All weapon buffs & nerfs in Monster Hunter Rise: Sunbreak version 10.0.2

Sam Smith
MH Rise Sunbreak weapons
Capcom

A new Monster Hunter Rise: Sunbreak patch has brought plenty of new changes to the game’s weapons and related skills. Here’s everything you need to know. 

The Monster Hunter Rise: Sunbreak expansion will bring plenty of new content for players to hack away at. However, there are also a number of weapon buffs and nerfs that will release as part of the Ver.10.0.2 and Ver.10.0.2.0 patch. 

The game features 14 different weapon types, all with unique skills and fighting styles, so the changes could be pretty significant, depending on your playstyle. In order to get the lowdown on all the weapon updates from the latest Monster Hunter Rise: Sunbreak patch, we’ve outlined all the biggest changes you can expect to see. 


Contents


MH sunbreak weapon updates
Capcom
Monster Hunter Rise Sunbreak has 14 different weapon styles.

Monster Hunter Rise: Sunbreak update

The latest patch will go live on June 29, 2022, for Switch. Meanwhile, those playing on PC will be able to download the update a day later on June 30, 2022.

Here are the full weapon patch notes for the Monster Hunter Rise: Sunbreak update, courtesy of Capcom:

General weapon changes

  • Fixed a bug where you couldn’t combo into certain attacks from an evade when using the Great Sword, Sword & Shield, or Charge Blade.
  • Fixed a bug where the midair “fainting” animation would play by mistake when fainting while on the ground.
  • Fixed a bug where using item shortcuts with your weapon unsheathed would take longer than intended.
  • Fix a bug where some “knockback” damage reactions would not work properly.
  • Fixed a bug where some voice lines would not properly play in reaction to monsters’ big attacks.
  • Fixed a bug where you could not guard while recovering from an attack (getting up) when you are equipped with a weapon type capable of guarding and your weapon is sheathed.
  • Exhaust Ammo: Fixed a bug where the blue effects would not appear when landing hits with this ammo.
  • Fixed a bug where the player’s health could drop to zero when they are knocked down while performing a fast travel.

Great Sword patch updates

MH Rise greatsword
Capcom
The Greatsword is slow but very powerful.
  • Wide Slash: Elemental scaling increased; Status effect scaling increased.
  • Rising Slash: Part damage increased.
  • Plunging Thrust (Level 1): Elemental scaling increased; Status effect scaling increased.
  • Plunging Thrust (Level 2): Elemental scaling increased; Status effect scaling increased.
  • Plunging Thrust (Level 3): Elemental scaling increased; Status effect scaling increased.
  • Strong Charged Slash (Level 3): Attack power increased.
  • True Charged Slash (Level 3): Attack power increased.
  • Jumping Charged Slash (Level 1): Part damage slightly increased.
  • Jumping Charged Slash (Level 2): Part damage slightly increased.
  • Jumping Charged Slash (Level 3): Part damage increased.
  • Strong Wide Slash (Levels 0 and 1): Attack power increased.
  • Strong Wide Slash (Level 2): Attack power increased.
  • Strong Wide Slash (Level 3): Attack power increased.
  • Rage Slash (Level 2): Attack power slightly increased.
  • Rage Slash (Level 3): Attack power increased.
  • Hunting Edge: You can now chain into Strong Wide Slash and Strong Charged Slash after landing on the ground.
  • Hunting Edge: This now only costs one Wirebug Gauge, and the Wirebug Gauge recovers more quickly.
  • Hunting Edge: Fixed a bug where it was unintentionally possible to immediately chain into a Strong Wide Slash and landing on the ground when you made attack inputs during the leap after connecting.
  • Rising Slash: Fixed a bug where the camera would not shake as intended when making contact with the ground.

