How to buy & upgrade weapons in Rogue Company: spending tips - Dexerto
Rogue Company

How to buy & upgrade weapons in Rogue Company: spending tips

Published: 12/Aug/2020 20:30

by Bill Cooney

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One of the major parts of Rogue Company is upgrading weapons, gadgets, and perks between rounds with your hard-earned cash, and we have everything you need to know to head into each match with the best loadout to take down the enemy team.

Similar to games like CS:GO and Valorant, Rogue Company is based on purchasing weapons, upgrades, gadgets, and perks each round, as you advance through the match.

The twist is, however, that everything sticks around even if you die, so you don’t have to worry about constantly re-buying your loadout each and every round you get eliminated.

If you’re not constantly upgrading your kit though, you run the risk of falling behind opponents and going into rounds at a disadvantage. To help you dominate matches, even more, devs have put together a great primer video on how buying works in Rogue Company, and we’ll break it all down below.

To start, you can’t buy anything if you don’t have money. Luckily though there are plenty of ways to earn cash during rounds, these include downing enemies, assisting teammates,  planting the objective, and yes, reviving allies as well.

The better you do in a round, the more upgrades and weapons you can afford, pretty simple right? To make it even easier, you can actually sell items you didn’t mean to purchase and get the money back by pressing Ctrl+Z on PC.

In the store itself, players are able to purchase and upgrade primary and secondary weapons, gadgets, melee weapons, and various perks to fit your playstyle. Don’t go all-in on perks too early though, as you’re weapons and gadget upgrades are arguably a more important part of your kit.

Hi-Rez Studios
Weapons and gadgets can be upgraded to increase clip size, damage, area of effect, and more.

When it comes to spending that hard-earned cash, there are several routes you can take. In the pistol round at the beginning of each half for example, instead of upgrading your sidearm, it might be better to purchase some kind of gadget like a lethal grenade if you want to play aggressively. If you prefer to play it safe though it’s smart to save all your money so you can afford a primary weapon in the second round, whether you win or lose.

Another good tip is to only consider buying perks once you have a semi-decent loadout with a primary weapon, sidearm, and a gadget, then choosing the perk that will help you most, depending on your playstyle and how the enemy team is playing.

Hopefully, this rundown gives you a better idea of how the in-game economics work and gets you thinking about the ideal setup for your Rogue of choice. As always, be sure to follow us on Twitter @RogueCoUpdates For more Rogue Company tips & tricks, leaks, info, news, and more.

Rogue Company

Rogue Company ‘All the Fixins’ update patch notes: New rogue, ranked beta

Published: 5/Nov/2020 17:20

by James Busby

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Rogue Company’s latest content patch has finally brought the highly anticipated ranked mode to the game. The update also introduces a new Rogue and plenty of balance changes to Hi-Rez’s 4v4 shooter. Here’s everything you need to know. 

Rogue Company players have been waiting for a ranked mode ever since the game launched, but now fans can finally flex their prowess to the world. While the newly launched competitive mode may still be in beta, it’s certainly a welcome addition to the game. However, the ranked mode is not the only thing fans have to look forward to. 

The latest update has also introduced a new Rogue to the game’s ever-growing roster. There are also a number of tweaks to existing maps, weapons, and characters. Here’s everything you need to know about Rogue Company’s All the Fixins Update. 

New Rogue

The Fixer Rogue Company
Hi-Rez Studios / First Watch Games
The Fixer is the latest Rogue to join the team.

As the name suggests, the Fixer is known for his precision and high attention to detail. He is a peerless marksman that uses his deadly bolt action rifle to solve every problem. You can read up on all his weapons and abilities in the detailed patch notes below:

Primary

Tyr

The Tyr is a bolt action .50 Caliber sniper rifle.

  • Body Damage: 70
  • Fire Rate: 3.85
  • Range: 50
  • Handling: 15
  • Mag Size: 2
  • Reload Time: 2.4

D3d-I 

Secondary

Warrant

A low profile and lightweight semi-automatic firearm with a fast rate of fire.

  • Body Damage: 21
  • Fire Rate: 6.9
  • Range: 14
  • Handling: 28
  • Mag Size: 15
  • Reload Time: 1.7

Gadgets

  • Cluster Smoke
  • C4

Perks

  • Shredder Rounds
  • Berserker
  • Helping Hand
  • Bounce Back
  • Life Drain
  • Headstrong

Active Ability

Thermal Vision: While activated, see enemy heat signatures for a duration.

Passive Ability

Shrapnel Rounds: Damaging an enemy with a firearm will slow them for a duration.

Ranked Beta

Rogue Company ranked beta
Hi-Rez Studios / First Watch Games
You’ll need to be at the top of your game if you wish to climb the RoCo ranked ladder.

Rogue Company’s ranked mode has finally made its long-awaited debut in the All the Fixins update. In this mode, those who have reached level 30 can face off against players of similar skill levels and work their way to the top of the rankings. 

