Call of Duty 2020: Is Treyarch going back to Black Ops’ roots? - Dexerto
Call of Duty

Call of Duty 2020: Is Treyarch going back to Black Ops’ roots?

Published: 3/Feb/2020 14:40 Updated: 8/Feb/2020 14:00

by Andy Williams

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With Treyarch hard at work developing the next Call of Duty game, there are numerous leaks pointing towards a remake of their trademark ‘Black Ops’ series.

Black Ops is arguably the most popular series in the Call of Duty franchise. Its blockbuster campaign holds an ever-evolving storyline, with the narrative largely focusing on political espionage. 

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Combine that with a gripping multiplayer infrastructure and a fan-favored ‘Zombies’ game mode (which runs canon to parts of the single-player campaign), and fans everywhere are eagerly anticipating Treyarch’s next release.

Treyarch's Black Ops.
Activision
Treyarch’s Black Ops 1 and 2 are arguably the best Call of Duty’s of all-time.

Sledgehammer out, Treyarch in… kind of

After Activision cut Sledgehammer Games from the Call of Duty 2020 development cycle, they drafted in Treyarch one year ahead of schedule

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Kotaku’s report suggests that Treyarch are now taking lead on the next iteration, with Sledgehammer and Raven Software taking a backseat and serving as support studios for the project. 

A job listing from Treyarch to aid their bid to deliver a “next-generation AAA title in 2020” all but confirmed that they were now steering the ship. 

Treyarch's job listing.
Treyarch
Treyarch advertised for the role of ‘Senior Tools Engineer’ in June 2019.

Jetpacks coming back? 

Call of Duty’s futuristic movement system is old news — at least, many fans hope. Developers have dipped their toes into that genre, only to be scolded by the game’s loyal community. 

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Treyarch’s Game Design Director, David Vonderhaar, has interacted with a fan about the idea of jetpacks being brought back to ‘revive’ the game. In response, Vahn claimed he had “PTSD” from the last time Black Ops incorporated the advanced movement system into their beloved series. 

With that being said, jetpacks haven’t yet been officially taken off the table, and until that happens, there’s a chance that they could make a return to the series. However, given Vonderhaar’s aversion at the mere mention of them, it’s likely that players will be going ‘boots-on-the-ground’ — which also aligns with rumors of a prequel.

Black Ops prequel in the Cold War?

The Cold War spanned well over four decades following WWII, with the Black Ops story being placed slap-bang in the middle (running between 1961-68). 

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Since we already know that Sledgehammer were originally at the helm, what better way to conveniently move on from their previous title than to set your plot at the inception of the Cold War? Considering that Sledgehammer’s last entry was based around the events of ‘Operation Overlord’ from WWII — a mere three years before the Cold War-era.

Per a report from GamesRadar, the campaign is set to span across the entirety of the Cold War. Meaning that the events of the Korean War in the 1950s (which is yet to appear in a Call of Duty campaign) would be covered. 

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Moreover, the narrative would smoothly transition into the events of Black Ops and thus act as a prequel for the series, while simultaneously bridging the gap between Treyarch’s debut title ‘World at War’ and their staple series. Definitely food for thought…

Alex Mason from Black Ops.
Activision
The Vietnam War was set in the Cold War-era, and has previously played a part in Black Ops’ campaign.

While we have not received any official confirmation on whether a Cold War prequel is the definite play from Treyarch, it could be the most logical solution from a production standpoint. How else are they going to chop-off a third of a three-year development cycle? 

Building on Sledgehammer’s foundations would likely kill plenty of birds of with one stone, while also serving a purpose in the franchise’s progression. One thing’s for sure, with Treyarch and Sledgehammer both chipping in with their creative inputs, Call of Duty 2020 is shaping up to be another enthralling addition to the franchise.

Call of Duty

Modern Warfare & Warzone update nerfs AS VAL & SP-R: Patch notes

Published: 8/Oct/2020 17:13 Updated: 8/Oct/2020 18:26

by Theo Salaun

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Call of Duty: Modern Warfare and Warzone’s October 8 update has quickly nerfed the overpowered rounds on Season 6’s new AS VAL and SP-R 208 weapons, while fixing a bizarre Warzone bug. Check out the full patch notes below.

In one of CoD’s quicker patches, Infinity Ward have officially fixed the SP-R 208 and AS VAL shenanigans players have experienced since Season 6 deployed on September 28. In this patch, which IW had alluded to in recent days, the developers fixed the AS VAL’s absurd bullet penetration with its SSP 10-R mags and completely overhauled the SP-R’s hitscan dominance.

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The SKS marksman rifle also received a light tweak, but, more importantly for Warzone enthusiasts, the bugged interaction between the subway’s fast travel system and Verdansk’s gas has been fixed.

AS VAL and SP-R nerfs

The AS VAL’s SSP 10-R mags let it shoot through walls upon walls and the SP-R’s .300 Norma mag and .338 Lapua mags let it essentially shoot as a hitscan sniper up to 450 meters. As such, Season 6’s AR was a nightmare in multiplayer and the marksman rifle was some sort of hybrid HDR-meets-Kar98k monstrosity.

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Both of those issues have been abruptly adjusted, following recent confirmations from Infinity Ward that they would be tackling the overpowered weapons sooner than later.

While the AS VAL’s change was a simple one, just removing the ability to shoot through multiple walls, the SP-R has also gone through a number of changes aimed at balancing it more appropriately for Verdansk gameplay.

Warzone Subway bug fix

When Season 6 dropped, it came with a new, subterranean fast-travel system in the form of a subway that moves around the entire map. Unfortunately, players quickly realized that the underground transport could also bring you to an undeserved victory as the system could be abused to ignore the gas while your opponents on the surface coughed to death.

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That issue has now been resolved in the October 8 update, with players within the subway no longer untouched by the battle royale’s toxic gas. This is tremendous news for those who want to play the game without worrying about ‘sewer rats’ exploiting a major bug. In combination with the nerfs to the AS VAL and SP-R, this patch should be a community favorite.

SP-R 208 Warzone loadout
Activision / Infinity Ward
The SP-R 208 turned Warzone into sniper glint-filled chaos.

Modern Warfare & Warzone October 8 patch notes

General

  • Fixed an issue where players could survive in the gas while staying on the subway fast-travel system

Weapons

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AS VAL

  • Fixed a bug where the SSP 10-R mags could allow bullet penetration through multiple walls

SP-R 208

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  • Increase to flinch
  • Minor reduction to ADS speed
  • Variable zoom scope: moved weapon closer to player while ADSing, small reduction to ADS speed
  • .300 Norma mag and .338 Lapua mags: reduction to bullet velocity, reduction to ADS speed

SKS

  • Small reduction to ADS speed for variable zoom scopes