Gaming

How to level up your Genshin Impact characters

Published: 9/Oct/2020 12:49 Updated: 20/Oct/2020 13:40

by James Busby

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If you’re struggling to beat specific bosses and enemies in Genshin Impact, then this character leveling guide has you covered. 

Genshin Impact’s massive open-world is not only filled with charming characters and beautiful places, but it’s also home to some incredibly deadly enemies. While the beginning chapters offer very little in terms of challenge, the difficulty really starts to ramp up once you begin entering the late-game phase. Both the game’s dark dungeons and bloodthirsty bosses can pack a real punch if you’re not prepared, especially if your party is under-leveled. 

To alleviate any mid to late-game woes, you’ll need to level up your characters to ensure they’re doing as much damage as possible. In order to make your travels through Teyvat as painless as possible, we’ve covered how you can level up and Ascend your characters in Genshin Impact.

Collect character EXP materials

Genshin Impact EXP materials
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You’ll need to get your hands on these EXP materials if you wish to level up your characters in Genshin Impact.

Unlike most open-world RPGs, Genshin Impact’s character leveling system works in a different way. While you can gain character experience from killing enemy mobs, completing quests, and successfully beating dungeons – you’ll gain the most experience from using the following Character EXP Material:

  • Wanderer’s Advice (Gives 1,000 EXP)
  • Adventurer’s Experience (Gives Gives 5,000 EXP)
  • Hero’s Wit (Gives 20,000 EXP)

The Wanderer’s Advice and Adventurer’s Experience can be obtained through Adventure and Expedition Rewards, while the Hero’s Wit is acquired through Random Events. The first two are incredibly easy to obtain and you’ll naturally acquire a bounty of them as you explore the world around you. 

You’ll also need varying amounts of Mora (Genshin’s standard gold currency), depending on how many levels you wish to gain. If you find yourself running low on Mora or wish to get rich quick, then you can follow our handy farming guide right here

How to level up characters in Genshin Impact

Genshin Impact character levels
miHoYo
Your party will fly up the levels when you using Hero’s Wit.

In order to level up your Genshin Impact characters, you’ll need to head on over to the Start menu and click the Characters option. From here, you’ll be able to see all the characters you’ve collected as well as gain access to their specific abilities/stats. Once you’ve found the specific unit you wish to level up, click on the Details button to bring up the Level Up menu. 

If you’ve followed the steps above, you should be able to begin using the Wander’s Advice, Adventurer’s Experience, and Hero’s Wit parchments to increase your character’s level. It’s important to note that each level will increase your character’s Max HP, ATK, and DEF so make sure you do this before taking down any of the game’s tougher foes. 

How to Ascend characters in Genshin Impact

Genshin Impact Ascension
miHoYo
Ascending characters is a big part of Genshin Impact’s combat, especially if you want to dish out a lot of damage.

Once your character hits level 20, they will reach a soft level cap. Genshin Impact characters that reach this cap won’t be able to level up until they Ascend. This may seem like a relatively daunting task, but it’s actually pretty easy once you know how.

To Ascend your chosen character, you’ll first need to get hold of some specific materials. These materials are often obtained from beating specific bosses and picking up various items found in the overworld. For example, Xiangling requires an item from the Pyro Regisvines, an Elite Boss that has an affinity to fire.

You can find out each material’s recommended location from the Ascension menu, so be sure to do this before spending hours trudging through Teyvat. Once you’ve obtained the specific resources, you’ll be able to Ascend your character and unlock their true damage potential. 


Now that you’ve followed our Genshin Impact character leveling guide, you should be ready to tackle the game’s toughest challenges. Be sure to check out our other Genshin guides to stay ahead of the game

League of Legends

TFT patch 11.2 notes: Festival of Beasts mid-set update

Published: 20/Jan/2021 4:43 Updated: 20/Jan/2021 4:54

by Isaac McIntyre

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Teamfight Tactics has been bracing for Set 4.5, called “Festival of Beasts,” since the beginning of the year, and now it’s finally here in TFT patch 11.2. Here’s all the details on the Jan. 21 update, including early patch notes, and more.

It’s all in on TFT for Riot as the first real patch of 2021 rolls around; the “Festival of Beasts” update is set to throw the auto-battler’s status quo on its head.

The January 21 update features 20 new champions, a handful of flashy new traits, and reworks for Sharpshooter, Vanguard, Brawler, and plenty more. Basically, you’re going to need your reading glasses for this one; TFT patch 11.2 is a big one!

Here’s everything we know, starting with patch times.

When is TFT patch 11.2 coming?

The first Teamfight Tactics patch of the new year is expected to roll out on Thursday, January 21. It will begin in Oceania at 10am AEST (4pm Tuesday PT), and will be rolled out in all regions at 8am from there.

Players can expect a few hours of downtime. Matchmaking and access to the LoL servers will be disabled around three hours before the patch is deployed. This will be around 6am PT on Jan. 21 for NA players, and 6am GMT for EU players.

TFT Fates Mid-Set Update
Riot Games
The TFT Fates Mid-Set update, “Festival of Beasts,” is about to turn the meta upside down.

TFT patch 11.2 early notes

Festival of Beasts adds 20 new champs

The biggest change set to arrive in patch 11.2 is, of course, the mid-set “swap over” for almost two dozen of the auto-battler’s popular Fates units. The Jan. 21 update, which has a distinct Chinese New Year theme, is adding 20 new-look champs to play with this “Fates” set.

Here’s a list of the new patch 11.2 champs:

  • Brand
  • Tristana
  • Sivir
  • Vladimir
  • Samira
  • Nasus
  • Kayle
  • Braum
  • Shyvana
  • Aurelion Sol
  • Olaf
  • Swain
  • Rakan
  • Xayah
  • Ornn
  • Darius
  • Nautilus
  • Neeko
  • Tryndamere
  • Cho’Gath

There will also be seven brand-new Traits added in the update. These include Blacksmith, Dragonsoul, Daredevil, Executioner, Fabled, Slayer, and Syphoner.

Dazzler, Dusk, Hunter, Moonlight, Shade, and Tormented were removed.

Juggernauts like Darius have been enjoying the power of Goredrinker in Season 11 preseason.
Riot Games
Darius is one of 20 new units being added to TFT this patch.

Vanguard, Brawler, Sharpshooter reworked

Festival of Beasts isn’t just about bringing in new content. Some of the game’s pre-existing traits are getting reworked as well. Vanguard, Brawler, and Sharpshooter are the big three getting changes in the new set.

Vanguard will now give its users Magic Resist in the trait, making it a bit more diverse. Brawlers will also have access to attack damage, which is very handy if you decide to play the newly-released Shyvana.

Sharpshooters also spread their damage more with 2/3/4 ricochets at 2/4/6 instead of 1/2/3. While they do less damage, it means more Teemo blinds, and more mana-generating bounces, so you can get more effects off during each TFT battle.

League of Legends
Riot Games
Shyvana is one of the new TFT units that benefits from the patch 11.2 trait reworks.

On the balance side of things, Enlightened is set to be buffed (gives more) mana, while Cultist is getting a boost to “entice players” into playing nine cultists. Mage, Assassin, Spirit, Duelist, Elderwood, Keeper, and Mystic have all been changed too.

Four items, including Hextech Gunblade, have also been handed changes.

When Riot officially unveils the first “Festival of Beasts” update on Thursday, Jan. 21, we’ll be sure to load up all the info in the TFT patch notes below.

TFT patch 11.2: full “Festival of Beasts” notes

New Champions

  • Aurelion Sol (4 cost Dragonsoul Mage)
  • Brand (1 cost Dragonsoul Mage)
  • Braum (2 cost Dragonsoul Vanguard)
  • Cho’Gath (4 cost Fabled Brawler)
  • Darius (3 cost Fortune Fabled)
  • Kayle (4 cost Divine Executioner)
  • Nasus (1 cost Divine Siphoner)
  • Nautilus (2 cost Fabled Vanguard)
  • Neeko (3 cost Fabled Mystic)
  • Olaf (4 cost Dragonsoul Slayer)
  • Ornn (5 cost Elderwood Vanguard Blacksmith)
  • Rakan (2 cost Elderwood Keeper)
  • Samira (5 cost Daredevil Sharpshooter Slayer)
  • Shyvana (3 cost Dragonsoul Brawler)
  • Sivir (3 cost Cultist Sharpshooter)
  • Swain (5 cost Dragonsoul Siphoner)
  • Tristana (1 cost Dragonsoul Sharpshooter)
  • Tryndamere (4 cost Warlord Duelist Slayer)
  • Vlad (2 cost Cultist Siphoner)
  • Xayah (4 cost Elderwood Keeper Executioner)