Long Sword patch updates

MH Sunbreak long sword
Capcom
Longswords offer a good mix of speed and power.
  • Spirit Blade I (Spirit Gauge): Attack power slightly increased.
  • Spirit Blade II: Attack power slightly increased.
  • Spirit Blade III (1st Hit): Attack power slightly increased.
  • Spirit Blade III (2nd Hit): Attack power slightly increased.
  • Spirit Blade III (3rd Hit): Attack power slightly increased.
  • Jumping Spirit Blade: Attack power slightly increased.
  • Jumping Spirit Blade (1st Hit – Red Gauge): Attack power slightly increased.
  • Jumping Spirit Blade (2nd Hit – Red Gauge): Attack power slightly increased.
  • Rising Slash (From Spirit Blade): Attack power slightly increased.
  • Jumping Spirit Blade (Landing): Attack power slightly increased.
  • Jumping Spirit Blade II (1st Hit): Attack power slightly increased.
  • Jumping Spirit Blade II (2nd Hit): Attack power slightly increased.
  • Jumping Spirit Blade II (2nd Hit – Ground): Attack power slightly increased.
  • Jumping Spirit Blade II (3rd Hit): Attack power slightly increased.
  • Spirit Reckoning (2nd Hit): Attack power slightly decreased.
  • Plunging Thrust: Attack power decreased.
  • Iai Spirit Slash (Counter Failed): Attack power decreased.
  • Iai Spirit Slash (Counter Succeeded): Attack power decreased.
  • Iai Spirit Slash (Counter Succeeded – Followup): Attack power decreased.
  • Thrust (From Spirit Blade I): Attack power slightly increased.
  • Rising Slash (From Spirit Blade II): Attack power slightly increased.
  • Several adjustments have been made to the Spirit Gauge aura levels.
  • White Aura: Physical damage scaling slightly decreased; Elemental scaling slightly decreased.
  • Yellow Aura: Physical damage scaling slightly decreased; Elemental scaling slightly decreased.
  • Red Aura: Physical damage scaling decreased; Elemental scaling decreased.
  • Adjusted the Spirit Gauge aura level effects when you chain a Soaring Kick into a Spirit Helm Breaker.
  • White Aura: Physical damage scaling decreased.
  • Yellow Aura: Physical damage scaling decreased.
  • Red Aura: Physical damage scaling decreased.
  • Soaring Kick: Wirebug Gauge recovers more slowly.
  • Fixed a bug where the blades of certain Long Swords would jut out of their sheaths when performing a Special Sheathe.

Sword & Shield patch updates

Sword and shield MH Sunbreak
Capcom
Using a sword and shield can make Sunbreak feel like a Souls game at times.
  • Advancing Slash: Attack power slightly increase.
  • Rising Slash: Attack power slightly increased.
  • Chop: Attack power slightly increased.
  • Side Slash: Attack power slightly increased.
  • Lateral Slash: Attack power slightly increased.
  • Return Stroke: Attack power slightly increased.
  • Spinning Rising Slash: Attack power slightly increased.
  • Roundslash: Attack power slightly increased.
  • Spinning Reaper: Attack power increased.
  • Shield Attack: Attack power slightly increased.
  • Shield Bash: Attack power increased.
  • Sword/Shield Combo (Shield): Attack power slightly increased.
  • Sword/Shield Combo (Sword): Attack power increased.
  • Sliding Slash: Attack power increased.
  • Falling Shadow (Chop): Attack power increased.
  • Falling Bash (Heavy): Attack power increased.
  • Falling Bash (Heavy, landing): Attack power increased.
  • Drill Slash: Elemental scaling increased.
  • Windmill: Attack power slightly increased; Elemental scaling increased; Sharpness consumption reduced.
  • Perfect Rush 1: Attack power increased.
  • Perfect Rush 2 (1st Hit – Strong): Attack power increased.
  • Perfect Rush 2 (2nd Hit – Strong): Attack power increased, elemental scaling increased.
  • Perfect Rush 2 (3rd Hit – Strong): Attack power increased.
  • Perfect Rush 3 (Strong): Attack power increased.
  • Perfect Rush 4 (Strong): Attack power increased, elemental scaling increased.
  • Perfect Rush 2 (2nd Hit – Weak): Attack power increased.
  • Perfect Rush 2 (3rd Hit – Weak): Attack power increased.
  • Perfect Rush 4 (Weak): Attack power increased, elemental scaling increased.
  • Perfect Rush 4 (Thrust): Slightly enlarged the hit detection.
  • Fixed a bug where you couldn’t cancel your blocking stance after performing a Guard Slash immediately after entering a blocking stance after a Rising Slash.

