Keanu Reeves stuns E3 with major Cyberpunk 2077 announcements, release date - Dexerto

Keanu Reeves stuns E3 with major Cyberpunk 2077 announcements, release date

Published: 9/Jun/2019 22:23 Updated: 9/Jun/2019 22:38

by Alan Bernal


Fans have been waiting to see more from Cyberpunk 2077 for a longtime and got whole new reasons to be excited for the open-world RPG on June 9 when Keanu Reeves stepped onto the E3 stage.

E3 has been revealing troves of news for gamers to get hyped about, but the Xbox Conference reached peak hype when Reeves appeared to reveal how he’ll figure in CD Projekt Red’s Cyberpunk 2077.


The crowd went wild when Reeves came out with the Cyberpunk logo on the big screen, but that was nothing compared to the surprising new development that was revealed at the end of the latest trailer as well as a release date for the game.

CD Projekt RedKeanu Reeves is going to be a part of Cyberpunk 2077.

Before Reeves took the stage, the Microsoft conference revealed an action-packed trailer filled with tons of cyborgs, guns, and Reeves. At the tail-end of the new Cyberpunk 2077 video, fans were met with Reeve’s voice followed shortly after by a complete look at Reeve’s character.


“Wake the fuck up, Samurai,” Reeves’ character said in the trailer. “We have a city to burn.”

The trailer ended right as the screen focused in on Reeves, but that was way more than enough to hype up the hall of fans in the Los Angeles venue.

The actor then walked onto the stage to give a bit of background of why he was presenting Cyberpunk 2077, much to the fans’ delight.


“A while back the guys from CD Projekt Red approached me and asked me to be a part of their new project,” Reeves said. “They were going on and on about how they created this vast open-world with branching storylines, how you’d be able to customize your character through in-game choices… and I’m always drawn to fascinating stories.”

CD Projekt RedEveything about the game has been making fans hyped since it’s reveal.

When is the Cyberpunk 2077 release date?

But the hall was too amped to with the actor’s charisma and presence, being joyfully interrupted a few times by the breath-taking fans.

At last Reeves had another surprise in store for the loud audience who couldn’t contain their excitement when unveiling Cyberpunk 2077’s release date of April 16, 2020.


Fans around the world no doubt loved the Reeve’s cameo, but it’s still unknown how the actor’s character will figure in the game.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.