TFT Patch 10.14 to feature Star Guardian shake-up, Urgot changes, more - Dexerto
League of Legends

TFT Patch 10.14 to feature Star Guardian shake-up, Urgot changes, more

Published: 6/Jul/2020 7:00 Updated: 6/Jul/2020 7:18

by Andrew Amos


TFT Patch 10.14 is live on the PBE, and there’s some major changes coming. Star Guardian is getting an overhaul, while pesky Urgot will also be facing Riot’s wrath in the next autobattler update.

TFT Patch 10.13 is in the rearview mirror, with all eyes looking forward to what the next update will bring.

After Battlecast was buffed in the first patch since the Mid-Set update, the trait’s strongest champion ⁠— Urgot ⁠— will be getting a much-needed change in Patch 10.14. Also on the hit list is Star Guardian, specifically how much power is invested into the trait itself.

Star Guardian Janna in TFT
Riot Games
Most Star Guardian champions are being buffed, while the trait itself is being nerfed.

That’s on top of over a dozen smaller balance changes to keep others in check while Riot tries to patch up some of the more pressing issues.

Star Guardian power shifting from trait to champions

Star Guardians have been a popular composition to run since the release of TFT Galaxies, but individually, some of the champions have fallen flat. Outside of the likes of Janna, who can thrive individually, the rest don’t really have a place unless you go all in on the trait.

That’s changing in Patch 10.14, as Riot redistributes the trait’s power towards the champions instead.

Zoe, Poppy, Syndra, Neeko, Soraka, and Janna are all getting mana buffs, while Star Guardian’s overall mana restore is going down. Syndra  is also getting a small damage buff to power her up even more.

“Our goal with the Star Guardian changes that we’re testing is to keep the Star Guardian comp at a similar power level, but pull power out of the Trait and put it back into the Champions, so that they can succeed in other compositions,” said Matthew ‘Wittrock’ Wittrock, set designer for TFT.

Urgot changes target champion’s “fairness”

Urgot is one of Set 3’s most controversial champions. Since being added in the Mid-Set update, players have loathed to play against the five-cost Battlecast Protector because of his one-shot ultimate.

Battlecast Urgot in TFT
Riot Games
Urgot will “feel more fair” to play against after his TFT Patch 10.14 changes.

However, in Patch 10.14, Riot are trying to make him “feel more fair” to play against. While they believe his balance is in a good spot, they are changing some of his mechanics to introduce a bit more counterplay.

Guardian Angel will now stop his execute, leaving the champion targeted to die on the spot and revive. His ultimate will now also target the farthest unit away from Urgot, but will no longer pass through enemies, giving players a chance to position allies to protect their carries.

Riot are also making it worthwhile investing into Urgot beyond one-star by scaling the time to kill from 1.5 seconds flat to three seconds at one-star, to one second at three-star.

You can find the full TFT Patch 10.14 preview below, courtesy of [email protected] and TFT lead designer Mortdog. We will keep this updated as more changes hit the PBE ahead of the June 8 release.

TFT Patch 10.14 preview notes



  • Health increased from 600 to 650
  • Attack speed increased from 0.8 to 0.85
  • Spell power increased from 200/275/550 to 200/300/600
  • Stun duration changed from 2/2/2 to 2/3/4

Aurelion Sol

  • Mana drained lowered from 15/25/50 to 10/15/50
  • Damage changed from 110/150/750 to 90/150/1000


  • AD reduced from 60 to 50
  • Mana changed from 50/80 to 30/80


  • Damage lowered from 450/600/5000 to 400/550/4000


  • Health increased from 800 to 900
  • AD increased from 70 to 85
  • Armor increased from 35 to 50
  • Magic resist increased from 20 to 40
  • Spell AD increased from 175/250/500% to 225/250/500%


  • Mana changed from 50/130 to 50/120
  • Attack speed bonus reduced from 100/150/500% to 80/125/500%

Jarvan IV

  • Health increased from 650 to 700
  • AD increased from 50 to 55
  • Mana changed from 50/100 to 40/80
  • Attack speed increased from 65/75/85% to 75/85/95%


  • AD increased from 80 to 85
  • Attack speed increased from 0.85/0.9/1.1 to 0.9/0.95/1.2
  • AD on fourth shot increased from 244/344/4444% to 350/500/4444%


  • Attack speed reduced from 0.75 to 0.7


  • Shield value increased from 250/400/800 to 300/450/900
  • Attack speed increased from 50/75/125% to 70/90/150%


  • Health up from 650 to 700
  • Spell Damage increased from 50/75/125 to 75/100/200