Dual Blade patch updates

MH Dual blades
Capcom
Dual blades are all about speed and relentlessly attacking Monsters.
  • Demon Flurry Rush (1st Spin – Left and Right): Attack power slightly increased.
  • Demon Flurry Rush (2nd Spin – Left and Right): Attack power slightly increased.
  • Demon Flurry Rush Finisher (Left and Right): Attack power slightly increased, elemental scaling increased; Status effect scaling increased.
  • Blade Dance (Demon Mode – 10th Hit): Attack power slightly increased.
  • Blade Dance (Demon Mode – 11th Hit): Attack power slightly increased.
  • Blade Dance (Demon Mode – 12th Hit): Attack power slightly increased.
  • Archdemon Mode: Elemental scaling has been increased.
  • Demon Mode: Made it easier to enter Archdemon Mode.
  • Feral Demon Mode: Made it easier to enter Archdemon Mode.
  • Added combos that chain from exiting Demon Mode and into Silkbind Attacks.
  • Demon Mode and Feral Demon Mode: Fixed a bug where the game would treat you as being in an unsheathed state during bubbleblight slipping animations.

Lance patch updates

MH Sunbreak Lance
Capcom
You can bet that most lance weapons were once a monster’s tail.
  • Mid Thrust I & II: Attack power increased.
  • Mid Thrust III: Attack power increased; Elemental scaling increased.
  • High Thrust I & II: Attack power increased.
  • High Thrust III: Attack power increased; Elemental scaling increased.
  • Wide Sweep: Attack power increased.
  • Charged Wide Sweep: Attack power increased.
  • Leaping Thrust (1st Hit): Attack power increased; Elemental scaling increased; Status effect scaling increased.
  • Leaping Thrust (2nd & 3rd Hits): Attack power increased; Elemental scaling increased; Status effect scaling slightly increased.
  • Dash Attack & Midair Dash Attack Loop: Elemental scaling slightly increased; Status effect scaling slightly increased.
  • Cross Sweep (1st Hit): Attack power increased; Elemental scaling increased.
  • Cross Sweep (2nd Hit): Attack power increased; Elemental scaling increased.
  • Counter-thrust (Strong): Attack power increased; Elemental scaling increased.
  • Insta-Block: The window of time for a successful Insta-Block has been increased.
  • Insta-Block: You can know combo into Silkbind attacks after a successful Insta-Block.
  • Twin Vine: Now only costs one Wirebug Gauge. Also, blocking power is increased and stamina consumption is reduced while the kunai is connected to the monster.
  • Twin Vine: Closed Jump (which is usable when the kunai connects you to a monster during Twin Vine) now aims for the point where the kunai is connected to the monster.
  • Anchor Rage: The attack power increase effect now lasts longer.
  • Anchor Rage: The amount of attack power increase is now determined by the power value of the attack you receive instead of the size of the guard reaction it causes.
  • Guard Dash: Fixed a bug where you couldn’t perform a Guard Dash when your frame rate dropped due to the delay between Insta-Block and Guard Dash being too short.
  • Guard Thrust: Fixed a bug where sometimes you could not perform a Guard Thrust directly after moving while guarding.

