Dr Disrespect explains why Fortnite has been more successful than Apex Legends - Dexerto
Apex Legends

Dr Disrespect explains why Fortnite has been more successful than Apex Legends

Published: 11/Jun/2019 1:30

by Albert Petrosyan

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Prominent streamer Dr Disrespect believes that a specific aspect of Fortnite Battle Royale has allowed it to be more successful than Apex Legends, and he’s revealed the reason live on stream. 

It’s no secret that the Doc is not the world’s biggest fan of Fortnite BR, having raged at the game and uninstalled it live on stream on countless occasions.

However, not even he could deny the virtually unprecedented levels of success the popular battle royale has reached since its release, becoming a worldwide phenomenon that’s even spilled over the boundaries of gaming and culture.

Discussing the game during his June 10 livestream, the Two-Time cited its building mechanic as one of the major reasons why so many people “latched” on it, considering how revolutionary it was when first introduced.

“What made that game so intriguing and why people latched on it was this ability to build a wall and a ramp while you’re fighting somebody at the same time,  in real time,” he said. “It was a new mechanic, and it created a skill gap. That second-to-second mechanic, I’m not seeing a lot of from the industry.” 

He contrasted Fortnite BR’s complex building feature with the special abilities that players can use while Apex Legends, explaining that Respawn Entertainment’s battle royale simply does not have the depth in its innovation to keep up.

He confessed that the abilities in Apex, as creative as they may be, simply come down to players pressing a singular button that then activates something, which lacks in that “second-to-second” interaction that Epic Games’ game has done so well to nail down.

“The exact opposite approach is like Apex, for example,” he explained. “All you did is press a button at a certain time, and you go invisible for a set amount of time, and then you’re out of it. There’s not a lot of control; you’re not giving full control to the player. All their abilities are very ‘let me touch the button, and I have to perform something for a certain amount of time.’ No no no.” 

Despite Doc’s comments, there is still a lot to be optimistic about right now for fans of Apex Legends, considering that the upcoming Season 2 is expected to be a lot more exciting and packed with content than the first.

The second season will introduce the brand new Legend Wattson, a new weapon called the L-STAR, and possibly even dragon-like creatures that players can use to move around.

Season 2, called Battle Charge, will go live on July 2, 2019, featuring a new and improved Battle Pass that is going to be “even bigger and better.” 

Apex Legends

Apex Legends dev responds to complaints about “recycled” LTMs

Published: 2/Dec/2020 15:49

by Alex Garton

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An Apex Legends developer has responded to players’ complaints about bringing back old LTMs (limited-time modes), rather than adding new ones. His candid response shed some light on why Respawn continues to “recycle” LTMs and the effort that goes into perfecting them.

The debate surrounding Respawn’s continued use of recycled LTMs is not a new one. Certain members of the Apex community continue to voice their issue with the lack of all-new LTMs being added to the game.

Although there are have been numerous different limited-time modes since Apex released in 2019, Respawn brings back fan-favorites such as Armed & Dangerous and Always be Closing on a regular basis.

Although these modes are generally well-liked, some have assumed that they are recycled as a low effort means of adding ‘new’ content. However, senior game designer Daniel Klien has explained the team’s thinking.

Respawn Entertainment
‘Winter Express’ is the LTM returning with the Holo-Day Bash event.

Apex dev responds to complaints of “recycled” LTMs

Complaints surrounding LTMs on the Holo-Day Bash announcement thread led to a response from the dev. A number of players had expressed their disappointment that ‘Winter Express’ was just another “recycled” mode.

But, the game designer outlined the amount of effort that had gone into perfecting and reworking the ‘Winter Express’ mode: “between the supply ships and the new stations and a LOT of behind the scenes changes to reduce downtime it feels so much better to me.”

Despite the response, this only led to comments stating that ‘Winter Express’ was still a recycled LTM and that no new content had been added.

This led to an extremely candid statement from the developer that revealed the exact reason Respawn choose to bring back fan-favorite LTMs: “Real talk… everyone ASKS for game modes but looking at our numbers, it doesn’t seem like people play them nearly enough for us to put in the amount of effort required to make a new mode.”

This certainly offers some context to the debate surrounding “recycled” LTMs. If the player numbers don’t justify the resources needed to make a new LTM,  then why would Respawn continue to produce them?

Respawn Entertainment
LTMs are popular for a short period of time before players head back to the main modes.

It’s often difficult for developers to grasp what content a player base is looking for. Although social media can be a good indicator, it often only represents those who shout loudest, rather than the entire community.

Respawn devs remain very active and engage with players about issues, so feedback should always be encouraged.