TFT Patch 10.14 notes: Star Guardian shake-up, Urgot changes, more - Dexerto
League of Legends

TFT Patch 10.14 notes: Star Guardian shake-up, Urgot changes, more

Published: 7/Jul/2020 19:15 Updated: 8/Jul/2020 1:45

by Andrew Amos

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Teamfight Tactics (TFT) Patch 10.14 is here, and there’s some major changes on the way. Star Guardians are being targeted for a mini-rework, and troublesome Battlecast champion Urgot is also being updated to “feel more fair” to play against.

TFT Patch 10.14 is a big one in helping introduce new compositions to the meta. Focusing on major buffs to some undervalued champions, as well as nerfing what’s popular, Riot are trying to shake up what’s possible in the League of Legends-inspired autobattler.

There are two major points to focus on in this update. Star Guardian is getting overhauled, while Urgot is also the target of major changes. That’s only the tip of the iceberg though, with over 20 more champions being altered.

Star Guardian trait nerfed, six champions buffed

Star Guardian is getting an overhaul on Patch 10.14. While the trait overall has been really strong in later stages of the game, the champions associated with it have fallen flat. To fix this, Riot is redistributing power from the trait to the champions themselves.

Zoe, Poppy, Syndra, Neeko, Soraka, and Janna are all getting mana buffs, while Star Guardian’s mana restore is getting nerfed.

On top of these mana changes, Syndra is getting a damage buff, while Neeko’s armor is also being increased.

“Our goal with the Star Guardian changes that we’re testing is to keep the Star Guardian comp at a similar power level, but pull power out of the Trait and put it back into the Champions, so that they can succeed in other compositions,” said Matthew ‘Wittrock’ Wittrock, set designer for TFT.

Star Guardian Neeko in Teamfight Tactics
Riot Games
Neeko is getting armor buffs on top of the Star Guardian mana changes.

Urgot changes to “feel more fair”

Urgot is arguably the most infuriating unit to play against in TFT history. His one-shot execute has been deemed “unfair” by players, who loathe every time their carry gets gobbled up by the five-cost Battlecast Protector.

In Patch 10.14, Riot are trying to introduce more counterplay and fairness to Urgot’s play. His ultimate will be easier to counter by positioning correctly, and Guardian Angel will now stop the execute.

Riot is also scaling the time-to-kill from a flat 1.5 seconds to three seconds at one-star down to one second at three-star to make Urgot worth investing in.

Battlecast Urgot in TFT
Riot Games
Urgot will “feel more fair” to play against after his TFT Patch 10.14 changes.

New Dwarf Planet galaxy reduces board size

As always, a new Teamfight Tactics patch equals a new galaxy. The Dwarf Planet galaxy will be joining the others on Patch 10.14, and it does basically as described ⁠— dwarfs each planet.

Everyone’s boards will shrink when you spawn onto a Dwarf Planet game. The back and front row will be removed, making each player’s board only two rows deep. This is even smaller than Set 1’s boards, which featured a three-row setup.

Players will also be saying farewell to the Littler Legends galaxy, which reduced players’ health at the start of a game. This is the last of the HP-altering galaxies, meaning every galaxy from here on out will have you starting with 100 HP.

On top of the aforementioned changes, a plethora of other balancing measures are being implemented. Ashe, Irelia, Jarvan IV, Jhin, Karma, Mordekaiser, Rakan, Shaco, Xayah, and Yasuo are all being buffed. Cybernetic, Sorcerer, Aurelion Sol, Ezreal, Fizz, Jinx, Riven, Vayne, Vi, and Viktor will be nerfed.

Project Ekko in Teamfight Tactics
Riot Games
Cybernetics are being nerfed again on Patch 10.14.

You can find the full TFT Patch 10.14 notes , courtesy of Riot Games.