Gunlance patch updates

MH Rise Gunlance
Capcom
Gunlance offers the best of both worlds in combat, but it’s not for everyone.
  • Hail Cutter: Wirebug Gauge recovers more quickly, and Wyvern’s Fire cooldown reduction has been increased.
  • Shelling levels 4 and 5 have been adjusted.
  • Shelling (Level 4): Attack power slightly increased.
  • Shelling (Level 5): Attack power slightly increased.
  • Charged Shelling (Level 4): Attack power slightly increased.
  • Charged Shelling (Level 4): Attack power slightly increased.
  • Wyvern’s Fire (Level 4): Attack power increased; Elemental scaling slightly increased.
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased.
  • Burst Fire (Level 4): Attack power slightly increased.
  • Burst Fire (Level 5): Attack power slightly increased.
  • Shelling (Level 4): Attack power slightly increased.
  • Shelling (Level 5): Attack power slightly increased.
  • Wyvern’s Fire (Level 4): Attack power slightly increased; Elemental scaling slightly increased.
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased.
  • Burst Fire (Level 4): Attack power slightly increased.
  • Burst Fire (Level 5): Attack power slightly increased.
  • Shelling (Level 4): Attack power slightly increased.
  • Shelling (Level 5): Attack power slightly increased.
  • Charged Shelling (Level 5): Attack power slightly increased.
  • Strong Charged Shelling (Level 4): Attack power slightly increased.
  • Strong Charged Shelling (Level 5): Attack power slightly increased.
  • Wyvern’s Fire (Level 4): Attack power increased; Elemental scaling slightly increased.
  • Wyvern’s Fire (Level 5): Attack power increased; Elemental scaling increased.
  • Burst Fire (Level 4): Attack power slightly increased.
  • Burst Fire (Level 5): Attack power slightly increased.
  • Fixed a bug where the delay was set too short between performing a sidestep after a large backstep.
  • Guard Edge: Fixed a bug where sometimes you could not perform a Guard Edge immediately after stopping moving while guarding.
  • Wyvern’s Fire: Fixed a bug where the aftereffects of Wyvern’s Fire would appear displaced on certain types of Gunlances.
  • Wyvern’s Fire: Fixed a bug where the explosion from Wyvern’s Fire would sometimes not properly register a sloped surface when using Wyvern’s Fire on a slope.
  • Wyvern’s Fire: Fixed a bug where you could not combo into Wyvern’s Fire after chaining an Overhead Smash into a sidestep.

Hammer patch updates

MH Sunbreak Hammer
Capcom
Sometimes, you’ve just got to bash a Monster into submission.
  • Side Smash: Elemental scaling increased; Status effect scaling increased.
  • Spinning Bludgeon (1st through 5th Hits): Elemental scaling increased (increases per consecutive hit); Status effect scaling increased (increases per consecutive hit).
  • Charged Big Bang (1st Hit): Attack power increased.
  • Charged Big Bang (Finisher): Attack power increased.
  • Big Bang Finisher (2nd Hit): Attack power increased.
  • Power Swing: Stun value increased.
  • Charged Brutal Upswing: Attack power increased.
  • Charged Brutal Big Bang (1st Hit): Attack power increased.
  • Charged Brutal Big Bang (2nd Hit): Attack power increased.
  • Charged Brutal Big Bang (Finisher): Attack power increased; Stun value increased.
  • Step Smash (1st Hit): Attack power increased; Stun value increased.
  • Step Smash (Finisher): Attack power increased; Stun value increased.
  • Charged Side Blow (and Additional Swing): Attack power increased; Elemental scaling increased; Exhaust value increased.
  • Charged Upswing (and Additional Upswing): Attack power increased; Elemental scaling increased; Exhaust value increased.
  • Additional Hammer Down (1st Hit): Exhaust value increased.
  • Additional Hammer Down (Finisher): Attack power increased; Elemental scaling increased; Exhaust value increased.
  • Bonus Damage (1st Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased.
  • Bonus Damage (2nd Charged Attack): Attack power increased; Elemental scaling increased; Status effect scaling increased; Exhaust value increased.
  • Bonus Damage (3rds Charged Attack): Attack power increased; Elemental scaling increased; Exhaust value increased.
  • Side Smash / Water Strike: It is now possible to chain into Side Smash or Water Strike from Overhead Smash or Charged Follow-up.
  • Charge Switch: Courage: Charge times are now shorter.
  • Water Strike: The window of time for a successful Water Strike has been increased.
  • Impact Crater: Fixed a bug where terrain effects would not trigger when Impact Crater is used on magma terrain.
  • Impact Crater: Fixed a bug where the end of the timing window was set incorrectly when chaining Impact Crater (Level 0 No Charge) into a grounded Charged Attack.
  • Impact Crater: Fixed a bug where you could still perform Impact Crater even when your Wirebug Gauge is at level 1 during bubbleblight slipping animations. Charge Switch: Courage: Fixed a bug where adjustments to the direction the player faces would not work correctly when performing an Additional Upswing.

