League Patch 10.8 notes: Senna & Aphelios nerfed, jungle changes, more - Dexerto
League of Legends

League Patch 10.8 notes: Senna & Aphelios nerfed, jungle changes, more

Published: 15/Apr/2020 2:41

by Andrew Amos


League of Legends Patch 10.8 is here, handing both the bot lane and jungle a reshuffle. Seven AD carries, including Senna and Aphelios, are being updated, while major jungle changes will reward junglers for making bold plays in the early game.

Patch 10.8 for League could have major implications for the meta, at least in the bot lane. The latest update for the MOBA has a host of balance changes for the role’s strongest champions, including Senna, Aphelios, Varus, and Kalista.

Other lanes haven’t been neglected, though. A shake-up to the jungle will reward bold plays in the early game ⁠— and punish those that are unsuccessful ⁠— as well as help solo laners get huge leads over their opponents.

True Damage Senna Prestige splash art for League of Legends
Riot Games
Senna is once again being nerfed in Patch 10.8.

The bot lane meta could be changing

Seven AD carries, and one support, have been targeted for changes in Patch 10.8. These changes aren’t small either, and could have drastic effects on the way bot lane is played.

Senna, Aphelios, Varus, and Kalista have all been nerfed. The four ADCs have dominated both casual, ranked, and pro play, turning into must picks in almost every game. However, with nerfs to their sustainability and damage across the board in 10.8, they won’t be as blind pickable.

Xayah, Tristana, and Ashe should make a resurgence after they were buffed in their place. Tristana’s extra damage on E, and Ashe’s boost of attack speed on Q should are huge changes that might just catapult both champions to the top of the tier list.

On top of that, Soraka was buffed in a pretty big way. She was having mana problems since her return to the bot lane, but those have been solved in Patch 10.8. With an increase to her base mana pool, and reduced costs on Q, we might be seeing more of the Starchild in support.

Riot Games
Soraka will rise up the support tier list after her Patch 10.8 buffs.

Solo XP changes are high risk, high reward for junglers

Dying in the early game won’t be as painful for every role, especially junglers, as of Patch 10.8. Unless you get solo killed ⁠— then you’re in for a world of hurt.

Changes to solo and shared XP will benefit players who outplay their opponents individually in the early game. Solo kills are worth 20% more XP between levels 1-6, while shared kill XP is down by 20%. For levels 7-8, they are worth 10% more and less respectively.

Dying early shouldn’t be too punishing, gold-wise. Homeguards will now activate on respawn, regardless of when you die, cutting the time to return to lane down by around 2.5 seconds.

For junglers, this means you’ll be able to get back into your jungle and not fall too far behind without catchup experience. However, if you get constantly punished in the early game, things will be rough.

Coven Zyra Prestige Edition splash art for League of Legends
Riot Games
Prestige Coven Zyra will be hitting the Rift in Patch 10.8.

On top of these balance changes, Sett and Master Yi have been nerfed. On the flip side, Evelynn, Orianna, Ryze, and Urgot have been buffed.

The Coven skins, including Prestige Coven Zyra, are also being released on Patch 10.8. Players will be able to pick them up from April 16 onwards.

You can find the full Patch 10.8 notes below.

League Patch 10.8 notes



Passive: The Hitman and the Seer

  • Aphelios no longer gains 3/6/9/12/15/18% bonus armor penetration
  • Aphelios now gains 2/4/6/8/10/12 lethality

Q: Weapons of the Faithful

  • Aphelios’ weapons actives’ base damage and cooldowns scale over levels 1-9 ⇒ levels 1-13
  • Moonshot AD ratio: 0.6 bonus attack damage ⇒ 0.42-0.6 (levels 1-13) bonus attack damage
  • Onslaught AD ratio: 0.3 bonus attack damage ⇒ 0.21-0.3 (levels 1-13) bonus attack damage
  • Binding Eclipse AD ratio: 0.35 bonus attack damage ⇒ 0.26-0.35 (levels 1-13) bonus attack damage
  • Duskwave AD ratio: 0.8 bonus attack damage ⇒ 0.56-0.8 (levels 1-13) bonus attack damage
  • Sentry AD ratio: 0.5 bonus attack damage ⇒ 0.35-0.5 (levels 1-13) bonus attack damage


