Cyberpunk 2077

Cyberpunk 2077 full Night City map guide: Locations and Districts

Published: 22/Oct/2020 17:10 Updated: 30/Nov/2020 14:12

by Andrew Highton


A big aspect of Cyberpunk 2077 is its map, Night City. A vibrant cornucopia of bedazzling lights, sights, and sounds. So, in order to not become overwhelmed by it all, let’s run through all of the districts and key locations. 

There’s a lot to digest when it comes to CD Projekt Red‘s Cyberpunk 2077. Aside from coping with people trying to kill you, it’s also important to bear in mind the hustle and bustle of Night City, and the best ways to circumnavigate it.

Our detailed guide will tell you about the city’s six main districts, what those districts hold, and how dangerous they are respectively.

We’ll also investigate the torrid conditions of the Badlands, too. For a place regarded as “the worst place to live in America” in the game, it seems only fitting that you’re well-informed before you set one robotic foot in any of it.

A fallen over Ferris Wheel in Cyberpunk 2077
CD Projekt Red
Nighty City is a bright but dark and broken place.

Night City postcards

Before we dive into the specifics, let’s take a moment to look at Night City in all its glory.

Everything we’ve seen so far would suggest the map is an ultra-futuristic city populated by many ominous skyscrapers. Developers ran through most of the biggest checkpoints, in a postcards trailer.

This dense place is packed full of street food, more neon than a rave party, and a frenzied nightlife to rival any other. Each district is full of mass advertising and mass-murdering, with the Badlands more of a dumping ground than it is a stomping ground.

Let’s break Night City down into all of its different areas.

Cyberpunk 2077 map districts

The Badlands

Night time in the Badlands in Cyberpunk 2077
CD Projekt Red
The unofficial 7th district is one to be wary of.

The most different area of Night City has to be the Badlands.

A largely open and exposed area made up of desert, protein farms, power plants, and a myriad of nomads. It’s tough to say that it’s the most dangerous place in Night City, given that any part of it would be up for the award, but the nomad presence certainly increases the anxiety levels.

Amidst the rubbish and desolation lies some land well worth investigating, that is if you can avoid the Wraiths and the Aldecaldos – two gangs that infest this somewhat barren land.


Lots of trash bags in Watson in Cyberpunk 2077
CD Projekt Red
Watson is a shell of its former self.

The starting district in Cyberpunk 2077, and a fitting introduction to crime and violence.

Watson has been a veritable place of promise and industry that has see-sawed between success and failure. Now teetering towards poverty and becoming a city overrun by gangs and illicit activities, Watson is certainly one of the more dangerous and poorer districts in Night City.

There’s more than a hint of inspiration from both Japan and China with Watson even having a sub-district named Little China. The Kabuki – a series of small, interconnected alleyways – houses lots of illegal dealings from steroids to implants and is overseen by a gang war between the Maelstrom and the Tyger Claws.

City Centre

Skyscrapers and lights in City Centre in Cyberpunk 2077
CD Projekt Red
City Centre is just the place to be.

The undisputed epicenter of Night City.

The district has an obscene electrical bill due to its excessive use of billboards and big screens plastered everywhere, and it’s all easily afforded by the economical power coursing through its business and nightlife sub-districts.

Corporate Plaza reeks of power, posturing, and pride. It houses some of Night City’s biggest business deals and you can’t move a foot without being battered by the sweet scent of wealth.

But once you’ve wound down for the day, it’s time to kick back and drink the night away. Downtown, another sub-district in the City Centre, is the place to go and squander all that amassed wealth by indulging in the city’s most exquisite restaurants and making bad decisions in its nightclubs – be sure to visit 7th Hell.


A Pacifica sign in Cyberpunk 2077
CD Projekt Red
That billboard is now slightly misleading.

Once a glossy holiday hub, now another victim of crime and chaos on the Cyberpunk 2077 map.

Pacifica was formerly the go-to place for relaxation and sun-drenched getaways. However, once the funding stopped flowing, Pacifica became an unfinished, discarded relic of a bygone era. Hotels that were once filled with cheery smiles and buoyant faces were slowly replaced by snarls of discontent and a war between the Voodoo Boys and the Animals.

It’s another district that features opportunistic marketplaces full of good deals on weapons, cyber-enhancements, and various other useful items.

Santo Domingo

A town and industrial buildings in Santo Domingo in Cyberpunk 2077
CD Projekt Red
Do your work, go home. Rinse and repeat.

A survivor of the 4th Corporate War, Santa Domingo is now mainly housed by a great deal of industry.

Aside from fighting between the 6th Street Gang (made up of 4th Corporate War veterans) and the Valentinos, Santo Domingo is divided into 2 sub-districts once again. Arroyo is where the industrial sector is based, with many populated factories and abandoned ones. The abandoned ones will be less about traditional work, and will instead be the lair for seedy practices.

