TFT Patch 10.14 notes: Star Guardian shake-up, Urgot changes, more - Dexerto
League of Legends

TFT Patch 10.14 notes: Star Guardian shake-up, Urgot changes, more

Published: 7/Jul/2020 19:15 Updated: 8/Jul/2020 1:45

by Andrew Amos


Teamfight Tactics (TFT) Patch 10.14 is here, and there’s some major changes on the way. Star Guardians are being targeted for a mini-rework, and troublesome Battlecast champion Urgot is also being updated to “feel more fair” to play against.

TFT Patch 10.14 is a big one in helping introduce new compositions to the meta. Focusing on major buffs to some undervalued champions, as well as nerfing what’s popular, Riot are trying to shake up what’s possible in the League of Legends-inspired autobattler.


There are two major points to focus on in this update. Star Guardian is getting overhauled, while Urgot is also the target of major changes. That’s only the tip of the iceberg though, with over 20 more champions being altered.

Star Guardian trait nerfed, six champions buffed

Star Guardian is getting an overhaul on Patch 10.14. While the trait overall has been really strong in later stages of the game, the champions associated with it have fallen flat. To fix this, Riot is redistributing power from the trait to the champions themselves.


Zoe, Poppy, Syndra, Neeko, Soraka, and Janna are all getting mana buffs, while Star Guardian’s mana restore is getting nerfed.

On top of these mana changes, Syndra is getting a damage buff, while Neeko’s armor is also being increased.

“Our goal with the Star Guardian changes that we’re testing is to keep the Star Guardian comp at a similar power level, but pull power out of the Trait and put it back into the Champions, so that they can succeed in other compositions,” said Matthew ‘Wittrock’ Wittrock, set designer for TFT.

Star Guardian Neeko in Teamfight Tactics
Riot Games
Neeko is getting armor buffs on top of the Star Guardian mana changes.

Urgot changes to “feel more fair”

Urgot is arguably the most infuriating unit to play against in TFT history. His one-shot execute has been deemed “unfair” by players, who loathe every time their carry gets gobbled up by the five-cost Battlecast Protector.

In Patch 10.14, Riot are trying to introduce more counterplay and fairness to Urgot’s play. His ultimate will be easier to counter by positioning correctly, and Guardian Angel will now stop the execute.

Riot is also scaling the time-to-kill from a flat 1.5 seconds to three seconds at one-star down to one second at three-star to make Urgot worth investing in.

Battlecast Urgot in TFT
Riot Games
Urgot will “feel more fair” to play against after his TFT Patch 10.14 changes.

New Dwarf Planet galaxy reduces board size

As always, a new Teamfight Tactics patch equals a new galaxy. The Dwarf Planet galaxy will be joining the others on Patch 10.14, and it does basically as described ⁠— dwarfs each planet.

Everyone’s boards will shrink when you spawn onto a Dwarf Planet game. The back and front row will be removed, making each player’s board only two rows deep. This is even smaller than Set 1’s boards, which featured a three-row setup.


Players will also be saying farewell to the Littler Legends galaxy, which reduced players’ health at the start of a game. This is the last of the HP-altering galaxies, meaning every galaxy from here on out will have you starting with 100 HP.

On top of the aforementioned changes, a plethora of other balancing measures are being implemented. Ashe, Irelia, Jarvan IV, Jhin, Karma, Mordekaiser, Rakan, Shaco, Xayah, and Yasuo are all being buffed. Cybernetic, Sorcerer, Aurelion Sol, Ezreal, Fizz, Jinx, Riven, Vayne, Vi, and Viktor will be nerfed.

Project Ekko in Teamfight Tactics
Riot Games
Cybernetics are being nerfed again on Patch 10.14.

You can find the full TFT Patch 10.14 notes , courtesy of Riot Games.

TFT Patch 10.14 notes


Tier 1 Champions

Jarvan IV

  • Health: 650 ⇒ 700
  • Attack Damage: 50 ⇒ 55
  • Mana: 50/100 ⇒ 40/80
  • Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95


  • Xayah Attack Speed: 0.8 ⇒ 0.9

Tier 2 Champions


  • Health: 650 ⇒ 700
    Indestructible Damage: 50/75/125 ⇒ 75/100/200


  • Health: 600 ⇒ 700


  • Total Mana: 90 ⇒ 80

Tier 3 Champions


  • Health: 600 ⇒ 650
  • Attack Speed: 0.8 ⇒ 0.85
  • Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
  • Enchanted Crystal Arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds


  • Attack Damage: 60 ⇒ 50
  • Starting Mana: 50 ⇒ 30


  • Inspire Shield: 250/400/800 ⇒ 300/450/900
  • Attack Speed Boost: 50/75/125% ⇒ 70/90/150%


