Destiny 2 unveils Raid race changes for Beyond Light: Power level, date - Dexerto
Destiny

Destiny 2 unveils Raid race changes for Beyond Light: Power level, date

Published: 16/Oct/2020 6:00 Updated: 16/Oct/2020 6:01

by Brad Norton

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The next monumental Raid race in Destiny 2 is right around the as Beyond Light draws near. From the required Power level to the exact hour it unlocks, here’s everything you need to know.

As the Destiny community gets set for the next chapter to kick off on November 10, the hungriest players have their sights set on the next endgame activity. Raids have long been the pinnacle of PvE content in Destiny, pitting six players against the most challenging puzzles, platforming trials, and of course, boss fights.

With each new Raid comes to the iconic world’s first race. Teams around the globe gear up and battle it out to be the very first squad through the latest challenge. Hundreds of thousands gather on Twitch every year to support their favorite squads and Beyond Light will be no different.

We’re still a few weeks from launch and further still from the Raid, though Bungie has just outlined some critical information in the weekly blog post.

From the exact Power level to the time it unlocks, we’ve got you covered with a complete rundown on the Beyond Light Raid.

When is the Destiny 2 Beyond Light Raid race?

Destiny 2 Beyond Light
Bungie
The next Destiny raid gives players more time than ever to prepare.

The single most important detail has been revealed well ahead of time this go around. Beyond Light’s Raid race begins on Saturday, November 21 at 10 AM PT / 1 PM ET / 6 PM BST / 4 AM AEST.

As per usual with Raids in Destiny, no one truly knows how long the race might go for. Raids have taken anywhere from 2 hours up to 18 hours in world’s first runs, so be prepared for a long day of action just in case we’re in for another big one.

Power level for the Beyond Light Raid

Destiny belts
Twitter: Bungie
Another exclusive world’s first belt will be on the line.

No different from the most recent Destiny Raids, Bungie will be enforcing Contest Mode for the first 24 hours. This means that regardless of your exact Power level, all players around the world will be capped 20 Power below each encounter.

Keeping things balanced and fair across the board for competitors looking to race on day one. Also of note, Artifact Power will be disabled for the Raid race.

However, this doesn’t mean the road to the Raid will be easy. Beyond Light launches on November 10 and the Raid unlocks a full 11 days later.

During this stretch of time, you’ll still want to be pushing for the highest Power level possible. “1230 Power is your team’s goal,” if you want to be at the cap for every encounter Bungie confirmed.

Destiny 2 gameplay
Bungie
Players will likely want to bring all-new Beyond Light Exotics with them into the new Raid.

Beyond Light Raid details

Other than the launch time and the Power requirements, the next Destiny raid is shrouded in mystery. We know that the world’s first fireteam will be sent a championship belt for their efforts as usual. Moreover, any team that completes the Raid in the first 24 hours will be rewarded a special emblem as well.

In terms of the Raid’s storyline, not much is known. Players will be venturing through the Deep Stone Crypt, the birthplace of Exos.

With The Stranger playing a central role in the expansion after years of absence, the endgame activity could be crucial for the future of all Exos.

Destiny 2 emblem
Bungie
A look at the exclusive emblem your fireteam can earn for a completion in the first 24 hours.

Keep your eyes peeled over the coming weeks as we learn more about the specifics of the Raid, along with our path to unlocking the endgame activity.

Destiny

Destiny 2 update 3.0.2 patch notes: Shatter Dive & Whisper of Fissures nerfs

Published: 20/Jan/2021 5:58 Updated: 20/Jan/2021 6:00

by Brad Norton

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The next Destiny 2 update, patch 3.0.2, has just been detailed as Bungie has revealed some major nerfs hitting Hunters and select Stasis abilities.

Since the release of Beyond Light, it’s undeniable just how much of an impact Stasis has had. The new power has more or less dominated PvP while remaining a popular pick for PvE setups as well.

However, with players finally sinking their teeth into Trials once again, Bungie feels it’s seen enough to step in and make some drastic changes. Specifically, Hunters have been hit quite hard by the latest update while various Stasis abilities have also being reined in.

After an early tease from Combat Area Lead Tomonori Kinoshita in the latest This Week at Bungie blog post, we now have the full patch notes to work with. Here’s everything there is to know.

Destiny 2 gameplay
Bungie
Shatterdive won’t be causing headaches in PvP for too much longer.

In order to help with the current state of PvP, the devs had “been tracking data from Trials.” In doing so, they outlined both “short-term changes” and “mid-term goals” for Destiny 2.

First up, certain subclass abilities should no longer be instant-picks following the latest update. Shatter Dive and Whisper of Fissures have both been hit with nerfs in update 3.0.2.

For Shatter Dive to function properly, you’ll have to be within five meters of a target, as opposed to the whopping 50 meters in its earlier form. Moreover, it also comes with damage falloff and reduces less damage while casting the ability.

Destiny 2 gameplay
Bungie
Hunter’s have been scaled back in the latest Destiny 2 update.

For the Whisper of Fissures Stasis Fragment, players will notice a significant nerf to its overall damage. Standard hits against an enemy have dipped from 42-22 damage to 30-4 damage. Therefore, the overall peak of this ability is considerably lower.