The Rancho Coronado sub-district is where all the diligent workers are allowed to saunter off home to after a long day of work.


Water, trees, and an house in Westbrook in Cyberpunk 2077
CD Projekt Red
Westbrook looks like an artist’s rendition of a utopia.

Certainly one of the wealthier districts in Night City, thanks largely to the North Oak sub-district that houses some of Nighty City’s disgustingly rich and famous. Westbrook is guarded by heavy security and the lack of gang presence, so this is the place to be.

For the aspiring power-hungry monsters, Charter Hill has to make do as second-best. This ‘luxury’ doesn’t come cheap though as attacks can happen, meaning bodyguards and armored cars are the bare minimum to stay alive in this shallow sub-district.

But if you remain alive long enough, then a trip to Japantown awaits. Therein lies the brothels, the booze, and the baseball bat of a Tyger Claw member.


A populated market in Heywood in Cyberpunk 2077
CD Projekt Red
One of the slum areas in the Southern part of Heywood.

It would be an understatement to suggest that Heywood is an asymmetrical district defined by its social class imbalance.

The North is dominated by beautiful buildings, gorgeous scenery and an odor of corporate superiority. The South is your typical poverty-stricken slums infatuated with the idea of making it to the North, all the while fearing the Valentinos and 6th Street gangs.

Glen, Wellspring, and Vista Del Rey represent the sub-districts for Heywood, with Vista Del Rey quickly becoming lost to a combination of no investment and crime.

Cyberpunk 2077 map

We also have a picture of the map for more intricate detail for you to study.

A picture of the Cyberpunk 2077 map.
CD Projekt Red
It should help you find your bearings in the game.

There you have it, a guide to all the districts, sub-districts and key locations in Night City.

Be sure to check out our other Cyberpunk guides and stay tuned for more news and tips pieces coming in the future.

Cyberpunk 2077

Cyberpunk 2077 report reveals scrapped features: 3rd person, wall-running, more

Published: 16/Jan/2021 13:09 Updated: 16/Jan/2021 21:08

by Joe Craven


UPDATE 1/16: CDPR Studio Head Adam Badowski has responded via Twitter, addressing several of the points mentioned in the Bloomberg report. A new Cyberpunk 2077 report has revealed a number of major features that were cut in the development process by CD Projekt Red.

Cyberpunk 2077 released back in December of 2020 and, over a month later, it’s still fairly difficult to ascertain a definitive community response.

The game’s release on PC and next-gen widely delivered the experience that fans expected, but many players still using PS4 and Xbox One consoles were left massively disappointed with invasive bugs and texture issues. As such, CD Projekt offered unprecedented refunds to the affected players.

However, on January 15, Bloomberg‘s Jason Schreier revealed that the game could have looked massively different, and some major features were cut during the development process.

Cyberpunk 2077 with logo
CD Projekt Red
Cyberpunk 2077 has been a mixed bag for a lot of players.

Most notably, Schreier revealed that, up until 2016, it was conceived as a third-person game. Given the perspectives we got when it launched in December, a third-person view of Night City seems difficult to imagine. The obvious reference for comparison here is GTA V, which released in third person way back in 2013, before adding an optional first-person perspective.

“If you’re wondering just how much Cyberpunk 2077 changed over the past decade: well, up until 2016, it was a third-person game,” Schreier said. The Bloomberg reporter then revealed a number of major features that were cut, including a wall-running mechanic, flying cars and car ambushes.

“Features that were originally envisioned (wall-running, flying cars, car ambushes) were cut along the way (not atypical in game development),” he commented.

It should be noted that flying cars aren’t totally removed, as you can still be taxied in them, but they can’t be driven (piloted?) or owned, unlike road vehicles.

He also explained that the police system in Cyberpunk was added at “the last minute”. Many fans have made the comparison to GTA, and concluded that GTA’s open-world environment is better realized.

Schreier puts this down to trying to emulate the GTA series, albeit with a fraction of their resources. It is also stated that CD Projekt’s management hurried the game’s development and pushed for a 2020 release, despite the scale of the game. Reports state that the game’s developers believed it would be released in 2022.

Adam Badowski – studio head at CD Projekt Red – responded to the article via Twitter on January 16. He thanked Schreier for his full report and additional tweets, but wanted to offer his own thoughts on the information presented in the article.

Badowski’s response addressed three specific points from the report: the game demo provided to the media at E3 2018, CDPR staff believing the game wasn’t ready for release in 2020, and the use of different languages within the workplace.

The studio head pointed to the complex nature of game development and the many different nationalities working at CDPR as answers to some of the issues. Badowski also reiterated that despite on the game’s on-going problems, the studio is “proud of Cyberpunk 2077 as a game and artistic vision.”

Whether CD Projekt (and, indeed, their management) learn from Cyberpunk’s issues remains to be seen, but fans can still get excited about the remainder of the game’s life-cycle.