  • Health: 800 ⇒ 850
  • Armor: 45 ⇒ 50


  • Total Mana: 80 ⇒ 70


  • Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220


  • Health: 550 ⇒ 500
  • Vayne Attack Damage: 60 ⇒ 50


  • Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100

Tier 4 Champions


  • Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000


  • Health: 800 ⇒ 900
  • Attack Damage: 70 ⇒ 85
  • Armor: 35 ⇒ 50
  • Magic Resist: 20 ⇒ 40
  • Bladesurge Damage: 175/250/500% ⇒ 225/250/500%


  • Attack Damage: 80 ⇒ 85
  • Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
  • 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%


  • Attack Speed: 0.75 ⇒ 0.7


  • Shield: 225/375/1000 ⇒ 200/350/1000


  • Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500

Tier 5 Champions

Aurelion Sol

  • Mana Drain: 15/25/50 ⇒ 10/15/50
    Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000



  • Attack Speed Bonus: 100/150/500 ⇒ 80/125/500%


  • Armor: 30 ⇒ 40
  • Magic Resist: 20 ⇒ 40
  • Attack Range: 660 ⇒ 420
  • Starting/Total Mana: 40/90 ⇒ 50/100
  • Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
  • Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
  • Damage is now preventable (a unit with Guardian Angel will revive).
  • Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
  • Time to reel the enemy in now scales with Star Level.
  • Reel Duration: 1.5 sec ⇒ 3/2/1 second(s)



  • Healing: 15/40/99% ⇒ 20/45/150%


  • Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70


  • Spell Power: 20/45/75 ⇒ 20/40/70

Star Guardians

  • Mana share: 25/40/55 ⇒ 15/25/45
  • Poppy Starting/Total Mana: 60/100 ⇒ 50/90
  • Zoe Starting/Total Mana: 70/100 ⇒ 40/80
  • Neeko Starting/Total Mana: 75/150 ⇒ 25/100
  • Syndra Starting/Total Mana: 0/60 ⇒ 0/40
  • Soraka Starting/Total Mana: 50/125 ⇒ 50/120
  • Janna Starting/Total Mana: 50/130 ⇒ 30/100


Neeko Boxes

  • Blue Box: Neeko ⇒ Neeko + 2 Coins
  • Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins


Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of:

  • Least negative health total.
  • If negative health is tied, most health in the round prior to elimination.
  • In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.


  • New Galaxy: Dwarf Planet – The first and last row of every board is disabled.
  • Removed Galaxy: Little Little Legends.


Giant Slayer

  • Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).

Ionic Spark

  • Magic Resist shred: 50% ⇒ 40%


  • Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while Stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
  • Aurelion Sol can no longer cast while being reeled in by Urgot

Mobile Corner

  • Buy XP and Shop buttons now animate when you zoom in and out!.

League cosplayer descends from the heavens as amazing Dragonslayer Diana

Published: 7/Oct/2020 8:02

by Andrew Amos


Diana has descended from the heavens of Mount Targon here on Earth ⁠— or so you could be mistaken into thinking. Scottish cosplayer ‘anaelic’ has once again delivered the goods for League of Legends fan, putting on an epic display with her Dragonslayer Diana cosplay.

Seeing a Diana cosplay for League of Legends is rare. However, finding an exquisite one is almost impossible. The Scorn of the Moon, with her heavy armor and massive Moonsilver blade, isn’t up there with one of the popular champions to cosplay.


However, that hasn’t stopped anaelic from creating one of the best ⁠— if not the best ⁠— Diana cosplay with her incredible rendition of the Lunari’s Dragonslayer skin.

Dragonslayer Olaf and Diana in League of Legends
Riot Games
The Dragonslayer skin for Diana is one of her most intricate, but that didn’t stop anaelic.

Anaelic has been working on her Dragonslayer Diana cosplay since lockdown began. She was originally going to take it to conventions, but with 2020 stopping all of those, she instead used the project as motivation.


“This project has instead been my distraction, the thing that’s kept me motivated to stay productive, and I’m so proud that I at least have this to show for all the extra time I’ve had,” she said on Instagram after completing her cosplay.

You can tell just how much effort she put into it right from the first glance. Anaelic has managed to recreate the Aspect’s sunset-colored armor perfectly, not forgetting a single panel on Diana’s intricate outfit.

She managed to keep all the pieces together with velcro, although the cosplay is ⁠— understandably ⁠— very hard to get around it.


“I honestly don’t know how I’m going to survive a full day at a con in this cosplay because it is so hard to move about it! It was well worth it though because we got some amazing photos,” she added.


View this post on Instagram


A post shared by ~*💫 Anaelic 💫*~ (@anaelic_) on

Anaelic also considered all the small details ⁠— she recreated the smoky effect on her blade with a smoke machine and LED lights built into the crescent. The cosplay is not only one of the best Diana ones we’ve seen, but one of the best cosplays of the year. Period.

The Scottish cosplayer isn’t stopping here though. If you’re wondering what anaelic’s next project is, wonder no more. She is currently working on a Spirit Blossom Lillia cosplay, and she’s trying to make it perfect from head-to-hoof. We’ve even covered her progress on it so far!