The same applies when hitting enemies in their super and it also has a slightly smaller range. Outside of these hefty nerfs, Bungie is also looking to “pull up underperforming” subclasses down the line for PvP to feel more balanced.

Destiny 2 gameplay
Bungie
Whsiper of Fissures is just the tip of the iceberg in Stasis reworks for PvP.

Reducing the impact of abilities overall and regaining a focus on gunplay is a key mid-term goal for the developers. There’s no telling how far off we are from these bigger changes, however.

They won’t be deployed “at light speed,” Bungie confirmed. But rest assured, these changes are in the pipeline and will make their way to Destiny 2 in the near future. For now, you can get caught up on the 3.0.2 patch notes below.

COMBAT

ABILITIES

  • Fixed an issue where Code of the Siegebreaker path and Phoenix Cradle Exotic can create invisible Sunspots from Stasis crystals.
  • Fixed an issue where Flawless Execution had a delayed trigger.
  • Shatterdive
      • Now has damage falloff vs. unfrozen targets.
      • Max range damage reduced from 50 to 5.
      • Damage reduction during ability reduced from 50% to 25%.
  • Whisper of Fissures
      • Reduced max/min damage vs. non-Super players from 42-22 to 30-4.
      • Reduced max/min damage vs. super players from 42-22 to 16-2.
      • Reduced detonation radius vs. players from 10m to 9m.

WEAPONS

  • Fixed an issue where Dragonfly could roll on the Cold Front Submachine Gun.
      • It will be replaced with Swashbuckler.
  • Fixed an issue where the Unrelenting perk was not triggering health regeneration.
  • Fixed an issue where damage from the Deafening Whisper Grenade Launcher could not trigger the Abyssal Extractors perk on the Nezarec’s Sin Exotic helmet.
  • Fixed an issue where Cloudstrike hits on the Divinity cage counted as two precision hits.
  • Fixed an issue where the Binary System ornament for Symmetry did not have enemy highlighting.
  • Fixed a bug where MIDA Multi-Tool’s catalyst wasn’t dropping.

ACTIVITIES

  • Fixed Hive bosses, Ananh, Brood Queen, and Xillox not counting as Hive boss kills in bounties.
      • Fixed an issue that prevented some quest items from dropping in the Moon freeroam activity.
  • This prevented completion of several “Essence” quests, such as Essence of Rage, Essence of Insanity, and Essence of Servitude.
  • Fixed an issue where the Champions Reward banner (Platinum, Gold, etc.) for Legend and Master Lost Sectors until was only showing up once  a player returned to orbit.
  • Fixed an issue where some players could not progress through New Light if they lose Zavala’s Gift.

STRIKES

  • Fixed an issue where some players couldn’t respawn if they died during the boss fight of the Inverted Spire strike.
  • Fixed an issue where a fireteam could encounter other fireteams in Sorrow’s Harbor and be unable to complete the Scarlet Keep strike.
  • Fixed an issue where players were not being notified that Grandmaster Nightfall was available.
  • Fixed an issue where Grandmaster Nightfall timer was set to 30 minutes.

RAIDS AND DUNGEONS

  • Fixed a bug where Garden of Salvation flawless completions would fail to award the Inherent Perfection Triumph.
  • Fixed an issue in the Garden of Salvation raid where players could backtrack from the boss checkpoint to complete the first encounter again for rewards.
  • Fixed a bug where Taken Psions would replicate too rapidly in some Prophecy dungeon encounters.
  • Fixed an issue in Deep Stone Crypt raid where players could deal damage to Atraks-1 at an unintended time.
  • Fixed an issue where players could exit the environment in the Deep Stone Crypt raid.
  • Fixed an issue where players could have “Shelter From the Storm” permanently applied in the Deep Stone Crypt raid.
  • Fixed various issues affecting the Guided Games version of Deep Stone Crypt.
  • Fixed a bug in Deep Stone Crypt where players were stuck in suppressed state after crash.
  • Improved health bar rubber-banding behavior in the Dûl Incaru boss encounter in the Shattered Throne dungeon.

GAMBIT

  • Removed “Might of the Traveler” Gambit weekly bounty.
  • Fixed an issue causing high value targets to drop more motes than intended.

CRUCIBLE

  • Fixed areas where players could exit the environment in the following Crucible maps:
      • Exodus Blue
      • Widow’s Court
      • Twilight Gap
      • Cauldron
  • Fixed an issue where Rumble matches were not entering overtime.

REWARDS

  • Added missing lore tab for the Starfarer 7M Dawning ship.
  • Fixed an issue where some quests provided by Eris used “challenge” iconography but didn’t grant Powerful rewards.
      • Iconography changed to normal quest branding.
  • Fixed an issue which was causing the Season of the Hunt Lure to output lower than expected armor stats from the “Coup de Grace” Celebrant Hunt. Armor now has a much greater chance to be rewarded with a high-stat roll.
  • Fixed an issue where powerful rewards from the Season of the Hunt mission “Coup de Grace” were not correctly gated weekly, per class.

GENERAL

  • Optimized Lighting on PC GPUs to help increase performance.
  • Fixed an issue where clan rosters were not loading correctly on PlayStation 5.