All 31 Modern Warfare & Warzone Season 6 cosmetic bundles revealed - Dexerto
Call of Duty

All 31 Modern Warfare & Warzone Season 6 cosmetic bundles revealed

Published: 2/Oct/2020 0:31

by Theo Salaun


The Call of Duty: Modern Warfare and Warzone cosmetic bundles have been revealed for Season 6, with all 31 packs available for review while a selection randomly rotates across each player’s personal store.

When you log into Modern Warfare or Warzone, you can peruse some of Season 6’s cosmetic bundles in your store tab. But those bundles rotate and you won’t be able to view all 31 at once, while friends may have different ones available to them at different times. 


Fortunately, CoD fans have put in the work and compiled all 31 packs so that you can best plan out your COD Points spending. Like Season 5’s offerings, this season has a ton of cool operators and weapon blueprints, but also some legitimate variety. While a pack like “A Comfortable Death” features a Calling Card of a pin-up girl lounging on the beach with a skull mask, the Warzone Pro Pack features 2,400 COD Points. 

modern warfare warzone season 6 hellhound
Infinity Ward
Look at the Hellhound. What a good, diabolical boy!

One of the cooler things you can unlock? The “Hellhound” Finishing Move featured in the “Undead Forces: With Hellhound Pet!” bundle. Few things could feel as perfect as executing an enemy on Halloween with an undead hound at your side – especially when you add in the fact that there is expected to be a limited-time mode in Warzone for the Halloween season this year. This mode will start on October 20 and feature a night-time version of Verdansk. 


While every season’s Battle Pass and cosmetic bundles have featured exotic new Opereators and Blueprints, one thing that’s fun to see is the weird accompanying cosmetics. In Season 6’s Battle Pass, you can unlock a variety of wild tracks to play when you’re on a vehicle in Warzone (including DMX’s “Ruff Ryders Anthem”). Fittingly, some cool car skins can also be unlocked in the season’s packs.

modern warfare warzone season 6 suv
Infinity Ward
Cool car, cooler potential for some DMX Verdansk road trips.

The sky blue and light, burnt orange coloring on the “Contagion” SUV is very smooth, making the “Cleaning Agent” bundle feel like a decent purchase for 1,800 COD Points. The skull painted on its door fits the entire season’s motifs, as many of Season 6’s cosmetics seem to follow October’s spooky energy.

Speaking of fitting the time, perhaps no purchasable cosmetic feels as topical as the “Opposing Forces” Calling Card, which is part of the “Coin Operations II” bundle. While it could be a coincidence, the banner’s characters bear an unmistakable resemblance to one of the most recent hit games: Fall Guys.


opposing forces warzone modern warfare season 6

If we went through every single pack to showcase exciting guns, Operators, and general cosmetics, this would turn into a novel. Instead, you can check out all 31 bundles in all their glory over at CoD Tracker.

There are two particularly interesting Tracer packs, one with a “16bit” particle effect and one with a “Tesla Coil” electric effect. Unfortunately, those have yet to be documented and may require someone buying and showing them off first.

Call of Duty

CoD Mobile Season 11 early patch notes: Fennec SMG, King map, and more

Published: 13/Oct/2020 11:24 Updated: 13/Oct/2020 12:14

by Connor Bennett


The Call of Duty Mobile devs have revealed the patch notes for Season 11, celebrating the first anniversary of CoD Mobile. Here’s everything you need to know.

As Call of Duty: Mobile has inched ever closer to Season 11, CoD Mobile players have been desperate for teasers and confirmed details about what’s coming next.


The developers had planned to keep most things a secret, after deciding against running a test server, but plenty of details snuck out. In fact, pretty much everything was revealed after Garena, who publish the game in Southeast Asia, released details from the patch on their Facebook page.

While that slip contained a part of the patch notes, the devs have now confirmed everything that is coming in Season 11. So, let’s take a look.

Halloween Standoff in COD Mobile
Halloween Standoff is also set to return in CoD Mobile Season 11.

New Maps – King & Halloween Standoff

The two new maps for this season – King and Halloween Standoff – had already been revealed by the devs themselves. 

King, a Gunfight map from Call of Duty: Modern Warfare, was a part of the new season roadmap that appeared in CoD Mobile on October 10. In CoD Mobile, it will be available in Gunfight and Duel.

The Standoff variant, however, was teased on Twitter, but it didn’t take fans that long to figure out that the classic Black Ops 2 map would be returning in its spooky form. 

King gunfight map from CoD: Modern Warfare
King is from CoD: Modern Warfare and will be playable in Gunfight.

New Weapon & scorestreak – Fennec & Advanced UAV

Prior to the start of the new season, the devs teased ‘multiple’ new weapons. The biggest of which is a new base SMG in the form of the Fennec. This is actually just the Vector but with a different name. 

On top of that, the devs also teased a new scorestreak after one fan asked for a Blackbird-like UAV. That is coming in the form of the Advanced UAV in Season 11.

New Mode – Cranked

As for a new game mode, Cranked – which was first seen back in Call of Duty: Ghosts – is joining the rotation in CoD Mobile.