Hunting Horn patch updates

MH sunbreak hunting horn
Capcom
The hunting horn is one of the more bizarre MH weapons.
  • Left Swing: Attack power increased.
  • Right Swing: Attack power increased.
  • Forward Smash: Attack power slightly increased.
  • Double Swing (1st Hit): Attack power increased.
  • Double Swing (2nd Hit): Attack power increased.
  • Backwards Strike: Attack power increased.
  • Overhead Smash (1st Hit): Attack power increased.
  • Overhead Smash (Finisher): Attack power increased; Stun value increased.
  • Multi-crush (3rd Hit): Attack power increased.
  • Chord: Attack power increased; Infernal Melody gauge buildup increased.
  • Chord (Shockwave): Attack power increased; Infernal Melody gauge buildup increased.
  • Certain attacks have had their combos changed. Attacks that previously started from a neutral position (standing still) have now been changed to start from a moving position.
  • Neutral position now has different attacks and combos stemming from them.
  • Magnificent Trio: Fixed a bug where you couldn’t chain into Magnificent Trio if you clicked the left mouse button while keeping mouse button 5 held down during an evade.
  • Blight Negated melody effect: Additional effect of +10 to all resistances.
  • Bead of Resonance: Size has been increased.
  • Infernal Melody: Fixed a bug where the effective range and the visual effect range did not match.

Switch Axe patch updates

MH Sunbreak Switch Axe
Capcom
Switch axes are great all-around weapons, but are tricky to master.
  • Axe: Wide Sweep (Finisher 2nd Hit): Attack power slightly increased; Part damage slightly increased.
  • Axe: Wide Sweep (Finisher 3rd Hit): Attack power increased; Part damage slightly increased.
  • Axe: Wild Swing: Attack power now increases according to the number of attacks.
  • Axe: Heavy Slam: Reduced the number of Wild Swings required in order to combo from Wild Swing into Heavy Slam.
  • Axe: Heavy Slam: Part break and flinch multipliers have been added to the buff effects from Heavy Slam.
  • Compressed Finishing Discharge: The damage reaction from the explosion has been changed.
  • Axe: Rising Slash: The attack range has been increased.
  • Fixed a bug where the hit vibrations from landing a Forward Slash would not trigger after using Soaring Wyvern Blade in midair.
  • Fixed a bug where Axe: Side Slash would result as your draw attack directly after climbing a ledge with your weapon sheathed, regardless of your Switch Skill settings.
  • Fixed a bug where the Axe mode recovery animation for getting up from the ground would trigger instead of the Sword mode animation when recovering from certain types of reactions (extreme knockbacks, knockbacks you can’t Wirefall from, and whirlwinds) in Sword mode.
  • Axe: Wild Swing: Fixed a bug where this couldn’t be chained into other moves during certain timings if the Wild Swing was started from the left side and no-repeat inputs were made.

Charge Blade patch updates

MH Sunbreak charge blade
Capcom
Charge blades can be devastating in the right hands.
  • Axe: Ultra Element Discharge (Elemental Phial Explosion): Attack power slightly increased; Elemental scaling increased.
  • Axe: Ultra Element Discharge (Impact Phial Explosion): Attack power slightly increased.
  • Axe: Ultra Element Discharge (Elemental Phial Explosion): Attack power slightly increased; Elemental scaling increased.
  • Axe: Ultra Element Discharge (Impact Phial Explosion): Attack power slightly increased.
  • Added combos that chain from small and medium guard reactions.
  • Axe: Ultra Element Discharge: The height of the phial explosion’s hit detection has been increased the window of time available for entering combo commands after a Forward Dodge in Sword mode was moved earlier making it easier to chain it into other attacks.
  • The phial charge failure animation will no longer trigger when performing a Charge action (e.g., for a Condensed Element Slash) after charging a phial from a zero phial state in Sword mode.
  • Sword Boost Mode now lasts longer.
  • Axe: Amped Element Discharge: It is now easier to chain from Element Boost into the preparatory action for an Amped Element Discharge.
  • Sword: Shield Thrust: It is now easier to chain this into Charged Double Slash combos.
  • Fixed a bug where the hit detection for the downward axe attack in the Midair Ultra Element Discharge was slightly slower when you had phials charged compared to when you didn’t have any phials charged, when performing Discharge directly before hitting the ground.
  • Axe: Amped Element Discharge: Made it more difficult for this attack not to connect during frame drops (due to shortness of the hit detection time window).
  • Fixed a bug where the Sword mode recovery animation for getting up from the ground would trigger instead of the Axe mode animation when recovering from certain types of reactions (extreme knockbacks, non-recoverable knockbacks, and whirlwinds) in Axe mode.
  • Fixed a bug where the blinking effect on the HUD would sometimes look displaced when your energy is overcharged.