TFT Patch 10.14 notes

Champions

Tier 1 Champions

Jarvan IV

  • Health: 650 ⇒ 700
  • Attack Damage: 50 ⇒ 55
  • Mana: 50/100 ⇒ 40/80
  • Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95

Xayah

  • Xayah Attack Speed: 0.8 ⇒ 0.9

Tier 2 Champions

Mordekaiser

  • Health: 650 ⇒ 700
    Indestructible Damage: 50/75/125 ⇒ 75/100/200

Rakan

  • Health: 600 ⇒ 700

Yasuo

  • Total Mana: 90 ⇒ 80

Tier 3 Champions

Ashe

  • Health: 600 ⇒ 650
  • Attack Speed: 0.8 ⇒ 0.85
  • Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
  • Enchanted Crystal Arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds

Ezreal

  • Attack Damage: 60 ⇒ 50
  • Starting Mana: 50 ⇒ 30

Karma

  • Inspire Shield: 250/400/800 ⇒ 300/450/900
  • Attack Speed Boost: 50/75/125% ⇒ 70/90/150%

Neeko

  • Health: 800 ⇒ 850
  • Armor: 45 ⇒ 50

Shaco

  • Total Mana: 80 ⇒ 70

Syndra

  • Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220

Vayne

  • Health: 550 ⇒ 500
  • Vayne Attack Damage: 60 ⇒ 50

Vi

  • Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100

Tier 4 Champions

Fizz

  • Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000

Irelia

  • Health: 800 ⇒ 900
  • Attack Damage: 70 ⇒ 85
  • Armor: 35 ⇒ 50
  • Magic Resist: 20 ⇒ 40
  • Bladesurge Damage: 175/250/500% ⇒ 225/250/500%

Jhin

  • Attack Damage: 80 ⇒ 85
  • Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
  • 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%

Jinx

  • Attack Speed: 0.75 ⇒ 0.7

Riven

  • Shield: 225/375/1000 ⇒ 200/350/1000

Viktor

  • Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500

Tier 5 Champions

Aurelion Sol

  • Mana Drain: 15/25/50 ⇒ 10/15/50
    Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000

Janna

 

  • Attack Speed Bonus: 100/150/500 ⇒ 80/125/500%

Urgot

  • Armor: 30 ⇒ 40
  • Magic Resist: 20 ⇒ 40
  • Attack Range: 660 ⇒ 420
  • Starting/Total Mana: 40/90 ⇒ 50/100
  • Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
  • Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
  • Damage is now preventable (a unit with Guardian Angel will revive).
  • Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
  • Time to reel the enemy in now scales with Star Level.
  • Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)

Traits

Celestial

  • Healing: 15/40/99% ⇒ 20/45/150%

Cybernetic

  • Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70

Sorceror

  • Spell Power: 20/45/75 ⇒ 20/40/70

Star Guardians

  • Mana share: 25/40/55 ⇒ 15/25/45
  • Poppy Starting/Total Mana: 60/100 ⇒ 50/90
  • Zoe Starting/Total Mana: 70/100 ⇒ 40/80
  • Neeko Starting/Total Mana: 75/150 ⇒ 25/100
  • Syndra Starting/Total Mana: 0/60 ⇒ 0/40
  • Soraka Starting/Total Mana: 50/125 ⇒ 50/120
  • Janna Starting/Total Mana: 50/130 ⇒ 30/100

Systems

Neeko Boxes

  • Blue Box: Neeko ⇒ Neeko + 2 Coins
  • Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins

Ties

Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:

  • Least negative health total.
  • If negative health is tied, most health in the round prior to elimination.
  • In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.

Galaxies

  • New Galaxy: Dwarf Planet – The first and last row of every board is disabled.
  • Removed Galaxy: Little Little Legends.

Items

Giant Slayer

  • Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).

Ionic Spark

  • Magic Resist shred: 50% ⇒ 40%

Bugfixes

  • Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while Stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
  • Aurelion Sol can no longer cast while being reeled in by Urgot

Mobile Corner

  • Buy XP and Shop buttons now animate when you zoom in and out!.
League of Legends

Perkz hits back at early LCS doubters: “I’m not here to prove anyone right or wrong”

Published: 18/Jan/2021 2:43 Updated: 18/Jan/2021 3:02

by Isaac McIntyre

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Perkz has hit back at “doubters” after a mixed opening week in LCS Lock In with Cloud9: the mid laner didn’t move to the North American league to “prove anyone right or wrong” in 2021. Instead, he’s just enjoying the “new adventure.”