New Traits

  • Blacksmith: After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will be able to bestow upon an ally.
    • Champions: Ornn
  • Daredevil: Every other basic attack, Daredevils will acquire a new target. If that target is out of her range, she will dash towards them. With each attack on a new target, her Combo Rating will increase.
    • Champions: Samira
  • Dragonsoul: On death, this blessing passes to the closest Dragonsoul ally. Active at 3/6/9 units.
    • Champions: Tristana, Brand, Braum, Shyvana, Olaf, Aurelion Sol, Swain
  • Executioner: Executioners’ basic attacks and spells always critically strike targets below a certain amount of health. Active at 2/3/4 units.
    • Champions: Kindred, Kayle, Xayah
  • Fabled: Fabled champions’ spells gain an additional effect. Active at three units.
    • Champions: Neeko, Cho’Gath, unknown
  • Slayer: Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target’s missing Health. Active at 3/6 units.
    • Champions: Zed, Olaf, Samira, Tryndamere, Darius
  • Syphoner: All allies heal for some of the damage they deal with spells and attacks. Active at 2/4 units.
    • Champions: Nasus, Vladimir, Morgana, Swain

Balance Changes

Champions

1 cost

Diana

  • Is now a Spirit Assassin.
  • HP: 500 >>> 550.
  • Spell Shield: 200/300/400 >>> 200/300/450.
  • Spell Orbs: 4/5/6 >>> 4/5/7.
  • Orb Damage: 70/80/90 >>> 80/90/100.

Fiora

  • Stun Duration: 1.5/2/3 seconds >>> 2.5/3/4 seconds.

2 cost

Teemo

  • Spell Damage: 300/400/900 >>> 250/400/900

Pyke

  • Is now a Cultist Assassin Slayer
  • Mana: 75/125 >>> 60/120
  • Spell Damage: 125/200/375 >>> 100/175/275

Zed

  • Is now a Ninja Slayer.
  • AS: 0.75 >>> 0.8.

3 cost

Kalista

  • Attack speed: 0.9 >>> 1.

Kindred

  • Is now a Spirit Executioner,

Sejuani

  • Mana: 70/150 >>> 80/160.

Veigar

  • Attack Speed: 0.6 >>> 0.65.

4 cost

Aatrox

  • Spell Damage: 250/450/1250 >>> 350/550/1500.

Morgana

  • Is now an Enlightened Syphoner.
  • Spell no longer heals Morgana for a portion of the damage dealt. Now instead reduces enemy AD by a percentage.

5 cost

Azir

  • Knock Up Duration: 2 >>> 1.5 sec.
  • Slow Duration: 4 >>> 3.

Lee Sin

  • Spell Damage: 250/450/1000 >>> 200/375/1000.

Yone

  • Armor and MR Reduction: 60% >>> 40%.

Traits

Assassin

  • Critical Strike Damage: 30/60/90 >>> 25/60/120.
  • Critical Change Bonus: 10/25/40 >>> 10/30/60.

Brawler

  • HP: 400/800/1200/1800 >>> 400/700/1100/1600.
  • Now additionally grants 10/20/60/120 bonus AD to the Brawlers.

Cultist

  • Galio:
    • Health: 800/1400/2000 >>> 800/1300/2000.
    • AD: 75/160/280 >>> 80/165/330.
    • Star Multiplier: 14% >>> 16%.
  • Supreme Overlord Galio (Cultist 9) now gains 20 Armor and Magic Resistance.

Duelist

  • Attack Speed per Stack: 12/20/35/60% >>> 15/20/40/60%

Elderwood

  • Armor & MR Per Stack: 20/30/40 >>> 15/25/40

Enlightened

  • Mana Bonus: 50/70/100% >>> 50/100/150%

Keeper

  • Shield: 150/225/350 >>> 150/200/275

Mage

  • Reworked from 3/6/9 breakpoints to 3/5/7
  • (3): 80% of spellpower
  • (5): 100% of spellpower
  • (7): 150% of spellpower

Mystic

  • MR Bonus: 40/100/200 >>> 40/120/300

Sharpshooter

  • Number of Bounces: 1/2/3 >>> 2/3/4
  • Damage Reduction per Bounce: 55/50/45% >>> 65/50/35%

Spirit

  • Rework: Spirit will now grant flat attack speed the first time a Spirit unit casts
  • Spirit (2): 20% Attack Speed
  • Spirit (4): 35% Attack Speed
  • Chosen Spirit champions grant double the attack speed

Vanguard

  • Armor: 120/300/750/2000 >>> 100/250/500/1000
  • Now additionally grants 20/40/70/100 Magic Resist to the Vanguards

Warlord

  • Health: 200/450/700 >>> 250/550/850
  • Spell Power: 20/40/70 >>> 25/55/85

Items

  • Giantslayer Max Damage: 90% >>> 80%
  • Hextech Gunblade Max Shield: 400 >>> 300
  • Hurricane Bonus Damage: 90% >>> 80%
  • Statikk Shiv Bounces: 3/4/5 >>> 4/5/6