Insect Glaive patch updates

MH Sunbreak insect glaive
Capcom
Insect glaives are one of the more bizarre MH weapons.
  • Double Slash (2nd Hit): Attack power slightly increased.
  • Kinsect: Mark Target: Attack power increased.
  • Strong Rising Slash Combo (1st Hit): Attack power slightly increased.
  • Strong Rising Slash Combo (2nd Hit): Attack power slightly increased.
  • Strong Rising Slash Combo (3rd Hit): Attack power increased.
  • Strong Reaping Slash (1st Hit): Attack power slightly increased.
  • Strong Reaping Slash (2nd Hit): Attack power slightly increased.
  • Strong Thrust (1st Hit): Attack power slightly increased.
  • Strong Thrust (2nd Hit): Attack power slightly increased.
  • Strong Double Slash (1st Hit): Attack power slightly increased.
  • Strong Double Slash (2nd Hit): Attack power slightly increased.
  • Strong Double Slash (Finisher): Attack power increased.
  • Lead-in to Strong Rising Slash Combo: Attack power slightly increased.
  • You are now impervious to damage while using Recall Kinsect, Kinsect: Recall, and Kinsect: Harvest Extract when you have yellow extract absorbed.
  • Powder Type Kinsects: Reduced the knockback time when they hit, and reduced the amount of time it takes them to transition to attacking again after hitting a monster.
  • Tetraseal Slash: Attack speed has been increased.
  • Recall Kinsect: After using this skill, Kinsect stamina depletion during Kinsect moves is reduced for a short amount of time. Additionally, the amount of health recovered when your Kinsect returns to you has been increased.
  • It is also now possible to chain this into other moves even after landing on the ground.
  • Kinsect: Mark Target: This move now executes when you release the button/key press, instead of when you first press the command.
  • Kinsect: Mark Target: The mark now flies in a slightly higher direction than the angle you are aiming.
  • Kinsect: Mark Target: Fixed a bug where the mark would disappear if it hit another player before reaching the monster.
  • Kinsect: Harvest Extract: The Kinsect now flies in a slightly higher direction than the angle you are aiming.
  • Fixed a bug where Dual Color Kinsect types would sometimes only gather one extract after colliding with certain objects.
  • Fixed an issue where the game would freeze if the player leaves the area while their Kinsect is in the process of switching between certain actions.

Light Bowgun patch updates

Light bowgun MH Sunbreak
Capcom
Light bowguns let you aid other hunters from a distance.
  • Normal Ammo 1: Attack power increased.
  • Normal Ammo 2: Attack power slightly increased.
  • Pierce Ammo 3: Attack power slightly increased.
  • Spread Ammo 1: Attack power slightly increased.
  • Shrapnel Ammo 1: Attack power slightly increased.
  • Sticky Ammo 2: Attack power slightly decreased; Stun value slightly decreased; Recoil slightly increased.
  • Sticky Ammo 3: Attack power slightly decreased; Stun value decreased; Recoil slightly increased.
  • Cluster Bomb 3: Attack power slightly decreased.
  • Slicing Ammo: Attack power slightly decreased; Recoil slightly increased; Part break endurance multiplier slightly
  • increased.
  • Silkbind Glide: Now only costs one Wirebug Gauge, and the Wirebug Gauge recovers more slowly. Due to the gauge cost
  • reduction, however, net total cooldown for this move is now shorter.
  • Fanning Vault: The Wyvernblast used in this skill now causes increased Wyvern Riding buildup.
  • Elemental Reload: Fixed an issue where the increased status effect buildup effect was not mentioned in the description of
  • this move.
  • Fixed a bug where you couldn’t chain into ZR button combos from an aimed midair Wiredash while sheathed.
  • Fixed a bug where Draw skills would not work correctly when falling off a ledge immediately after unsheathing with the X
  • button while walking in sheathed mode.
  • Fixed a bug where you couldn’t chain into mouse button 5 combos from an aimed midair Wiredash while sheathed.
  • Fixed a bug where Draw skills would not work correctly when falling off a ledge immediately after unsheathing with the left mouse button while walking in sheathed mode.