  • Health increased from 800 to 850
  • Armor increased from 45 to 50
  • Mana changed from 75/150 to 50/120


  • Mana changed from 60/100 to 50/90


  • Health up from 600 to 700


  • Spell shield reduced from 225/375/1000 to 200/350/1000


  • Mana changed from 30/80 to 30/70


  • Mana changed from 50/125 to 50/120


  • Mana changed from 0/60 to 0/40
  • Spell Damage increased from 100/125/200 to 100/140/220


  • Spell Targeting changed from Farthest in Attack Range to Farthest
  • Spell now hits the first enemy it collides with instead of always hitting the intended target
  • Attack Range changed from 660 (3 Hexes) to 420 (2 Hexes)
  • Execute is now preventable with Guardian’s Angel
  • Time to reel in enemy now scales with Star Level. 1.5 sec to 3/2/1 sec
  • Mana changed from 40/90 to 50/100
  • Mana Reduction Per Cast changed from 10/20/90 to 20/30/100


  • Health decreased from 550 to 500
  • AD decreased from 60 to 50


  • Spell Damage decreased from 400/600/1200 to 350/550/1500


  • Spell damage decreased from 250/400/1500 to 200/325/1500


  • Attack speed increased from 0.8 to 0.9


  • Mana changed from 0/90 to 0/80


  • Mana changed from 70/100 to 40/80



  • 2 unit healing increased from 15% to 20%
  • 4 unit healing increased from 40% to 50%
  • 6 unit healing increased from 99% to 150%


  • 3 unit health lowered from 350 to 300
  • 6 unit health lowered from 600 to 550
  • 6 unit AD lowered from 75 to 70


  • 4 unit spell power lowered from 45% to 40%
  • 6 unit spell power lowered from 75% to 70%

Star Guardian

  • 3 unit mana lowered from 25 to 15
  • 6 unit mana lowered from 40 to 25
  • 9 unit mana lowered from 55 to 40


Giant Slayer

  • Changed to a damage boost instead of true damage

Ionic Spark

  • Magic resist reduction reduced from 50% to 40%

System Changes

Gold and item boxes

  • Blue box with Neeko now grants additional 2 coins (now 2)
  • Gold box with Neeko now grants additional 2 coins (now 5)

Final position changes

Players eliminated in the same round will finish in order of:

  • Least negative health total
  • If tied, most health in the round prior to elimination
  • If then tied, the final standings will be determined randomly

Bug fixes

  • Ekko’s slow is now displayed as a percentage instead of a decimal on his tooltip
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if stealthed when an ally dies
  • Aurelion Sol can no longer cast while being reeled in by Urgot
League of Legends

LCS Lock In 2021 – Evil Geniuses, 100 Thieves top group stage

Published: 23/Jan/2021 3:35 Updated: 23/Jan/2021 3:49

by Andrew Amos


The League of Legends’ LCS is underway with the 2021’s Lock In. North America’s 10 best teams lock horns for bragging rights ahead of the Spring Split. Here’s the LCS Lock In standings, schedule, results & more to stay in the loop!

  • FlyQuest take down Evil Geniuses in Josedeodo’s first game
  • 100 Thieves are back on top of Group A after beating GGS
  • Immortals vs FlyQuest next at 7PM PT / 10PM ET

LCS Lock In: Stream

The LCS Lock In tournament is the 2021 starter for League of Legends in North America. All 10 LCS teams will take part in the two-week competition that gives fans a taster of the year to come.

They’re not playing for pittance either. The winning team will take home $150,000 USD, and a lot of confidence heading into the start of Spring 2021 in February.

LCS Lock In 2021: Standings

Group A

Placements Team Games
1 100 Thieves 3 – 1
2 Team Liquid 3 – 1
3 TSM 2 – 2
4 Golden Guardians 1 – 3
5 CLG 1 – 3

Group B

Placements Team Games
1 Evil Geniuses 3 – 1
1 Cloud9 3 – 1
3 FlyQuest 2 – 2
4 Immortals 1 – 3
5 Dignitas 1 – 3

LCS Lock In 2021: Schedule & results

Groups Day 4: Friday, January 22

Group Match PT ET GMT
Group B Dignitas 0 – 1 Cloud9 3pm 6pm 11pm
Group A Golden Guardians 0 – 1 100 Thieves 4pm 7pm 12am (Jan 23)
Group B Evil Geniuses 0 – 1 FlyQuest 5pm 8pm 1am (Jan 23)
Group A Liquid 1 – 0 TSM 6pm 9pm 2am (Jan 23)
Group B Immortals 0 – 1 FlyQuest 7pm 10pm 3am (Jan 23)

Evil Geniuses, 100 Thieves finish on top in groups

The LCS Lock In 2021 playoffs have been decided, with Evil Geniuses and 100 Thieves getting the best of the bunch by finishing on top. It didn’t come easy though, with EG losing their first game of the event against FlyQuest.