The mode has a simple premise, once you get a kill, you’ve got to keep going or you’ll be blown up. There are bonus points on effort for getting kills while ‘cranked’ so you can quickly level up. 

It won’t be available on every map, however. It will just be available on Crash, Standoff, Crossfire, Cage, Rust, and Shipment. 

Cranked game mode logo next to CoD Modern Warfare fighter.
Cranked will make its debut in CoD Mobile Season 11.

The full, official Patch notes for CoD Mobile Season 11 can be found below, and you can explore the ins and outs of whats changing in every game mode. 

CoD Mobile Season 11 patch notes

Rank Series 7 from 10.2020 – 12.2020

New Ranked mode series rewards

  • New Epic Blueprint: Kilo Bolt-Action – Dealer
  • New Epic Soldier: T.E.D.D – Where To Sir?
  • New Epic Frame: Steeled Frame
  • New Epic Calling Card: High Roller
  • New Epic Charm: Series 7

New Battle Pass available October 15th!

New Premium Battle Pass Rewards

  • New Epic Soldiers
  • New Epic Blueprints: QQ9 – Neon Grunge, KRM-262 – Point and Click, DL Q33 – Neon Burst, AK117 – Neon Lotus, Fennec – Verdant
  • New Legendary Calling Card: Tac Insertion
  • New CODM themed items

New Free Battle Pass Rewards

  • New base SMG: Fennec. An aggressive and fully automatic submachine gun with buttery smooth recoil and a blazing fast rate of fire that is exceptional for strategic room clearing and holding down the front line.
  • New Scorestreak: Advanced UAV. Reveals the real-time position and direction of enemies on a player’s mini map

New Events and Rewards

  • Stay tuned for special Anniversary and Halloween events!
    • New challenges and missions with new rewards
  • New functional gun: NA-45. Hailing from Advanced Warfare, the NA-45 deals explosive damage on the second round when shot near the first.
  • New Perk: Tactician. Spawn with an extra piece of tactical equipment.


  • New Featured Game Mode – Cranked Mode
    • Fight or die! Get kills or assists to delay the countdown to your own destruction. If your timer hits 0, the results will be explosive.
    • Available on Crash, Standoff, Crossfire, Cage, Rust, Shipment
  • Check back later for a Halloween themed fan favorite mode!

New Map

  • King. The fan favorite Gunfight map comes to Call of Duty: Mobile! Fight to the death in this close quarters experience.
  • Available for: Gunfight, Duel
  • Standoff gets spooky! Coming soon.


  • New gun perk for Fennec: Akimbo. Dual wield two weapons. High rate of fire with disabled ADS
  • New attachment for AK 47: 5.45 Caliber Ammo. Greatly increase fire rate, good for close-range combat
  • New attachment for HVK30: Large Caliber Ammo. Increase damage to head and upper chest shots, good for mid-range combat.
  • 10v10 TDM, 10v10 DOM, Kill Confirmed and Capture the Flag will be available on more maps
  • Attack of the Undead: Increased the main weapon damage and HP of survivors at 8th and 10th kill. Increases the HP and axe damage of undead after 2nd and 4th kill.
  • New Marker Setting: Allow player to customize size and opacity of objective marker and item marker in “SETTINGS -> BASIC -> MP MODE”. Now you can identify enemies with clear vision.


  • New Weapon: Purifier. A high-pressure flamethrower that causes burning damage over time to enemies in close range. Jump into water to stop the burning.
  • New Mod: Sleuth. Damaging an enemy outlines their profile and reveals their location on the mini map for a short time.
  • New Ammo: Ballistic Expert. New ammo for special weapons, including War Machine, Tempest, Annihilator, and Purifier


  • Players can now equip Legendary and Epic Camos in “Loadout -> Battle Royale -> Weapon Camos”
  • New automatic obstacle avoidance feature for wheeled land vehicles. Can be turned off in “SETTINGS -> BR SETTINGS -> VEHICLE”.
  • Set default Armor Plate loot limit setting in “SETTINGS -> BR SETTINGS -> LOOT SETTING”.
  • New setting to switch to main weapon automatically after throwing one lethal or tactical equipment. In “SETTINGS -> BASIC -> BR MODE”.



