StoneMountain64 explains how Warzone devs should address DMR issue - Dexerto
Call of Duty

StoneMountain64 explains how Warzone devs should address DMR issue

Published: 10/Jan/2021 1:19

by Theo Salaun

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As concern over the DMR 14, MAC-10, and dual Diamattis grows in Warzone, streamer ‘StoneMountain64’ thinks Call of Duty’s developers over at Raven Software should vault the overpowered weapons.

The Warzone meta shifted dramatically when Black Ops Cold War integrated with Modern Warfare’s weapons throughout Verdansk for BOCW Season 1. It took a few days and experimentation from the battle royale’s players, but after ‘GD_Booya’ dropped huge kills with the DMR in a tournament, it became clear that a new, ranged sheriff was in town.

On December 16, BCOW’s 30 guns were added to Warzone in the biggest content release for the free battle royale ever. Less than a month later, following practically unanimous concern from fans and streamers, Raven and Treyarch pushed nerfs for the DMR, MAC-10 and Diamattis on January 6.

But, rather than over-correcting, the game’s players appear dissatisfied and believe the guns remain overpowered. This leads StoneMountain, a popular streamer and content creator, to suggest that Raven vault the weapons instead of simply continuing to test out tunings on the live servers.

For mobile users, segment begins at 57:33.

When asked about the meta and the omnipresent DMR, Stone offered a new solution: “Why not even just vault the gun? … They clearly were able to switch the helicopters back to the old helicopters, so they just take the gun out of the game until they can fix whatever it is they want to fix about it.”

Vaulting has been an effective solution for another highly-successful BR: Fortnite. Developers Epic Games remove weapons and other items from the game periodically whenever things get out of hand, and then sometimes bring them back weeks or months down the line if they deem it appropriate.

As Stone alluded to in the podcast, this has been used as an option in Warzone as well, with the likes of choppers and vehicles whenever they’ve been involved with game-breaking exploits and glitches – why not apply the same approach with guns that are so clearly overpowered and broken?

Warzone airport tower helicopter
Activision
Warzone’s original, non-turret helicopters had to return when the attack choppers got vaulted.

This issue is of dear concern to the game’s community, as social media and Twitch streams are littered with complaints about the ineffective nerfs.  One of the game’s most prominent voices, Nick ‘NICKMERCS’ Kolcheff recently dove into additional nerfs needed for the gun to become balanced — but StoneMountain has a different strategy for addressing the problem.

Stone suggests that devs can follow that process for fixing guns, by removing the DMR and other overpowered guns from the title until they can be balanced properly.

While it’s unclear if fans would welcome this solution, vaulting is an interesting idea and people appear open to any fixes for “DMRzone.”

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton

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An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”