It will take a lot of skill and dedication if you wish to beat the game’s best, so don’t expect any casual games here. Hi-Rez will be adding more features to its ranked mode in the future, but for now, here’s everything you need to know:

  • Players must be Level 30 to participate in this mode.
  • Players can earn up to Ranked Level 30 through experience
  • Experience is gained from winning matches in Ranked mode however you will lose experience for losses.
  • There are rewards for playing 30 Ranked matches and reaching Ranked Level 30 during the Beta.
  • Ranked Beta will be played in the Demolition game mode.
  • Ranked Beta will not use the current skill-based matchmaking and will prioritize matches where players have comparable skill ratings.
  • Players will be able to queue in this mode in any sized party.
  • Ranked Beta matches will award 10% more Mastery experience.

Map adjustments

A number of adjustments have been rolled out for Rogue Company’s maps. Some of the fixes may be on the minor side, but they should help with the overall quality of the game. 

Canals

Hi-Rez Studios / First Watch Games
It should now be easier to catch any defending Rogues that are camping behind cover.

Adjusted mid-point by opening windows and rearranged cover.

High Castle

Rogue Company Highcastle rework
Hi-Rez Studios / First Watch Games
Explosive kills should now be a lot more viable thanks to this small tweak.

Adjusted the area near the tower bridge on High Castle by rearranging cover and adding a ‘backboard’ to allow for grenade bounces.

Windward

Simplified furniture and railing in a few spots on the map.

Rogue fixes

Anvil

Fixed an issue that would prevent Anvil from deploying his Barricade.

Glitch

The Bounce Back Perk (reduce your Health Regeneration delay) has been replaced by Tenacity (take reduced damage from explosives)

Ronin

Ronin’s Ballistic Knife should no longer be used up if a player reclaims and equips it.

Scorch

Fixed an issue where a green tint could be observed from her activated ability.

Trench

The Tenacity Perk (take reduced damage from explosives) has been replaced by Helping Hand (revives teammates faster).

Gadget buffs and nerfs

Flashbang (Chaac, Gl1tch, Talon)

  • Flashbang fuse time has been reduced from 2 to 1.75 seconds.
  • Fixed an issue where players would sometimes see a hitmarker on enemies outside of the Flashbang radius.

EMP Grenade (Dallas, Dima, Scorch)

  • Increased radius from 6 to 8 meters

Tear Gas Grenade (Trench, Vy)

  • Radius reduced from 10 to 8 meters.
  • Duration reduced from 8 to 7 seconds.
  • Slow effect was reduced from 25% to 20%.

Perk adjustments

Headstrong Update (Anvil, Dallas, Gl1tch, Scorch, The Fixer, and Trench)

When the player’s armor has taken damage and they are standing still, they gain an interact prompt to repair their armor.

  • Total repair time is 3 seconds
  • Similar to reviving, players will temporarily crouch and the repair will end if the player moves.
  • There will be an audio notification for the duration of the repair.
  • When the player finishes or interrupts repairing their armor, they must retrieve their weapon.
  • They may not interact with any other object during this repair.

Weapon balance

Assault Rifles

KA30 (Dima, Ronin)

  • Reduced the reticle bloom.

SMG

Nightshade (Vy)

  • Body damage was increased from 16 to 17.
  • Accuracy loss per shot was slightly reduced.

SL-C (Ronin, Scorch)

  • Fixed an issue where the Level 1 and 2 Upgrades had the wrong recoil.

DMR

D3D-i (Talon, Fixer)

  • Hipfire accuracy was slightly reduced.
  • Adjusted damage falloff range.

Mamba (Dima, Saint)

  • Range was increased from 27 to 29 meters.
  • Horizontal recoil was slightly reduced.

MX-R (Dahlia, Trench)

  • Hipfire accuracy was slightly reduced.
  • Range reduced from 31 to 27 meters.
  • Adjusted damage falloff range.
  • Fixed an issue where players would still show up on the mini-map when shooting after purchasing the Level 3 Upgrade.
  • Fixed an issue where this weapon had smaller reticle bloom than intended.

Pistols

Spitfire (Chaac, Lancer, Ronin)

  • Reticle bloom was reduced.
  • Range increased from 8 to 9 meters.
  • Adjusted damage falloff range.

Executioner (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)

  • Damage falloff range was reduced.

Quality of life changes

  • Added a Telemetry setting that allows players to see their FPS information.
  • 3D audio which works with stereo headphones can now be toggled on and off in the settings.
  • Made improvements to lighting during the Rogue selection.
  • Skins, wraps, and emotes are now sorted by rarity on the Customization screen.

Surrender Feature Changes

  • Removed the surrender wait time in Custom matches. Now it can be called at any time.
  • Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
  • Reduced the default surrender time (can be called when the team is full) to 4 minutes.

Bugfixes

  • PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
  • Fixed an exploit with Aim Assist via Deadzone settings.
  • Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
  • Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
  • Fixed an issue that allowed players to throw melee weapons infinitely.
  • Fixed an issue that caused the News panel to appear every time the user logs in.
  • Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
  • Fixed an issue where the bomb could be planted on top of an APS.
  • Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
  • Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
  • Fixed several issues causing crashes.
  • Addressed an issue where players could not shoot through barbed wire.
  • Fixed an issue which would prompt players to replay the Tutorial.
  • Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading.
  • Fixed a crash which could happen to players while joining a match and on the post-match summary screen.
  • Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute.
  • Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist.