Rocket League

Psyonix change Rocket League shop leaving fans furious at new prices

Published: 5/Dec/2019 23:59

by Brad Norton


The Rocket League in-game store was drastically overhauled on December 4 with Update 1.70 and the dedicated community is up in arms over the extraordinarily steep costs of cosmetic content.

Having been acquired by Epic Games in May of 2019, Psyonix and its catalog of titles, including the world-renowned Rocket League, have since fallen under the same umbrella as the likes of the Free-to-Play juggernaut that is Fortnite. 

Despite remaining relatively unchanged since the acquisition, a major update hit the in-game store on December 4 that completely altered the state of purchasable vanity items. To the dismay of the community, this new overhaul has majorly impacted the costs of various cosmetics and fans could not be more upset. 

Reddit: Rocket LeagueOne frustrated fan joked that a particular cosmetic item might as well cost a kidney after the latest update.

Previously in Rocket League, all cosmetics were unlocked through randomized loot-boxes. Meaning that for a single price, you could acquire a relatively undesirable item or you could attain one of the most rarified vanity items in the entire game. 

With the latest changes however, loot-boxes have been entirely removed from the game in favor of a brand-new shop that requires a set amount of credits to purchase individual items. $1 will net you 100 Credits in the new in-game currency and as expected, the rarer the item, the greater the cost. 

While this might seem like a positive overhaul, allowing players to pick and choose specific cosmetics rather than having no control over randomized loot-boxes, the individual prices of items has the community up in arms. Certain fan-favorites are gated behind remarkably steep prices that seem somewhat illogical for a game that isn’t currently free. 

Popular content creator and ‘Jonsandman’ outlined how he believes the title will transition to a free-to-play model on “Jan 1st 2020” similar to Epic Games’ Fortnite, adding that it was the “only thing that would make sense” considering the changes that had already been made to the game.

Echoing the sentiment, G2 Esports content creator Athena expressed that “the only way to justify the prices for the items in-game now is if Rocket League goes free to play.”


Further voicing the frustrations of the community, Rocket League professional for G2 Esports, Dillon Rizzo, combed through the overhauled store and elaborated on just how ridiculous the new prices seem to be.

“So even though I have the Blueprint itself, it’s the same exact price as the item shop, which is just so sick,” he said sarcastically upon comparing the 1,600 credit Infinium exotic wheel Blueprint in his possession to the 1,400 Infinium exotic wheels currently in-store. 

“Even though I randomized my Blueprint, it actually doesn’t benefit me in any way. That’s the best part. You might rely on RNG for a Blueprint but…doesn’t f**king matter, just wait for it to go in the shop anyway.” 


Highlighting inconsistencies across the board throughout the new microtransaction system, Rizzo exemplified numerous cases of similar cosmetics featuring inexplicably different prices. 

“It’s not funny, it’s sad,” the pro player expressed. With an image of the standard variant of Draco exotic wheels, he detailed how the item is priced at $14. Transitioning over to a slightly different version however, the price drastically increased to $20 for some “white paint” and nothing more.

“Trinity boost, import. $6. How much do you pay for the white paint on an import?” he amusingly asked. Switching to the altered version, a full price of $13 was unveiled, “one dollar more than the white paint on the exotic Draco’s. How does that make sense man? They didn’t think it through either, it seems so lazily put together.” 


There’s no telling how rapidly Psyonix will respond to the outcry of the community or whether the in-game store will see another major update in the very near future to qualm concerns. 

Regardless, it’s clear that the current state of microtransactions in Rocket League failed to meet expectations and has been met with nothing but frustration from even the most dedicated players around the world. 

Rocket League

Psyonix responds to Rocket League Season 1 Tournament Challenge concerns

Published: 12/Nov/2020 0:42

by Alex Tsiaoussidis


Rocket League Season 1 is underway, but many players felt like Tournament Challenges were too difficult. Fortunately, Psyonix responded quickly and made them easier.

Rocket League has developed in leaps and bounds since it’s release back in 2015. The player-base has increased exponentially since the game became free-to-play, and the competitive scene is alive and well.

Rocket League’s fun and unique gameplay are what draws players in. However, Psyonix has always been pro-active and implemented player feedback into the game, which keeps them coming back.

Rocket League Season 1 Tournament Challenges
It’s hard to find a game that mixes genres as well as Rocket League.

Still, that process has to start somewhere, and it often happens when enough players voice their opinions on social media. In recent weeks, Psyonix has been rocked with a wave of concerns about two Rocket League Season 1 Tournament Challenges. 

The first one is the Stage 2 Challenge ‘Make It To The Quarter Finals In 4 Psyonix Scheduled Tournaments’. The consensus was that this was too difficult, at least for most casual players.

“Can we talk about the Season Challenges Stage 2 task which requires us to make it to Quarter Finals 4 times?” wrote one player. “I think it’s not okay to tie this to performance and making it to quarterfinals.” 

“This ruins the fun for me, and since it’s a free challenge, we NEED to perform it,” he added. It was one of several threads on the issue. However, it was upvoted more than 150 times and sparked a discussion with 100 comments.

Rocket League Season 1 Tournament Challenges
Rocket League tournaments are arguably the game’s most intense mode.

The second one is the Stage 3 Challenge ‘Get 200 Assists in Online Matches.’ Again, players felt like this was too difficult to achieve. But this time, it was more about how long it took to do.

“I don’t think it’s possible for me to get 200 assists,” said one player, who called for a petition to remove it. “It took me half the season to get 40. I’m sure [there are] people also in the same boat. I guess I just think it’s [a] ridiculous number to hit in half a season.”

Rocket League Season 1 Tournament Challenges
Assists in Rocket League are almost as important as goals.

Fortunately, Psyonix heard and have already responded. “After seeing your feedback over the last few weeks about some of the Season 1 Challenges, we’ve decided to make two changes,” they said.

The first challenge has now been changed to ‘Play in 4 Psyonix Scheduled Tournaments.’ This means players only need to compete in four tournaments rather than make four quarter-finals.

The second challenge has also been changed to ‘Get 50 Assists in Online Matches.’ That means the number of assists has been decreased from 200 down to 50, which takes a quarter of the time to do.

Rocket League Season 1 Tournament Challenges
Psyonix have already made two of the Rocket League Season 1 Challenges easier.

“These changes are live now,” they said. “If you don’t see them live in your game just yet, please restart and they should appear as intended.”

Rocket League players are thrilled with the changes. But perhaps more importantly, they’re content knowing that Psyonix always seems to have their back in the end, although it can take a bit of time.