Best weapons to use during Modern Warfare Beta - Dexerto
Call of Duty

Best weapons to use during Modern Warfare Beta

Published: 13/Sep/2019 5:03 Updated: 8/Oct/2020 15:29

by Albert Petrosyan

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While not as plentiful as the full release, there are still a lot of weapons to use in the Call of Duty Modern Warfare Beta, and we’re here to advise you on which guns are the best.

The Modern Warfare Beta is packed with a lot of weapons that players will be able to try out ahead of the game’s full release on October 25.

All in all, there are 40 guns that players can use to build classes with, including nine Assault Rifles, six SMGs, four shotguns, four LMGs, three Marskman Rifles, three Sniper Rifles, five Handguns, and 4 Launchers.

However, there’s only a handful of those that are currently available, as the levels needed to be reached to unlock most of the weapons are past the current level cap, which was set to 10 for the first day of the beta.

That said, here are the best guns to use from each class from the first day of the beta.

Assault Rifles – M4A1

Infinity WardThe M4A1 is the first Assault Rifle you unlock in the Beta.

While one of the default classes contains the FR 5.56 rifle, which certainly is a powerful one, of three ARs that can be unlocked prior to level 10, the M4A1 is certainly the one that packs the most punch.

Its versatility allows it to be effective at long, medium, and short ranges, so players with fast reaction times can certainly use it as both an AR and SMG in one.

As for its competition, neither really come close, as the AK47 has way too much recoil and the M13 does not do enough damage

SMGs – MP5

Infinity WardThe MP5 is viable at both close and medium ranges.

There are only two SMGs that are available under level 10, and there’s no doubt that the MP5 stands out much more than the MP7.

While both can shred close-range, the MP7’s recoil makes it unpredictable and harder to use at medium range, while the MP5 is stable enough where players can use it confidently past the close quarter gunfights.

Shotguns – Model 680

At first glance, the 725 offers better stats than the Model 680 in every category except damage, mobility, and control. However, the one major drawback to the 725 is that it has only two bullets in its chamber.

The Model 680 still deals a good amount of damage, and its larger clip size is arguably more worth having that longer range or accuracy, neither of which are really important for a shotgun.

Infinity WardThe Model 680 is pretty reliable, as long as you don’t shoot from too far away.

Handguns – .50 GS

The GS is the obvious choice when it comes to handguns.

There is no question that the .50 GS is a much more viable option than the M19, which has less damage and range, even if it may offer more control. As far as semi-automatic pistols go, the GS is the most powerful one available, and that’s according to the game itself.

When it comes to LMGs and Sniper Rifles, day one Beta players don’t have much of a choice, as the only weapons available are the M91 and AX-50 respectively.

However, when taking into account last month’s 2v2 Gunfight Alpha mode, which had a fair number of guns available, there are some weapons that will likely find their way onto this list once they are made available to unlock.

The aforementioned FR 5.56 AR and AUG SMG are two that come to mind, both of which are available in the default classes and have proven to be very strong options.

Call of Duty

Bizarre Black Ops Cold War exploit completely removes sprint-fire delay

Published: 29/Nov/2020 11:01

by Daniel Cleary

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A strange exploit has been found with the Gung-Ho perk in Black Ops Cold War, which removes the sprint-fire delay from all weapons in-game.

As with other online multiplayer shooters, Call of Duty players, typically, have to have quick reaction speed in order to win gunfights and pick up kills against the enemy team.

While this reaction time can be difficult to improve, some players have found another way to gain an advantage over their opponents with a bug that allows you to fire the first few bullets even earlier.

Black ops characters shooting gun

This exploit was found with the Gung-Ho perk, which allows players to shoot their weapons while sprinting. The Cold War perk has been a go-to for those who love to run and gun, but this new bug completely cuts out the time it takes to start firing.

One Redditor u/b3nb0i shared this unusual glitch with the perk, revealing that, with the help of lethal equipment such as semtex, it’s possible to cancel the sprint-to-fire delay on a gun.

Usually, even with the Gung-Ho perk equipped, there is a small delay in the time it takes to straighten the weapon from the sprint position to be ready to fire.

NEW TECH: Run with a semtex and gungho to shoot without sprint-fire delay from blackopscoldwar

However, with semtex or another piece of equipment in-hand, the gun is already in a position to fire and cancels the delay, making it quite deadly in any gunfights. It is worth noting that it is not possible to ADS while using this exploit and that players would have to rely on their weapons attachments to make their shots more accurate.

While this strange exploit does require some getting used to, it could still be quite overpowered particularly on maps with short-range engagements such as Nuketown, especially as the grenade will drop if you’re taken down – like how the Martyrdom perk used to work.

As of now, it is unclear whether this was intended to be a feature in Cold War but, if it is found to be a glitch it will likely be patched by Treyarch in one of the future updates.