Monster Hunter Rise: Sunbreak update patch notes – Monster nerfs, Wyvern Riding adjustments

James Busby
Bishaten fight in Monster Hunter Rise: SunbreakCapcom

A new Monster Hunter Rise: Sunbreak patch has brought plenty of new changes to the game, so here’s everything you need to know. 

The Monster Hunter Rise: Sunbreak expansion will bring plenty of new content for players to sink their teeth into. While the new monsters, Switch Skill system, and Silkbind Attacks will have Hunters excited, there are a number of changes that Capcom will release as part of the Ver.10.0.2 and Ver.10.0.2.0 patch. 

In fact, the first Monster Hunter Rise: Sunbreak update has brought with it a number of nerfs to the game’s monsters, adjusted Wyvern Riding, and fixed a number of bugs. There are even changes to the Base and Facility options. 

So, in order to get the lowdown on all the adjustments, we’ve outlined all the biggest changes you can expect to see in Sunbreak. 

Monster Hunter Rise: Sunbreak update

The latest patch will go live on June 29, 2022, for Switch. Meanwhile, those playing PC will be able to download the update a day later on June 30, 2022.

Here are the full patch notes for the Monster Hunter Rise: Sunbreak update, courtesy of Capcom:

Monster nerfs

Chameleos in Monster Hunter RiseCapcom
Chameleos is one of the monsters that received a nerf.
  • The damage you receive from some monster attacks while in midair has been reduced.
  • Reduced the amount of time a monster remains stunned after it has been stunned a certain number of times.
  • Barroth: The hitbox on its body has been adjusted.
  • Rakna-Kadaki: Hide toughness against ammo has been reduced in master rank.
  • Chameleos: Adjusted the visual thickness of the fog that Chameleos produces.
  • Small monsters: Adjusted the distance at which small monsters will appear on screen.
  • Small monsters: Some small monsters are now easier to stagger.

Wyvern Riding changes

Rathian Wyvern RidingCapcom
Wyvern Riding has some new QoF changes in the new patch.
  • Dropped materials now have detection priority when they overlap with Wyvern Riding button prompts.
  • Material carving now has adjusted detection priorities when carving overlaps with Wyvern Riding triggers, with appropriate adjustments for both when it happens during a quest and when it happens after a quest has been completed.
  • Basarios: Wyvern Riding attacks initiated by certain directional inputs have been adjusted.
  • Barioth: The forward Wyvern Riding strong attack has been made easier to land.
  • Rakna-Kadaki: Players now exit Wyvern Riding more quickly after using Rakna-Kadaki’s Mounted Punisher.

Base and Facilities

Monster Hunter Rise hub Capcom
Having more item box storage is a huge improvement.
  • More space has been added to the item box, equipment box, decoration box, and layered armor box.
  • More space has been added to the Buddy equipment box and Buddy layered armor box.
  • It is now easier to switch between all types of equipment and their loadouts when managing equipment in the item box.
  • Talisman lock feature added to your equipment box.
  • The display in the equipment info window for sharpness gauge effects from the Handicraft skill has been updated.
  • The item loadout list window now shows crosses (“X”) across ammo and phials that you cannot use with your currently equipped bowgun or bow.

General bugfixes

Monster Hunter Rise Great Wroggi fightCapcom
The Monster Hunter Rise: Sunbreak update has fixed a number of frustrating bugs.
  • Fixed a bug where you couldn’t combo into certain attacks from an evade when using the Great Sword, Sword & Shield, or Charge Blade.
  • Fixed a bug where the midair “fainting” animation would play by mistake when fainting while on the ground.
  • Fixed a bug where using item shortcuts with your weapon unsheathed would take longer than intended.
  • Fix a bug where some “knockback” damage reactions would not work properly.
  • Fixed a bug where some voice lines would not properly play in reaction to monsters’ big attacks.
  • Fixed a bug where you could not guard while recovering from an attack (getting up) when you are equipped with a weapon type capable of guarding and your weapon is sheathed.
  • Exhaust Ammo: Fixed a bug where the blue effects would not appear when landing hits with this ammo.
  • Fixed a bug where the player’s health could drop to zero when they are knocked down while performing a fast travel.

Be sure to check out the full Monster Hunter Rise: Sunbreak patch notes over on the official website. You can also head over to our Monster Hunter page for all the latest news and guides.

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