Q: Ranger’s Focus

  • Bonus attack speed: 20/25/30/35/40% ⇒ 20/30/40/50/60%


Q: Hate Spike

  • Base damage: 25/30/35/40/45 (75/90/105/120/135 maximum damage) ⇒ 30/35/40/45/50 (90/105/120/135/150 maximum damage)


Base stats

  • Armor: 23 ⇒ 21

E: Rend

  • Slow: 25/30/35/40/45% ⇒ 10/18/26/34/42%

Master Yi

R: Highlander

  • Bonus attack speed: 30/55/80% ⇒ 25/45/65%


W: Command Dissonance

  • Ally haste/enemy slow: 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% movement speed

E: Command Protect

  • Shield ratio: 0.4 ability power ⇒ 0.5 ability power


Base stats

  • Health: 570.48 ⇒ 575
  • Armor: 21.552 ⇒ 22
  • Attack damage: 55.04 ⇒ 56

Q: Overload

  • Movement speed: 20/25/30/35/40% when consuming 2 runes ⇒ 28/32/36/40/44% when consuming 2 runes


Passive: Absolution

  • Mist wraith spawn chance: 25% on minions Senna doesn’t kill ⇒ 22% on minions Senna doesn’t kill


W: Haymaker

  • Base damage: 90/120/150/180/210 ⇒ 80/105/130/155/180


Base stats

  • Mana: 375 ⇒ 425

Q: Starcall

  • Cost: 60/65/70/75/80 mana ⇒ 45/50/55/60/65 mana


E: Explosive Charge

  • Attack damage ratio: 50/70/90/110/130% bonus attack damage ⇒ 50/75/100/125/150% bonus attack damage


E: Disdain

  • Movement speed bugfix: Fixed an issue where he wasn’t getting extra movement speed on dash
  • Stun bugfix: Urgot now properly has a total CC duration of 1.5 seconds, including stun duration and time elapsed when enemy champion is flung, as intended from patch 10.6. (tooltip also now correctly reflects said total CC duration).

R: Fear Beyond Death

  • Cooldown: 120/95/70 seconds ⇒ 100/85/70 seconds


R: Chain of Corruption

  • Cooldown 110/90/70 seconds ⇒ 130/100/70 seconds


E: Bladecaller

  • Additional damage: 10% less damage per feather ⇒ 5% less damage per feather

Funnel Mechanics

Unique: Monster Hunter

  • Minion gold penalty trigger Gold earned from minion kills is greater than 50% of your gold earned from monsters ⇒ 40% of your gold earned from monsters
  • Minion gold penalty removal: At 14:00 ⇒ At 20:00

Death Changes

  • On death, gain a smaller version of Homeguards which gives the player about 2.5 seconds less time to get back to lane
  • At levels 1-6, a champion’s solo kills grant 20% more experience and assisted kills grant 20% less experience. At levels 7-8, these numbers are reduced to 10%

Jungle buffs and QoL changes

  • Jungle camp XP: 1.25x more XP at levels 9+ ⇒ 1.35x more XP at levels 9+ (between 10-13 additional XP per camp)
  • Nail, Tooth, and Tooth/Nail passives: Now heals for 50% more when below 30% maximum health

Practice tool additions

Target Dummy/Bot

  • Add 100 HP to Unit
    Subtract 100 HP from Unit
    Add 10 Armor/MR to Unit
    Subtract 10 Armor/MR from Unit

Game Clock

  • Time Fast Forward 600s (note: Time Fast Forward 30s already exists)

Neutral Camps

  • Spawn Baron Nashor
    Spawn Rift Herald

Player Control

  • Kill Player Character (Suicide)
  • Fully Stack Legend: Alacrity, Legend: Tenacity, Legend: Bloodline, Manaflow Band, Zombie Ward, Ghost Poro, Eyeball Collection, Ravenous Hunter, Ingenious Hunter, Relentless Hunter, and Ultimate Hunter runes.


  • Evelynn’s W – Allure properly damages at all levels from any range when cast on Baron Nashor
  • Oracle Lens can be used immediately if it is the player’s first purchased trinket instead of defaulting to a 90 second cooldown
  • Lissandra’s Frozen Thrall from Passive – Iceborn Subjugation now properly appears whenever an enemy champion dies nearby her, regardless of whether or not she’s attacked them
  • Neeko now properly deals basic attack damage to any enemy target when transformed as Wukong with Passive – Inherent Glamour
    Mordekaiser can no longer cast Teleport while being in his R – Realm of Death
  • When Ornn recasts his R – Call Of The Forge God it will properly redirect in the direction of the dash, not towards Ornn’s pathing
  • Ally clones will no longer take damage from Tahm Kench’s W – Devour
    Annie’s W – Incinerate can no longer be seen in Fog of War by her enemies
League of Legends

TFT patch 10.25 to feature Talon buffs, Warwick & Moonlight nerfs, more

Published: 3/Dec/2020 7:29

by Andrew Amos


TFT patch 10.25 is on its way as the final update ahead of the Mid-Set update, and it’s set to be massive. Talon could be back on the menu, Warwick and Moonlight are getting a nerf, and that’s only the tip of the iceberg.

The TFT meta has stabilized after patch 10.24. No longer is it 4-1 roll down and pray, because there’s actually meaning to the early game.

That doesn’t mean there’s nothing Riot can’t improve though. With the b-patch finally going live with nerfs to Zed, Yone, and Runaan’s Hurricane, TFT patch 10.25 is going to be the big one before the year’s end. It’s the final patch before January’s mid-set update, which will shake up units, traits, and more.

Enduring Sword Talon in TFT
Riot Games
Talon could be back in TFT patch 10.25 with some damage buffs.

TFT patch 10.24b nerfs Zed, Yone, more

Before we dive too deep into TFT patch 10.25, it’s important to note some changes were made in the middle of TFT patch 10.24 that you might have missed. Zed and Yone were nerfed, alongside traits Keeper, Cultist, and attack speed item Runaan’s Hurricane.

This was to curb the power of Zed carry comps which had risen to prominence. An attack speed nerf has made them less potent, but ultimately still strong. The same goes for the rest of the nerfs, which have lightly nudged the power balance instead of major overhauls.

Moonlight the big target on TFT patch 10.25

TFT patch 10.24 had one big winner, and it was Moonlight reroll compositions. Diana and Lissandra carry have been two of the strongest picks on this patch thanks to the rolling changes.

However, on TFT patch 10.25, Riot are bringing them back in line. Because it’s easier to hit the composition, Riot have had to bring back Lissandra and Diana’s damage to be more in line with other one-cost units. While they still have the four-star mechanic, it won’t be as hard to beat.

Warwick is also set for a big nerf to his lifesteal at one and two-star to compensate for his ability overhaul last patch. This will be coupled with a Divine nerf, reducing the amount of true damage the units dish out.

Wukong, Fiora, Sylas, Xin Zhao, Evelynn, and Talon are all set for buffs, while Vi and Kayn are on Riot’s naughty list.

Diana in TFT Fates
Riot Games
Moonlight champions Diana and Lissandra are getting nerfed in TFT patch 10.25.

You can find the full set of changes below, courtesy of [email protected]. We will update this with the full patch notes once they drop on December 8.

TFT patch 10.24 preview notes


Tier 1


  • Ability AD percent increased from 225/250/275% to 250/265/280%


  • Damage increased from 200/300/450 to 250/400/600


  • Ability damage lowered from 350/450/600/800 to350/450/550/700
  • Ability secondary damage lowered from 175/225/300/450 to 175/225/275/375


  • Ability orbs lowered from 4/5/6/9 to 4/5/6/8

Tier 2


  • Damage increased from 250/400/600/1000 to 250/400/700/1111


  • Ability armor reduction lowered from 50/75/100% to 40/60/80%

Tier 3

Xin Zhao

  • Ability AD percent changed from 300/325/350% to 330/340/350%


  • Ability damage increased from 350/500/1400 to 350/600/1500
  • Ability damage multiplier lowered from 3 to 2.

Tier 4


  • Ability AD percent increased from 200/200/250% to 240/250/275%


  • Ability lifesteal lowered from 50/50/200% to 40/40/200%

Tier 5


  • Damage changed from 400/600/6666 to 375/575/6666