League of Legends patch 11.23 notes: Season 12 preseason, Caitlyn update, more

Isaac McIntyre
Jinx Arcane skin in League of Legends.Riot Games

League of Legends patch 11.23 is here ⁠— here’s everything coming in the monster Season 12 preseason update on November 17, including two new Dragons, a host of LoL rune changes, more crossover Arcane skins, and plenty more.

  • Season 12 preseason finally gets underway
  • Two new dragons, major rune changes shake up meta
  • More crossover Arcane skins arrive

The big one is here ⁠— Season 12’s preseason update.

Riot has been preparing League of Legends players for the famous 11.23 patch for some time now, unveiling new Dragons and their game-changing Soul buffs, a host of Rune changes (and a totally new one), and an all-new “Objective Bounties” comeback mechanic designed to swing losing games.

Just about the only thing not happening in LoL patch 11.23 is champion balance tweaks: Riot Phlox has confirmed there will be no changes because “preseason throws the meta up in the air,” so “smaller balance changes aren’t worth it.”

However, visual updates for Caitlyn, Jayce, and Jinx — three of Arcane’s stars — are on their way.

On top of everything gameplay, Riot is adding new Arcane skins. Here’s all the details on League of Legends patch 11.23, which launched on November 17.

League of Legends arcane promo art with vi jinx jayce viktorRiot Games / Netflix
For many coming from watching Arcane, this Nov. 17 patch will be their first LoL experience.

What’s in LoL patch 11.23?

Season 12 preseason arrives!

The preseason update for Season 12, chock full of new goodies for League of Legends players to dive into, is finally hitting live servers.

Preseason is Riot’s time to tinker with everything in League of Legends. In Season 10, it was Dragons in the Rise of the Elements update. In Season 11, the shop was overhauled with new Mythic items. This time, Riot says the goal is to “improve and build upon existing game systems” and “reward progression in a more meaningful way”.

Catch up on all the Season 12 changes here:

Dragon rework LoL Season 12Riot Games
Riot Games is making huge changes to Dragons with two new Drakes this season.

Caitlyn’s long-awaited update

Caitlyn finally gets her long-awaited League of Legends update, focused around her “outdated” in-game graphics, to celebrate the release of the first Riot Games television series Arcane this month.

The visual update has several changes to Caitlyn’s character model. The ADC’s iconic wide-brim purple hat is nowhere to be seen on her new model, and her fluffy crinoline also looks like it has been scrapped from the design. The character’s dress has also been trimmed slightly.

Riot confirmed the visual update on October 30, which showcased the new splash arts and skin models in a three-minute “Champion Theme” video.

league of legends caitlynRiot Games
The Sheriff of Piltover is finally joining the modern League of Legends roster.

Arcane, Cafe Cuties skins

Riot Games are shipping eight new League of Legends skins next patch, two of which are tied to the new Arcane series that debuted on Netflix last weekend.

The new Arcane skins arriving in this update will be from two more of the leading LoL characters that have already appeared in the show: Jinx and Caitlyn. These skins show them in the early stages of their epic stories.

Here’s all this week’s skins:

  • Cafe Cuties 
    • Annie
    • Bard
    • Gwen
    • Sivir
    • Soraka
    • Vladimir
  • Arcane Jinx
  • Arcane Caitlyn

These two new Arcane skins join the Vi and Jayce releases that Riot Games added in the last patch. Dexerto expects more to be released over the next few weeks too.

New Cafe Cuties League of Legends skins.Riot Games
A new “Cafe Cuties” skin line is being debuted in this month’s big update.

You can find the full League of Legends patch 11.23 notes below.

League of Legends patch 11.23 notes


Riot has confirmed there will be no champion balance changes in this update, to allow the other major tweaks and additions to “shape the meta” in the preseason. However, there are some visual upgrades.


Read up on Caitlyn’s update here

  • Base Caitlyn has new VO
  • Basic Attack
    • Added ejected bullet when reloading her rifle
  • Passive: Headshot
    • “Passive Ready” SFX adjusted for more of a Hextech feel. Added SFX that plays when Caitlyn’s Headshot is ready for use.
  • Q: Piltover Peacemaker
    • New meshes and particles made to look more Hextech. Initial on-hit SFX are now more impactful than subsequent hits.
  • W: Yordle Snap Trap
    • Added indicator on traps and their activation VFXs. Trap SFXs adjusted to match new animation timing.
  • E: 90 Caliber Net
    • New range indicator. On-hit SFX are now more impactful
  • R: Ace in the Hole
    • New laser and Hextech imagery. On-cast SFX are now more impactful and have additional Hextech elements.