  • Increased damage of QQ9 while 10mm 30 round Reload Ammunition attachment equipped
  • Slightly decreased AK47 recoil control and accuracy
  • FHJ can now fire without locking on a target
  • Decreased explosion damage radius of FHJ cartridge
  • Slightly increased the explosion damage radius of SMRS cartridge
  • Decreased movement speed and attack speed of Shadow Blade. Decreased the distance required to lock onto an enemy
  • Slightly decreased fire rate, recharge speed, and duration of Annihilator
  • Slightly increase fire rate, bullet velocity, and mobility of War Machine
  • Increase magazine capacity of Death Machine
  • Decreased fire rate of VTOL Scorestreak
  • Decreased Scorestreak points earned from Shield Turret kills or destroying a Shield Turret
  • Replaced Transform Shield flash with a built-in microwave field emitter that slows and damages enemies
  • Increased the throwing speed of all lethal or tactical equipment
  • Increased damage range and edge damage of Thermite
  • Thermite can now stick to enemies and their deployed devices
  • Decreased the defensive range of Trophy System
  • Improve the effect range of Flashbang Grenade, Concussion Grenade, and EMP
  • Decreased the perception distance of Alert perk
  • Decrease the initial explosion range of Molotov Cocktail
  • Optimized player animation from prone to sprint
  • Added some dying poses.
  • Optimize FOV switching animation when using ADS
  • Optimized hip-firing animation
  • Scopes block less screen area while hip firing
  • Size of hip-fire reticle will change according to hip-fire accuracy stats
  • Optimized user experience when observing a match
  • Optimized mini map in Gun Fight, training ground, and Hardcore
  • Fixed a visual issue caused when spamming crouch and prone too frequently
  • Fixed an issue where breath shake was similar for all sniper rifles
  • Fixed an issue where the laser did not point to the center of the screen when the OWC Laser – Tactical is equipped
  • Fixed an issue where Equalizer kills are not counted as operator kills
  • Fixed an issue where Molotov Cocktail kills would not count towards a nuke
  • Fixed a perspective issue when using Shadow Blade

MP Rank

  • Increased quantity and quality of MP Rank rewards
  • When the rank level is reset, lower rank players lose fewer points
  • New ranking data stat: MVP when defeated.
  • More rank points awarded for a winning streak.
  • Decreased the difficulty of ranking up in lower rank levels
  • Optimized the time allowed to join in the ranked MP matches in progress to minimize the number of unequal matches
  • Increased the penalty for ranked MP matches when quitting mid match

Battle Royale

  • The safe zone now shrinks quicker in the early game.
  • Airborne Class: Decreased the concealment while calling in or using an airborne device or landing with wingsuit. Recharge will only start after the previous airborne device expires.
  • Ninja Class: Significantly increased mobility
  • Clown Class: Increased the speed of zombies and increased the range in which zombies can detect enemies
  • Trickster Class: In combat, the holographic decoys released by the enemy and you/teammate are distinguished by red light effects on shoulders
  • Decreased the recoil of all sniper rifles
  • Slightly decreased AK47 recoil control and accuracy
  • Improved hip-fire accuracy of all weapons. Now, SMGs have the best hip-fire accuracy
  • War Machine: No longer slows enemies. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
  • Tempest: Significantly increased the charging speed and bullet velocity. Decreased the explosion range. The magazine capacity is adjusted to 80, and each shot consumes 10 Ballistic Expert ammo.
  • Annihilator: The magazine capacity is adjusted to 60, and each shot consumes 10 Ballistic Expert ammo.
  • Increased the chance of sights being found in Battle Royale.
  • Light Trigger Mod and Common, Uncommon and Rare Long Shot Mod have been removed from Battle Royale
  • Decrease damage suffered when a vehicle hits an obstacle
  • Optimized driving experience land vehicles
  • After an airdrop is opened by player for the first time, the green icon on the mini-map will not disappear but become a hollow icon. It will only disappear when all items are looted.
  • A new exclusive color and marker for custom weapons from Arsenal.
  • Optimized the attachment swap logic when picking up a weapon to replace the current weapon
  • Optimized the recommended logic of armor plates. Recommends player to use armor plates when HP is high but armor durability is low
  • Optimized the bullet trace path and the collision effects
  • Increased the throwing speed of all lethal and tactical equipment
  • Optimized animation when landing from higher points
  • Optimized animation when climbing through bunker or window
  • Optimized animation when using ADS
  • Optimized the sound effect when getting hit
  • Optimized the visual effect of the safe zone edge in the distant view
  • Optimized feedback when hitting an enemy
  • Optimized UI prompts when reloading
  • Fixed an issue where UI is incorrect after customizing backpack in loadout
  • Fixed an issue where there was no feedback on the reticle when headshot kills

Updated the available Blueprint Weapon list in Battle Royale:

  • Common: ICR/HBRa3/GKS/QQ9/M4LMG/KRM262/Kilo-Bolt Action
  • Uncommon: KN44/ASM10/AK117/HG40/RUS74U/Chopper/Echo/Arctic.50
  • Rare: AK47/HBRa3/HG40/QQ9/Cordite/M4LMG/RPD/KRM262/Kilo-Bolt Action/Locus
  • Epic KN44/ASM10/ICR/GKS/RUS74U/Chopper/Echo/Arctic.50
  • Legendary: AK117/AK47/ICR/HG40/Cordite/RPD/Locus

BR Rank

  • Increased quantity and quality of BR Rank rewards
  • When the rank level is reset, lower rank players lose fewer points
  • New ranking data stat: First Place Earned
  • Optimized BR matching efficiency


  • New weapon library system. Now players can check all advanced weapons
  • Optimize the user experience of the gunsmith system
  • Improved user experience of after match summary reports
  • In PLAYER PROFILE, now you can check the number of MP&BR Legends in history