FlyQuest made a huge resurgence with two wins to get off the bottom of Group B and make playoffs, all thanks to the debut of jungler Josedeodo. CLG and Dignitas failed to make the cut.

Groups Day 1: Friday, January 15

Group Match PT ET GMT
Group A 100 Thieves 1 – 0 TSM 3pm 6pm 11pm
CLG 0 – 1 Liquid 4pm 7pm 12am (Jan 16)
Group B Cloud9 0 – 1 Evil Geniuses 5pm 8pm 1am (Jan 16)
Dignitas 1 – 0 FlyQuest 6pm 9pm 2am (Jan 16)
Group A Golden Guardians 1 – 0 CLG 7pm 10pm 3am (Jan 16)

Perkz’s Cloud9 debut doesn’t go as planned

The first day of LCK Lock In action didn’t go as planned for Luka ‘Perkz’ Perkovic and Cloud9, losing their first match of 2021 to Evil Geniuses. His 4/7/2 performance on Yone disappointed many, as Deftly shone on Kai’Sa.

100 Thieves’ new roster got off to a strong start against a new-look TSM, while CLG are 0-2 in 2021, losing to both Liquid and the rookie Golden Guardians lineup. Although they are without Broxah and Finn, the team failed to live up to their legacy.

Groups Day 2: Saturday, January 16

Group Match PT ET GMT
Group B Immortals 0 – 1 Evil Geniuses 1pm 4pm 9pm
Group A Golden Guardians 0 – 1 TSM 2pm 5pm 10pm
Group B Cloud9 1 – 0 FlyQuest 3pm 6pm 11pm
Immortals 1 – 0 Dignitas 4pm 7pm 12am (Jan 17)
Group A CLG 1 – 0 100 Thieves 5pm 8pm 1am (Jan 17)

Evil Geniuses remain flawless at Lock In

After 100 Thieves fell down to a weakened CLG, Evil Geniuses remain the only undefeated team at Lock In. Their win against Immortals was dominant off the back of another great performance from Deftly and IgNar in bot.

Cloud9 came back strong after their disappointing loss to Evil Geniuses against FlyQuest with a near-perfect game, only losing one tower. TSM (against Golden Guardians) and Immortals (against Dignitas) also posted wins.

Groups Day 3: Sunday, January 17

Group Match PT ET GMT
Group B Immortals 0 – 1 Cloud9 1pm 4pm 9pm
Group A Liquid 0 – 1 100 Thieves 2pm 5pm 10pm
Group B Dignitas 0 – 1 Evil Geniuses 3pm 6pm 11pm
Group A CLG 0 – 1 TSM 4pm 7pm 12am (Jan 18)
Golden Guardians – 1 Liquid 5pm 8pm 1am (Jan 18)

Evil Geniuses overtake Liquid to claim ‘favorites’ mantle

Evil Geniuses have extended their undefeated streak to the end of the opening weekend, defeating Dignitas to secure a 3-0 record. Their lead was helped along by a 100 Thieves upset win over Liquid, with Can ‘Closer’ Çelik and Victor ‘FBI’ Huang dictating the mid-game in their team’s second win.

On the other end of the spectrum, Counter Logic Gaming has become the first team eliminated from playoff contention early on Day 2.

The roster — which is missing Finn ‘Finn’ Wiestål and Mads ‘Broxah’ Brock-Pedersen due to visa issues — were punted after losing to arch-rivals TSM in a back and forth battle. Their 1-3 record leaves them without a chance to make finals.

Quarterfinals Day 1: Saturday, January 23

100 Thieves vs Immortals 1pm 4pm 9pm
TSM vs Cloud9 5pm 8pm 1am (Jan 24)

Quarterfinals Day 2: Sunday, January 24

Team Liquid vs FlyQuest 1pm 4pm 9pm
Evil Geniuses vs Golden Guardians 5pm 8pm 1am (Jan 24)

Semifinals Day 1: Friday, January 29

TBD vs TBD 3pm 6pm 11pm

Semifinals Day 2: Saturday, January 30

TBD vs TBD 1pm 4pm 9pm

Grand Finals: Sunday, January 31

TBD vs TBD 1pm 4pm 9pm