Changes apply to base and Debonair Jayce only (except for the VO). VFX and in-game models for Debonair, Forsaken, Full Metal, Jayce Brighthammer, and Resistance Jayce have also been updated to varying degrees.

  • Base Jayce’s voice lines have been remastered for clarity and quality
  • Basic Attack
    • Missiles and hits are now unique between ranged and melee stances. Added new critical hit VFX.
  • Passive: Hextech Capacitor
    • Modernized visuals for reduced noise and clarity
  • Q (Mercury Hammer): To The Skies!
    • Modernized visuals. Added clarity to match AoE size.
  • Q (Mercury Cannon): Shock Blast
    • New projectiles and explosions. Added burst when projectile supercharges.
  • W (Mercury Hammer): Lightning Field
    • Modernized visuals with better defined AoE edge. Reduced noise to match damage level.
  • W(Mercury Cannon): Hyper Charge
    • Removed noise
  • E (Mercury Hammer): Thundering Blow
    • Modernized visuals; addded directionality on knockback
  • E (Mercury Cannon): Acceleration Gate
    • Modernized visuals
  • Recall
    • New SFX


Changes apply to Base, Ambitious Elf, Crime City, Heartseeker, Firecracker, Odyssey, and Zombie Slayer Jinx. Crime City, Firecracker, and Zombie Slayer Jinx’s in-game models have been cleaned up to varying degrees.

  • Basic Attack
    • Added glows to machine gun missiles. New rocket trails and explosions.
  • W: Zap!
    • Modernized ground telegraph, missile, and hit VFX
  • E: Flame Chompers!
    • Modernized telegraph visuals
  • R: Super Mega Death Rocket!
    • New missile and explosion. Modernized rocket animations to emphasize its movement boost
  • Recall
    • New SFX

Jungle Changes

Chemtech Drake

New dragon added.

Standard Buff

  • Grants up to 5% bonus damage per stack against enemies with 340-1020 (your level 1-18) more current health than you

Dragon Soul

  • When a team obtains the Chemtech Dragon Soul, they receive a buff that grants them a brief second life upon their next death. Champions revive with 80% of their base health + 50% of their bonus health and gain 75/30% (melee/ranged) decaying Move Speed. Revived champions take 40% less damage, deal 33% less damage, and take damage equal to an ever-increasing percent of their starting health every 0.25 seconds

Chemtech Rift

  • Gas zones emerge in four jungle locations that camouflage any champion within it. Champions within the zone deal up to 10% more damage to enemies who have more current health than them. Maximum damage is achieved when at 340-1020 (based on the attacker’s level) less health than them
    • Camouflaged enemies are not revealed by regular vision wards, but are revealed by Control Wards, Scryer’s Blooms, and effects that reveal invisible units. They’re also revealed while you’re standing near them

Cloud Drake

  • Buff: 12 Ultimate Ability Haste ⇒ +3.5% out-of-combat Move Speed, +3.5% slow resistance

Hextech Drake

New dragon added.

Standard Buff

  • Grants 5 Ability Haste and 5% attack speed per stack

Dragon Soul

  • When a team obtains the Hextech Drake Soul, they gain a chain lightning slow on their next basic attack or ability that deals 25-75 true damage (based on champion level 1-18), bounces to 3 additional targets, and slows units hit by 45/35% (melee/ranged) (+5% per 1000 bonus health, +1% per 100 AP, +3% per 100 bonus AD) for 2 seconds (8 second cooldown)

Hextech Rift

  • Pairs of Hex-gates appear across the map which allow champions to quickly travel from one location to its paired counterpart. Hex-gates are activated with a brief channel that can be interrupted by immobilizes or damage. Each pair of Hex-gates has a 30 second individual cooldown per champion

Rift Scuttler

  • The first Rift Scuttler will now have 35% reduced health, grants 80% reduced XP, and has been slightly reduced in size to match its lower value.


