Cyberpunk 2077 preload details leaked: File size, dates, patches, more - Dexerto
Cyberpunk 2077

Cyberpunk 2077 preload details leaked: File size, dates, patches, more

Published: 27/Nov/2020 13:08

by Kieran Bicknell


With its massive open-world map, intricate storyline, and gorgeous visuals, Cyberpunk 2077 is a hefty game. Thankfully, you can preload the game before release – here’s how. 

Preloading games before release day has become commonplace in the world of online game stores. With massive download sizes and long install times, preloading can be the difference between playing the game upon release, or waiting another day for it to install.

Details about the size of the game, along with instructions on how to preload the game have now been leaked, potentially enabling you to enjoy Cyberpunk 2077 on the December 10 release date.

CD Projekt RED
Cyberpunk 2077 is one of the most anticipated games of the year.

How to preload Cyberpunk 2077 on PlayStation 4 and Playstation 5

According to a now-deleted tweet from Twitter account PlayStationSize, PS4, PS4 Pro and PS5 console users will be able to access Cyberpunk 2077 for preloading on December 8, a full two days before full release on December 10.

Not only that, but they’d also released the size details. With a base game size of 71.73gb on PS4, it is likely that the download will be closer to 72gb.

Along with the base download, there will also likely be a day one or day zero patch, but details about this are yet to be revealed. If the patch is included in the initial preload, it could bump the file size up to around 80 or 90gb.

The file size for next-gen may also be somewhat larger, and therefore may be closer to the 100gb mark for the base game.

It is worth noting though, that the PS4 does not offer any sort of ‘smart delivery’ so it is likely the 4K textures for ‘Pro’ users will be bundled in with the standard PS4 version too, bolstering the download size.

PlayStationSize tweet
YouTube: Dantics
The now-deleted tweet appears to have leaked size information and preload data.

How to access Cyberpunk 2077 preload for PS4 and PS5

To access the preload for Cyberpunk 2077, you would need to order the game through the PSN store. This will then open up the option to preload the game on December 8.

Preloading Cyberpunk 2077 on Xbox consoles

Unfortunately, we’ve not got any information about any preloads for Xbox console users. The file sizes are likely to be similar to, if not the same as, Playstation 4 users, meaning the download times should be similar.

Whether Xbox users will have any sort of preload access is currently unclear, but if the rumors about PS4 access are true, we’d expect Xbox users to enjoy similar perks, along with PC users.

Since the original tweet has now been deleted, it is unclear whether it was a genuine leak or not. Either way, we’ll be sure to update this article as we find out more.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 21:08

by Joe Craven


UPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red.

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article.

Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace.

The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.”

Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.