150/250/450 to 125/200/375

Tier 3


  • Ability damage lowered from 200/325/550 to 150/250/450
  • Stun increased from 1.5s to 2/2.5/3s


  • Ability damage increased from 150/225/350 to 175/250/400

Tier 4


  • Ability changed, when Warwick scores a takedown he grants himself and nearby allies 60/75/200% attack speed for 3 seconds.


  • Bonus damage lowered from 125/200/600 to 100/150/600


  • Ability damage taken amp increased from 10% to 20%

Tier 5

Lee Sin

  • Ability stun duration lowered from 1.5/2/10 to 1/1/10


  • Ability knockup duration lowered from 1.5s to .1s
  • Ability Armor and MR reduction increased from 60% to 90%
Call of Duty

Best Krig 6 loadout for Call of Duty: Black Ops Cold War

Published: 24/Nov/2020 12:35

by James Busby


The Krig 6 has slowly been creeping into the meta spotlight after the recent FFAR and M16 nerfs, so find out which attachments you should equip to increase this gun’s lethality. 

This deadly assault rifle delivers excellent precision and deals great damage across all ranges, making it one the most viable assault rifles in the current meta. This full-auto AR boasts excellent weapon control and quick reloads, while its methodical fire rate helps minimize recoil and keeps your shots accurate. 

It may not deal as much damage as the game’s AK-74, but its excellent accuracy more than makes up for that. The Krig 6’s minimal recoil also allows it to excel across Black Op’s Cold War’s larger-scale maps and modes. Whether it will be a meta defining gun when it’s added to Warzone remains to be seen, but it’s more than likely that this gun will likely prove to be a popular pick. 

In order to help you get the most out of the Krig 6, we’ve put together a loadout that you can use to crush the competition.

Best Krig 6 loadout

Activision / Treyarch
The Krig 6 barely has any recoil when kitted out with these attachments.

Here are the best attachments you can use on your Krig 6 in Cold War, filling every slot thanks to the Gunfighter wildcard:

  • Millstop Reflex
  • Infantry Compensator 
  • 19.7” Ranger
  • SOF Target Designator
  • Foregrip
  • 40 RND
  • Airborne Elastic Wrap
  • Raider Stock 

By picking the Gunfighter wildcard, you can equip a total of eight attachments which gives you a great deal of flexibility when it comes to building the perfect loadout. The Millstop Reflex provides the Krig 6 with a clean sight that doesn’t clutter the screen, allowing you to easily spot enemies at a distance. 

Combine this with the 60% reveal distance from the SOF Target Designator and you’ll be able to snap onto the most well-hidden foes. After all, visibility remains a big problem in Black Ops Cold War, so having any attachments that help improve this is huge. 

Next up is the Infantry Compensator and Foregrip which diminish horizontal recoil by 27%, which makes the Krig 6 incredibly accurate. In fact, the recoil on this setup is so minimal that it effectively allows you to beam opponents across all distances. 

Bullet Velocity is also incredibly important in Black Ops Cold War and it is often the reason why the hit detection of certain weapons can feel a little off. After all, being able to quickly drop your foe before they can even react is always going to be beneficial, so the 19.7” Ranger is a must. 

KRIG 6 Combat Record stats
Activision / Treyarch
The Krig 6 is steadily climbing up the popularity rankings.

Another top pick is the Airborne Elastic Wrap. This incredible attachment increases the Krig 6’s aim down sight time, gives you 90% Flinch Resistance, and allows you to aim while going prone. ADS speed is just as important in Black Ops Cold War as it was in Modern Warfare, particularly for any AR loadouts that want to be competitive against the game’s SMGs. 

Meanwhile, the added 90% Flinch Resistance also keeps your shots accurate even when you take damage. This will often enable you to counter your attackers with high precision shots. The Raider Stock also increases the AR’s Sprint to Fire time and Aim Walking Speed, giving you a great reactionary playstyle that can quickly melt foes in close-quarter firefights. 

While the 50 RND mag attachment offers a great deal of firepower, its reduction in ADS time makes it less optimal for standard multiplayer. As a result, the 40 RND variant has been used instead. The Krig 6 is capable of melting through multiple foes in a few bullets, so the 40 RND mag is more than enough. 

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