Modern Warfare & Warzone June 29 patch notes: BR 200, MP5 & Grau nerfs - Dexerto
Call of Duty

Modern Warfare & Warzone June 29 patch notes: BR 200, MP5 & Grau nerfs

Published: 30/Jun/2020 3:04 Updated: 30/Jun/2020 7:11

by Isaac McIntyre

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Call of Duty developers Infinity Ward have released a new update for Modern Warfare and Warzone ⁠— one that’s brought a huge 200-player mode to the flagship battle royale, as well as nerfs for the MP5 and Grau, and much more.

Season 4 continues to roll on in Modern Warfare, as the developers are starting to release more of the new content they had teased in the official roadmap.

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The latest update, released on June 30, is set to shake-up both Modern Warfare’s multiplayer mode, and Warzone, with nerfs for powerful weapon picks like the MP5 and Grau 5.56, and a huge new 200-player battle royale mode too.

Modern Warfare & Warzone June 30 update details

The Modern Warfare Season 4 Reloaded patch is expected to be around 22-36GB for players who own the full title. Console players will also have to install a secondary 3.5GB download for multiplayer updates.

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Warzone-only players will have to download a 30GB update for Season 4 Reloaded, Infinity Ward have confirmed. The expectation is, however, the update will “reduce the overall digital footprint of the full version” post-June 30 patch.

200 player Warzone lobbies now available

Yep, you heard that right ⁠— Call of Duty’s already pretty huge Warzone lobbies are getting a big boost, with the new 200-player Quads playlist now available in Modern Warfare Season 4 Reloaded; it’s going to be mayhem!

“This new player count makes Warzone an even bigger Battle Royale experience, so get ready to drop in with 199 other members of this millions-strong community to cause havoc!” Activision said in a recent Games Blog post.

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Warzone is getting 200 player lobbies in a limited-time battle royale mode in the June 30 patch update.
Infinity Ward
Warzone is getting 200 player lobbies in a limited-time battle royale mode in the June 30 patch update.

MP5, Grau 5.56, more nerfs in June 30 patch

The Modern Warfare Season 4 Reloaded update has brought with it plenty of weapon buffs and nerfs, including major changes for the dominant MP5, and the all-star Grau 5.56 assault rifle.

The MP5 was hit hardest in the June 30 update. It has had its damage range decreased, as well as its 10MM damage range dropped. Long-range damage with 10MM ammo has also been hit slightly. A “slight recoil increase” has also been added.

The Grau 5.56, which players have been demanding be nerfed since its release, also had a few changes in the patch. Its main power reduction comes in the form of damage range reduction, as well as a slight increase to high-frequency recoil.

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New weapons added to the Gulag

When visiting the Gulag after downloading the update, players will notice a wide array of new weapons. Along with pistols, shotguns, and SMGs that you’ve grown accustomed to, Snipers and Semi-automatic Rifles will also be in the mix.

On top of that, Infinity Ward has also added in the possibility for players to spawn in without a weapon at all. “Just fists and a throwing knife.”

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Warzone players will have a few new toys to play with in the Gulag after the June 30 patch.
Infinity Ward
Warzone players will have a few new toys to play with in the Gulag after the June 30 patch.

Here’s the full patch notes for the Modern Warfare & Warzone June 30 release:

Call of Duty Modern Warfare & Warzone June 30 Patch Notes

Playlist Update

Modern Warfare

  • Ground War
  • Blueprint Gunfight
  • Team Defender
  • Cheshire Park 24/7
  • Shoot the Ship 24/7
  • Gunfight Tournaments
  • Realism Mosh Pit is now in the Quick Play Filter
  • Modified Special Operations: Strongbox Regular, Strongbox Veteran

Warzone

  • New Gulag weapons! Semi-auto rifles, snipers, along with one “just fists and a throwing knife” loadout!
  • BR Quads 200, BR Trios, BR Duos, BR Solos
  • Plunder: Blood Money

General Fixes

  • Fix for an issue where players could modify weapons with attachments from other weapons while using a mouse
  • Fixed the wording in the Daily Challenge “Deploy the Manual Turret Killstreak 5 Times” to say “Shield Turret”
  • Multiplayer and Warzone win/losses now track as intended per mode
  • Improved stability for PC players
  • Fix for Kreuger’s eyes coming out of his character model while performing the Brassed Off execution
  • Fix for some Completionist camos not applying to the Witching Hour (AX-50 variant)
  • Fixed an exploit on Krovnik Farmland while playing Reinfected Ground War
  • Fixed a bug where the MIL-SIM CTSFO viewmodel gloves didn’t match the in-game world model
  • Fix for a section of Hardhat that had invisible collision
  • Fix for a bug where Demolition matches would not end as intended in overtime
  • Added the Kali Sticks to modes like All or Nothing, Gun Game, Infected, and Gunfight
  • Longshots now display the distance in the point feed
  • Fixed a bug where the Juggernaut HUD elements would remain on the screen if the player was crushed by a crate
  • Fixed an issue where the player could get stuck in place when throwing a grenade and trying to use a Shield Turret at the same time
  • If a player throws a Molotov at a severely damaged Deployable Cover, the Deployable Cover will break and the Molotov fire will disappear, but damage for the fire remains present for a duration of ~20 seconds. This has been fixed
  • Recon Drones can now be destroyed with Throwing Knives
  • Hipfire reticles are now visible in Spectate and in the Killcam. This will make it easier to tell if a player is using Stopping Power rounds or Slug rounds