Heavy Bowgun patch updates

Heavy bow gun
Capcom
The heavy bow gun is like blasting targets with a cannon.
  • Normal Ammo 1: Attack power increased
  • Normal Ammo 2: Attack power slightly increased
  • Pierce Ammo 3: Attack power slightly increased
  • Spread Ammo 1: Attack power slightly increased
  • Shrapnel Ammo 1: Attack power slightly increased
  • Sticky Ammo 2: Attack power slightly decreased; Stun value slightly decreased; Recoil slightly increased
  • Sticky Ammo 3: Attack power slightly decreased; Stun value decreased; Recoil slightly increased
  • Cluster Bomb 3: Attack power slightly decreased
  • Slicing Ammo: Attack power slightly decreased; Recoil slightly increased; Part break endurance multiplier slightly increased
  • Several adjustments have been made to Charged Shots per level (excluding for Wyvern Ammo).
  • Charge Level 1: Attack power increased; Elemental scaling increased
  • Charge Level 2: Attack power increased; Elemental scaling increased
  • Charge Level 3: Attack power increased; Elemental scaling increased
  • The following adjustments have been made to Mech-Wyvernsnipe and Healing Mech-Wyvernsnipe.
  • Impact Explosion (Small): Attack power increased
  • Impact Explosion (Medium): Attack power increased
  • Impact Explosion (Large): Attack power increased
  • Healing Mech-Wyvernsnipe: Wyvernsnipe Gauge recovers more quickly.
  • Counter Charger: Wirebug Gauge recovers more quickly.

Bow patch updates

MH sunbreak greatbow
Capcom
Bows can do major damage from afar.
  • Jumping Melee Attack (Arrow Slice): Attack power increased.
  • Lunging Melee Attack: Attack power increased.
  • Melee Attack (Arrow Slice – 1st Hit): Attack power increased.
  • Melee Attack (Arrow Slice – 2nd Hit): Attack power increased.
  • Adjustments have been made per level to Charged Shots with the Bow.
  • Charge Level 1: Attack power increased; Elemental scaling slightly increased.
  • Charge Level 2: Elemental scaling slightly increased.
  • Charge Level 3: Attack power decreased; Elemental scaling slightly increased.
  • Charge Level 4: Attack power decreased; Elemental scaling slightly increased.
  • Coating effects have been increased when melee attacks (arrow slices) hit while coatings are applied.
  • Poison Coating: Status effect buildup increased.
  • Para Coating: Status effect buildup increased.
  • Sleep Coating: Status effect buildup increased.
  • Blast Coating: Status effect buildup increased.
  • Exhaust Coating: Stun value increased; Exhaust value increased.
  • Power Coating: Attack power slightly increased.
  • Close-range Coating: Attack power slightly increased.
  • Focus Shot: Stamina recovery speed after landing on the ground has been increased.
  • Changed the calculation order for Close-range Coating and the Ballistics skill.
  • Arc Shot: Fixed a bug where aiming an Arc Shot would sometimes mistakenly register a level 1 Charge and show Charge graphical effects, despite Charge levels not existing for Arc Shot.
  • Fixed an issue where it was possible to combo into an Arc Shot with fewer-than-intended command inputs while drawing
  • your bow.
  • Fixed a bug where the effects for Draw skills would not activate when performing a Charge action right after unsheathing in a stationary position.

Be sure to check out the full Monster Hunter Rise: Sunbreak patch notes over on the official website. Or you can also head over to our Monster Hunter page for all the latest news and guides.

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