New Items

Axiom Arc

  • 3000 gold
    • Build path: Serrated Dirk + Caulfield’s Warhammer + 800 gold
  • 55 Attack Damage
  • 25 Ability Haste
  • 10 Lethality
  • [PASSIVE] Flux: Whenever an enemy champion dies within 3 seconds after you’ve damaged them, refund 25% of your ultimate’s total cooldown

Crown of the Shattered Queen

  • 2800 gold
    • Build path: Lost Chapter + Kindlegem + Amplifying Tome + 265 gold
  • 70 Ability Power
  • 250 Health
  • 600 Mana
  • 20 Ability Haste
  • [PASSIVE] Safeguard: You are Safeguarded, reducing incoming champion damage by 75%. Safeguard persists for 1.5 seconds after taking champion damage (40 second cooldown, restarts upon taking damage from an enemy champion)
  • [PASSIVE] Poise: While Safeguarded and for 3 seconds after it’s broken, gain 10-40 (based on your champion’s level) ability power
  • Mythic Passive: Grants all other Legendary items 1% Move Speed and 8 ability power


  • 2500 gold
    • Build path: Kindlegem + Aegis of the Legion + 300 gold
  • 200 Health
  • 20 Ability Haste
  • 30 Armor
  • 30 Magic Resist
  • Coruscation: After immobilizing champions or being immobilized, cause that target and all nearby enemies to Repent, increasing the damage they take by 12% for 5 seconds
  • Mythic Passive: Grants all other Legendary items 5 armor and 5 magic resist


  • Build path: This item upgrades from Winter’s Approach upon reaching Mana Charge’s maximum bonus 360 mana.
  • 400 Health
  • 860 Mana
  • 15 Ability Haste
  • [PASSIVE] Awe: Gain bonus health equal to 8% mana
  • [PASSIVE] Everlasting: Slowing (melee only) or immobilizing an enemy champion consumes 3% of current mana and grants a shield for 3 seconds, absorbing 100-200 (+5% current mana) damage (8 second cooldown). The shield is increased by 80% if more than one enemy is nearby


  • 3000 gold
    • Build path: Hextech Alternator + Needlessly Large Rod + 700 gold
  • 100 Ability Power
  • 200 Health
  • [PASSIVE] Cinderbloom: Damage to champions benefits from 10-20 magic penetration based on the target’s current health. (Maximum value at 1000 or less health, minimum value at 2500 or more health.) Gains the maximum magic penetration if the target was recently affected by shields

Winter’s Approach

  • 2600 gold
    • Build path: Tear of the Goddess + Kindlegem + Ruby Crystal + 1000 gold
  • 400 Health
  • 500 Mana
  • 15 Ability Haste
  • [PASSIVE] Awe: Gain bonus health equal to 8% mana
  • [PASSIVE] Mana Charge: Strike a target with an ability or auto attack to consume a charge and gain 3 bonus mana, doubled if the target is a champion. Grants a maximum of 360 mana at which point this item transforms into Fimbulwinter

Updated Items

Abyssal Mask

  • Build path: Giant’s Belt + Negatron Cloak + 900 gold ⇒ Kindlegem + Spectre’s Cowl + 650 gold
    • Total cost unchanged from 2700 gold
  • Health: 400 ⇒ 450
  • [NEW] 10 Ability Haste
  • Magic Resist: 60 ⇒ 30
  • [UPDATED PASSIVE] Unmake: Immobilizing enemy champions increases the damage they take by 15% for 5 seconds ⇒ Curse nearby enemy champions, reducing their magic resist by 5 + 1% bonus health (max 20). For each cursed enemy, gain 7 magic resist

Aegis of the Legion

  • Combine cost lowered from 750 to 650
  • Total cost lowered from 1500 to 1400

Archangel’s Staff

  • Build path: Tear of the Goddess + Amplifying Tome + Needlessly Large Rod + 915 gold ⇒ Tear of the Goddess + Kindlegem + Blasting Wand + 950 gold
    • Total cost unchanged from 3000 gold
  • Ability Power: 65 ⇒ 60
  • [NEW] 200 Health
  • [UPDATED PASSIVE] Awe:  Grants ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 0.5% bonus mana