Warzone

  • Fix for an exploit in Boneyard where players could climb into the destroyed portion of a plane
  • Gas Mask now cracks when you’re taking damage near or in the circle
  • ‘Team Wiped’ message now appears in the Killfeed for your whole squad to see
  • Fix for an issue where players could spawn under the map after winning their Gulag match
  • Fixed a bug where players using Charly’s Tactical Human skin or Mara’s Valkryie skin would notice their character models missing from the exfil epilogue in the helicopter
  • The audio for the Supply Choppers is too loud, preventing players from hearing most other sounds and communicating with their squad. This has been adjusted
  • During the Supply Chopper event the supply choppers may spawn from under the map, killing players positioned on top of these locations as they raised through the map. This has been fixed
  • Fix for the final circle being too close over areas that players cannot access such as the middle of Stadium
  • The After Action Report now shows Cash Earned and Placement
  • Fix for a rare bug where a player spawned out of bounds after dying out of bounds
  • Fix for a minor issue where the radio operator dialog and subtitles for called in Killstreaks could incorrectly play the wrong faction
  • Now allow up to three Precision Airstrikes to be called in at once but within a distance restriction

Weapons

  • The M4 will perform an AR magazine reload when attempting to reload the under barrel launcher while you have the 50 Round Mag attachment equipped.
  • Stopping Power is now applied to headshots. Only certain weapons can go from a 2-shot to a 1-shot headshot, like the FAL and Oden. This fixes a few cases where headshots could sometimes do less damage than body shots when using Stopping Power
  • Start Ammo and Max Ammo Adjustments:
    • Increased Max Ammo: M4 .458 SOCOM Rounds
    • Increased Max Ammo and Start Ammo:
      • CR-56 AMAX M67 Rounds
      • SKS 10 Round Mags
      • Striker 45 Hollowpoint Rounds
      • SCAR Default Mags
      • Oden Default Mags
    • Increased Start Ammo:
      • SCAR 25 Round Mags
      • Oden 25 Round Mags
  • AX-50: Increased damage range
  • HDR: Guaranteed one-hit to lower torso at any range
  • Kar98k:
    • Increased ADS speed
    • Small decrease to hip spread
    • Increased damage range
  • MK2 Carbine:
    • Faster movement speed
    • Increased damage range
  • Dragonuv:
    • Increased ADS speed
    • 2 hit kill min
    • Gun recoil returns to the center more
    • Faster rate of fire
  • FAL: Added a close-range damage shelf with one-hit headshot potential
  • AK-47: Increased ADS speed
  • CR-56 AMAX: Decreased damage range
  • MP5:
    • Decreased damage range
    • Decreased 10MM damage range
    • Reduced long-range damage to 10MM ammo
    • Slight recoil increase to 10MM ammo
  • Grau 5.56
    • Damage range reduction
    • Slight increase to high-frequency recoil
    • Reduced recoil compensation and decreased range on Tempus 26.4” Archangel and FSS 20.8” Nexus barrels
  • Shotgun Slugs:
    • Increased projectile velocity
    • Reduced ads spread
    • Added dynamic hip spread
    • Increased damage ranges
    • Increased lower torso damage
  • No stock attachment:
    • Increased weapon recoil
    • Decreased ADS aiming steadiness

Special Operations

  • Improved the effectiveness of the Decoy Grenade against most types of enemy soldiers
  • Operation Harbinger – Fixed issue where some of the white trucks would appear without any enemies inside of them

Special Operations: Survival

  • Weapons purchased at the Weapons Store now display Gunsmith attachments clearly
  • The Buy Phase timer now pulses red when about to run out to help remind players of the upcoming wave
  • Fixed issue where the text chat was overlapping some Buy Phase store elements
  • Solved issue where players could purchase weapons from the store as they are being downed
  • Fixed issue where if players voted to ‘Retry’ after failing beyond wave 55 they would start each Buy Phase with reduced time
  • Solved a rare issue where players could use Munitions / Killstreaks in while downed
Call of Duty

Black Ops Cold War adds anti-reverse boost feature to protect SBMM

Published: 8/Oct/2020 22:46

by Tanner Pierce

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The Call of Duty: Black Ops Cold War Beta is finally live on PlayStation 4 for those who pre-ordered digitally, and some people have been noticing that Treyarch sneakily implemented a feature meant to counter reverse boosting that wasn’t in the Alpha.

According to Twitter user and CoD insider @_TomHenderson_ and verified by Dexerto, Treyarch has made players invulnerable to all damage for a few seconds when they spawn in. While the feature has yet to be given an official explanation, or even acknowledged by the devs, this was almost certainly done to combat reverse-boosting.

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For those that don’t know, Call of Duty games have skill-based matchmaking, which means that players of similar skill-levels are matched together in order to make a more balanced game. Unfortunately, many don’t like this option because it can make the game a bit tedious and annoying.

Because of this, players “reverse boost”, which basically means they’ll “kill themselves” intentionally immediately when they spawn so that they can trick the game into thinking they are lower-skilled, which then puts them in a lower-skilled lobbies.

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Now, fans will have to wait a few seconds in order to “kill themselves” after they respawn. While this won’t completely fix reverse boosting, it will make a bit more annoying for those who do it.

Activision
Players who immediately try and kill themselves when they spawn will find that they won’t be able to.

If they are only carrying one piece of lethal equipment and they immediately attempt to kill themselves, they will have wasted it and will have to go into battle without one until they die and respawn.

Simply waiting a few seconds will, of course, allow you to continue to reverse boost to your heart’s content. That being said, if Treyarch sees that reverse boosting is still rampant by the time the full game comes out, it wouldn’t be surprising if they end up implementing even more counter-measures in order to stop those players.

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