Luka ‘Perkz’ Perković’s big-money move ⁠— he signed a rich $8m deal with C9 in November ⁠— was the shock swap of the offseason, as the Croatian left G2 Esports after five years, eight LEC titles, and a Mid-Season Invitational victory.

That switch put all League of Legends eyes on the newly-minted Cloud9 star as he made his LCS debut in the preseason ‘Lock In’ tournament last Friday.

Things didn’t quite go as expected; Cloud9 tumbled to a 21–10 loss to Evil Geniuses, with Perkz recording seven deaths just a day after boasting he “wouldn’t die once.” It was a rough start to life in North America, but one that Perkz doesn’t think changes anything.

“Obviously we lost [on Friday], and that blows, but it doesn’t change anything for the season,” the Croatian promised in an interview with Dexerto. “We’re doing pretty well in scrims, and ⁠— in general ⁠— everything is going pretty well.”

Despite a day-one loss, Perkz has high hopes for Cloud9 in 2021.
Riot Games
Despite a Day 1 loss, Perkz has high hopes for Cloud9 in 2021.

C9 bounced back with two wins, rolling over FlyQuest in an almost-perfect game, before Jesper ‘Zven’ Svenningsen and Robert ‘Blaber’ Huang dismantled Immortals in a 19–4 battle to close out their weekend. Perkz never really got rolling, however.

His quiet performance on Zoe, paired with “tank-duty” against FlyQuest, and that ⁠— in Perkz’s words ⁠— “kinda int” Yone game, has seen LoL fans asking questions.

After all, Perkz is one of the biggest LoL stars in the world. He’s pocketing the second-highest pay packet in North America’s history, and was dubbed a savior for the LCS in a way no other international signing has since Bjergsen in 2013.

In true Luka Perković fashion, though, he doesn’t care.

“I don’t actually mind what other people say. I’m not here to prove anybody else [and their opinions] right or wrong. I’m just here for my own personal growth. Doing the best I can in a new adventure,” the Cloud9 mid laner admitted.

“I don’t really care what the analysts or [other] pro players say because it’s irrelevant to me. I know we’re going to do well as a team. That’s it.”

"Getting on the same page" key for Perkz and Cloud9 in Lock In.
Riot Games
“Getting on the same page” is key for Perkz and Cloud9 in preseason Lock In event.

There’s only one thing that matters to him: getting on the same page as his Cloud9 teammates, and figuring out how they want to play League of Legends.

Perkz has spent the past five years playing on G2, alongside fast-paced, aggressive European stars. One ⁠— Cloud9 bot laner Zven ⁠— is by his side again. The others, like Jankos and Caps, are still back in Berlin, and Perkz is trying to remember that.

“I just went over the game [the Evil Geniuses loss], and in some moments it looks like I’m really inting, but in my head we wanted to engage there,” he explained.

“If there is no play, it ends up me going 1v5 ⁠— and that’s what it looked like in the replays ⁠— and it’s super int. Maybe that’s the problem, we could not engage, which means I am inting, or we didn’t pull the trigger when we should have.

The team “wasn’t on the same page,” Perkz added, but said he has faith they will figure it out as Lock In continues: “This team is a really good match for me.”


Watch Now: LCS Lock In Preview w/ Amazing


For now, though, Perkz is just “living the American dream.”

That is, he’s settling into Cloud9 life. He has his bedroom and clothes looked after by the organization, and he has his food prepared. He has the freedom to work out, eat healthy, and “totally focus on League of Legends.”

“I feel like I’m a little baby. It feels good, but also a bit bad at the same time,” he laughed. “C9 is really taking care of us, and that’s great. We have so much support behind us. I’m a big fan of how everything is going.”

Cloud9 returns to action on Friday (3pm PT) against Dignitas.