Rogue Company August patch notes: Vice map, Rogue buffs/nerfs, more

Bill Cooney

Rogue Company’s August patch added a brand new map and a load of character updates on top of that, and we have all the info you’ll need to know.

Even though it’s still in beta, the hype has definitely been building for Hi-Rez Studio’s new 4v4 fps Rogue Company, with big-name streamers such as Dr Disrespect giving the game a try.

The Two-Time has even come up with his own map design for the game, which devs seem eager to make a reality. With all the attention the game has been getting over the last few weeks, players are more interested than ever in patch notes from devs to see what changes are coming next.

When is the Rogue Company August update?

Hi-Rez previously said that this update would be releasing on August 11. But that date came and went without anything until the devs finally managed to get the update and all of the new content out on Monday, August 17.

New map – Vice

Vice’s giant rave Gundam is already waiting for us to drop in for the party.

Probably the most exciting content being added is the new map Vice, which takes place on a neon-infused boardwalk watched over by a giant partying Gundam complete with it’s own laser light show.

Vice is an “asymmetrical three-lane map” according to devs, one that certainly seems to favor long-range Rogues like Dallas or Phantom, with long avenues of view.

Hi-Rez devs said they’ve already tweaked the map from its first iteration to make it more attacker-friendly after the defense was dominating during testing. Hopefully, that doesn’t mean it now heavily favors the offensive side of things, but we’ll have to play it and see.

Shooting Range and deserter penalties

Another big update will be the addition of a shooting range, so we can finally practice with all the Rogues we want without having to hop into a one-sided AI game, or risk the ire of teammates in a regular match.

We’ll also finally be getting a system to deter players from leaving and going AFK during matches, which has arguably been one of the biggest issues since beta came out. The system will prevent players who have timed out of matches from queuing again for a set amount of time, starting with 10 minutes for the first offense.

This will increase based on the number of penalties all the way up to the fourth strike, which will cause a 24-hour lockout from the queue.

Rogue and equipment updates

New maps and features aren’t the only things coming our way; there are also a number of Rogue updates for Anvil, Gl1tch, Vy, and Scorch, who probably saw the biggest nerf of the patch.

The duration of Scorch’s Overheat ability has been reduced by a third, from 15 seconds down to 10. This might be bad news for players who main the character but welcomed for everyone who’s squad has been mowed down from just one of her flaming clips.

Smoke grenades will also be more effective following the update, covering a larger area and fully deploying faster than before.

Scorch mains, your reign of terror could soon be coming to an end.

Rogue Company August update patch notes

Below are the full, available patch notes for Rogue Company’s August update. They’re all subject to change by the developer when the actual live release happens for you, but this should give us a general idea of what’s coming.

New Map: Vice

  • Overview: The streets of Miami are illuminated and electrifying sounds of nightlife echo through the night. The Zero Drop Rave is the place to be, but a menacing danger looms over the EDM music and laser lights. Rogue Company has been called in to save the party and the day on this new map called Vice.
  • Vice is just the beginning as we’re also introducing our Deserter system to deter leaving matches, our all new Shooting Range, and more. Scroll down for details!
  • Mean to select a different Perk? No problem! Players now have the option to use a buyback feature in the Item Shop! It will remain available until you leave the Chimera.

  • New Gyro control options are now available

Shooting Range
  • Even elite Rogue’s need practice and what better place to do this than a shooting range? Try various weapons, abilities and rogues to prepare yourself for your next mission.
  • General
    • Bleedout Rate increased from 9 seconds to 12 seconds.

    • Slightly reduced the radius at which enemies influence spawns.

    • Slightly increased the radius at which friendlies influence spawns.

Deserter/AFK Penalty System

  • In order to provide a more fair experience for players, Update 0.45 will implement a new system to discourage leaving matches early and going AFK. Please note specific penalties could change prior to Beta based on data and feedback.
  • To be eligible for a deserter penalty a player must fall within one of the following categories:
    • Left Match Early – A player who leaves a full party (not through disconnection)

    • AFK – A player who has met our inactivity criteria (hasn’t taken a valid action) for approximately 2 minutes.

    • Disconnected – A player who has disconnected for at least 5 minutes before the match ends.

  • Upon meeting one of these criteria a player will be unable to queue for a match for a period of time, based on the number of offenses. Players will see a timer denoting how long until they are able to queue again.
    • 1st offense = 10 minutes

    • 2nd offense = 30 minutes

    • 3rd offense = 4 hours

    • 4th offense = 24 hours

  • Vice
    • This map contains new visual features and is available in Practice Extraction, Strikeout and Demolition.
  • Icarus
    • Adjusted spawn locations.

  • High Castle
    • Re-propped the top of the stairs.

    • Removed stairs on wizard tower and replaced with a mantle up spot. (We need pictures)

  • Favelas
    • Removed the shelving units from the garage.

  • Anvil
    • Fixed an issue where Anvil’s barricade would recharge in Demolition

  • Gl1tch
    • Now has Cloaked instead of Evade

  • Scorch
    • Reduced ability duration from 15s to 10s.

  • Vy
    • Increased the maximum health gain per tick from Leeching Poison from 1 to 2.

  • Flashbang
    • Radius increased from 7m to 8m.

  • Smoke Grenade
    • Increased the speed at which smoke appears. Increased radius from 4 to 4.5m

  • Weapons
    • The level 3 upgrade on Anvil’s LMG which tightens your spread now has lightly reduced effectiveness

    • The Striker 8X10’s damage fall of range has been slightly increased

  • Dima, Talon,and Ronin now have additional voice lines.

Bug Fixes
  • C4 that a player attempts to detonate midair will now detonate once it has landed

  • Dropped weapons should now display pick up text

  • The “No valid gamemode” should no longer be displayed when logging in

  • Fixed a rooftop exploit in Favelas

  • Players should no longer receive a Party Size Limit error for gamemodes

  • Player names should no longer appear as numbers

  • Fixed an issue with the Versus screen which could result in a bad match

Be sure to follow us on Twitter @RogueCoUpdates for all the latest updates, news, info and leaks on Rogue Company as they happen.

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