Bami’s Cinder

  • Now also executes minions that would be killed by one more tick of Immolate

Cosmic Drive

  • Build path: Fiendish Codex + Kindlegem + Ruby Crystal + 865 gold ⇒ Fiendish Codex + Aether Wisp + Ruby Crystal + 850 gold
    • Total cost unchanged from 3000 gold
  • Ability Power: 80 ⇒ 75
  • Health: 200 ⇒ 250
  • Ability Haste: 20 ⇒ 30
  • [NEW] 5% Move Speed
  • [UPDATED PASSIVE] Spelldance: If you have at least 160 ability power, gain 20 Ability Haste and 20 bonus Move Speed ⇒ Damaging a champion with 3 separate attacks or spells grants 20% Move Speed (decaying to 10%) and 40 ability power until leaving combat

Demonic Embrace

  • Ability Power: 70 ⇒ 60
  • Health: 350 ⇒ 450
  • [UPDATED PASSIVE] Azakana Gaze: Dealing ability damage burns enemies for (2% for melee / 1.2% for ranged) max health magic damage every second for 4 seconds. No longer grants bonus resistances while enemies burn.
  • [NEW PASSIVE] Dark Pact: Gain 2% of your bonus health as ability power

Doran’s Ring

  • [UPDATED PASSIVE] Drain: Killing a unit restores 6 mana. If you can’t gain mana, restore 3 health instead ⇒ Restore 0.75 mana every second. Damaging an enemy champion increases this amount to 1.25 mana every second for 10 seconds. If you can’t gain mana, restore 50% of the value as health instead

Duskblade of Drakktharr

  • Total cost: 3200 gold ⇒ 3100 gold
    • Build path: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold
  • [UPDATED ACTIVE] Nightstalker: Bonus AD on next basic attack against an enemy champion deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD) for melee / 55 (+25% bonus AD) for ranged (all else unchanged)


  • Total cost: 3200 gold ⇒ 3100 gold
    • Build path: Serrated Dirk + Long Sword + Vampiric Scepter + 850 gold ⇒ Serrated Dirk + Long Sword + Vampiric Scepter + 750 gold
  • [UPDATED PASSIVE] Ever Rising Moon: Cooldown for melee champions reduced from 8 seconds ⇒ 6 seconds (all else unchanged)


  • Total cost: 3200 gold ⇒ 2800 gold
    • Build path: Kindlegem + Lost Chapter + Blasting Wand + 250 gold ⇒ Kindlegem + Lost Chapter + Amplifying Tome + 265 gold
  • Ability Power: 80 ⇒ 70
  • [UPDATED] Mythic Passive: Grants all other Legendary items 15 ability power ⇒ 10 ability power

Force of Nature

  • Magic Resist: 60 ⇒ 70
  • [UPDATED PASSIVE] Absorb: Taking ability damage grants bonus Move Speed and magic resist, stacking up to 5 times. Each unique ability gives 1 stack ⇒ Taking magic damage from enemy champions grants a stack of Steadfast (max 6) for 5 seconds. Enemy immobilizing effects grant an additional 2 stacks
  • [NEW PASSIVE] Dissipate: While at 6 stacks of Steadfast, take 20% reduced magic damage and gain 10% increased Move Speed
    • One spell can add a new stack of Steadfast every 1 second.

Frostfire Gauntlet

  • [UPDATED PASSIVE] Snowbind: Basic attacks a create frost field that slows enemies. ⇒ Basic attacks create a frost field for 1.5 seconds that deals 20-100 (+0.5% max health) magic damage to all enemies in the area. Enemies that move across the field are slowed (slow rate and cooldowns unchanged)

Gargoyle Stoneplate

  • Total cost lowered from 3300 to 3200
    • Due to Aegis of the Legion’s cost decrease

Hextech Alternator

  • Build path: Amplifying Tome + Amplifying Tome + 180 gold ⇒ Amplifying Tome + Ruby Crystal + 215 gold
    • Total cost unchanged from 1050 gold
  • Ability Power: 40 ⇒ 25
  • [NEW] 150 Health

Hextech Rocketbelt

  • Build path: Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold
    • Total cost unchanged from 3200 gold

Horizon Focus

  • Build path: Hextech Alternator + Needlessly Large Rod + 700g ⇒ Hextech Alternator + Fiendish Codex + 1050 gold
    • Total cost unchanged from 3000 gold
  • Ability Power: 115 ⇒ 85
  • [NEW] 150 Health
  • [NEW] 15 Ability Haste
  • Now also applies Hypershot passive to slowed enemy champions

Knight’s Vow

  • Base Health Regen: 300% ⇒ 150%
  • [UPDATED PASSIVE] Sacrifice: While your Worthy ally is nearby and you are above 30% of your maximum health, redirect 15% of the damage they take to you. If they are below 50% of their maximum health, gain 35% bonus Move Speed towards them ⇒ While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage they deal to champions. If they have less than 30% health, redirect 20% of damage they take to you instead

Locket of the Iron Solari

  • Combine cost increased from 200 to 300
    • Total cost unchanged due to Aegis of the Legion’s cost decrease

Night Harvester

  • Build path: Ruby Crystal + Hextech Alternator + Blasting Wand + 900 gold ⇒ Amplifying Tome + Hextech Alternator + Blasting Wand + 865 gold
    • Total cost unchanged from 3200 gold

Prowler’s Claw

  • Total cost: 3200 gold ⇒ 3100 gold
    • Build path: Serrated Dirk + Caulfield’s Warhammer + 1000 gold ⇒ Serrated Dirk + Caulfield’s Warhammer + 900 gold
  • [UPDATED ACTIVE] Sandswipe: The dash deals 65 (+25% bonus AD) ⇒ 75 (+30% bonus AD physical damage (all else unchanged)

Seraph’s Embrace

  • Ability Power: 65 ⇒ 80
  • [NEW] 250 Health
  • [UPDATED PASSIVE] Awe: Gain ability power equal to 3% bonus mana ⇒ Gain Ability Haste equal to 1.3% bonus mana
  • [UPDATED PASSIVE] Empyrean: Increase your maximum mana by 5% (+ 2.5% per 100 AP) ⇒ Restore health equal to 40% of mana spent, up to 25-50 +10% ability power per cast. Toggles can restore the same amount per 1 second

Sunfire Aegis

  • Combine cost increased from 600 to 700
    • Total cost unchanged due to Aegis of the Legion’s cost decrease
  • Armor: 30 ⇒ 35
  • Magic Resist: 30 ⇒ 35
  • Mythic Passive: Now empowers each of your other Legendary items with 5% slow resist, 5% tenacity, and 50 health

Turbo Chemtank

  • [REMOVED] Immolate
  • [NEW PASSIVE] Refuel: Moving and dealing damage fills up the Chemtank. At 100 stacks, your next basic attack deals 40-120 (+1% max health, +3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).
  • Mythic Passive: Now grants all other Legendary items 5 Ability Haste and 50 Health.

Void Staff

  • Total cost: 2700 gold ⇒ 2800 gold
    • Build path: Blighting Jewel + Blasting Wand + 700 gold ⇒ Blighting Jewel + Blasting Wand + 800 gold
  • Ability Power: 70 ⇒ 65
  • Magic Penetration: 40% ⇒ 45%

Youmuu’s Ghostblade

  • Total cost increased from 2900 to 3000
    • Combine cost increased from 700 to 800


First Strike (Inspiration)

New Inspiration keystone

  • Basic attacks or abilities against an enemy champion within 0.25 seconds of entering champion combat grants 5 gold and First Strike for 3 seconds, causing you to deal 10% extra damage against champions, and granting 100% (70% for ranged champions) of bonus damage dealt as gold.
    • 25-15 second cooldown (levels 1-18)
  • If an enemy strikes you first, First Strike still goes on cooldown without providing any of its bonuses
    • Unlike Banshee’s Veil, subsequent damage won’t keep restarting the cooldown

Glacial Augment (Inspiration)

  • [UPDATED] Immobilizing an enemy champion will cause 3 glacial rays to emanate from them towards you and other nearby champions, creating frozen lines for a few seconds that slow enemies for 35% (+5% per 10% heal and shield power) (+2% per 100 AP) (+2% per 100 bonus AD) and reduce their damage by 15% against your allies (not including yourself). The frozen lines last for 3 (+100% of the final duration of the immobilizing effect) seconds
  • Removed Freeze Ray passive

Lethal Tempo (Precision)

  • [UPDATED] Gain (15% for melee/5% for ranged) attack speed for 6 seconds when striking at least one enemy champion with each auto attack. This effect stacks up to 6 times. While this effect is at its cap, also gain (50 for melee/100 for ranged) attack range and increase your attack speed cap from 2.5 to 10

Prototype: Omnistone (Inspiration)

  • Removed

Objective Bounties

Objective Bounties activate only when a team is sufficiently behind and objectives that’ll pay out bounties are highlighted on the minimap for both teams. If the losing team takes an objective with an active bounty, each of its members will receive Objective Bounty gold.

  • Baron/Elder Dragon: 500g
  • Dragon/Rift Herald: 500g
  • Outer Turret: 250g
  • Inner Turret: 400g
  • Base turret: 400g

These amounts can increase up to 60% depending on game state.

Objective Bounties activate 15 seconds after a team falls below the threshold and deactivate 15 seconds after they rise above it. This deactivation timer extends if the losing team remains in combat with an objective that has an active bounty.

Bug fixes

  • Fizz’s base voice lines have been remastered for clarity and quality
  • The sound effects on Twitch’s E – Contaminate have been restored for his base and Shadowfoot skins
  • Clicking “Confirm” upon selecting an Ult-ernate Summoner Spell in Ultimate Spellbook will now play a sound
  • Placing a Passive – A Harmless Scarecrow effigy as Fiddlesticks while channeling R – Crowstorm will no longer override his ultimate’s sound effects
  • Fixed several Zed skins so that his Q – Razor Shuriken on-hit sound effects play properly for all shurikens, even when they hit the same target
  • Fixed a bug where Graves would receive full Fleet Footwork healing if he targets a champion with a basic attack that is blocked by minions
  • Lord Dominik’s Regards’ Giant Slayer passive will no longer work against structures, monsters, and minions
  • Fixed a bug with Vi’s Q – Vault Breaker so that it casts immediately after tapping the ability
  • Fixed a bug where Tryndamere could get executed during his R – Undying Rage upon healing from a Kindred R – Lamb’s Respite
  • Fixed a bug where Kai’Sa could not dash to marked targets with R – Killer Instinct unless she had learned Q – Icathian Rain
  • Fixed bug where Volibear’s next attack would sometimes fail to stun if he had casted his R – Stormbringer during his Q – Thundering Smash Fixed a bug where Lee Sin’s Passive – Fury would sometimes not take effect if he had casted Q – Resonating Strike or E – Cripple during a basic attack
  • Kayn’s current transformation status will properly display in team chat when he pings his own portrait
  • Yorick’s E – Mourning Mist tooltip now displays its AP ratio
  • The sound effect on Vi’s Q – Vault Breaker dash has been restored
  • Galio’s death animation where he turns into stone has been restored


Cafe Cuties Annie

Daughter of the cafe’s owner and an accomplished pastry mage wunderkind, Annie has a sweet tooth to be reckoned with. Though her occasional hangry tantrums send her enchanted gummy bear scouring the cafe for any morsel of food fit for his master, with a full belly Annie is as sweet as sugar!

Cafe Cuties Bard

Bard is a wandering wordless connoisseur of the finest cafes. If he leaves behind a blessing in the form of a teacup? A hundred years of sweet success. No one knows where the Teapot Troubadour came from, or if he has a purpose beyond delighting in patisserie, but a visit from Bard instantly puts any cafe on the map!

Cafe Cuties Gwen

Gwen is the friendly face of customer service for the cafe, always there to welcome patrons with a smile and an immaculately-plated pastry. Don’t be fooled, though– she isn’t afraid to use her candy-cutting shears for other things when rogue customers threaten her friends.

Cafe Cuties Sivir

Sivir began as a pastry chef, but has since transitioned to “front-of-house defense specialist”. Her protective nature has gotten her into a few scraps with unruly customers, but Sivir’s love of her work, her friends, and the cafe is what she’s really fighting for. If you want to talk to the manager, she’s got some words for you, too.

Cafe Cuties Soraka

Good food can be healing, and Soraka works hard to imbue every single pastry she makes with delicious magic that leaves her customers feeling more spritely than when they first walked in. Though her origins are mysterious, the whole cafe agrees: Soraka’s work is out of this world!

Cafe Cuties Vladimir

Vladimir spent years searching for the elixir of life — only to discover that it is, in fact, tea. Since then he has steeped himself in the art of the perfect cup. Though he pretends to frequent the cafe solely to advance his Tasseomancy, Vladimir has grown fond of the ragtag group that allowed him to take up residence among their ranks.

Arcane Jinx

Obtained via missions in-game starting on November 24, 2021, then 975 RP after December 9, 2021.

Arcane Caitlyn

Obtained via missions in-game November 22, 2021, then 975 RP after December 9, 2021.