Google Stadia review roundup - is the input delay bad? - Dexerto
Gaming

Google Stadia review roundup – is the input delay bad?

Published: 18/Nov/2019 23:03 Updated: 24/Nov/2019 12:26

by Eli Becht

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Google Stadia releases to the public on November 19, and reviews have started to drop for the new hardware. Here’s what people are saying.

It’s hard enough to launch a new game, but launching a whole new platform is another beast altogether, but that’s just what Google has done with Stadia.

Google promises Stadia will be a way to stream your favorite games without being tethered to a PC or console, but early returns have been mixed at best.

The launch lineup was quite small, featuring just 22 titles, even after last-second additions, and the input lag has been extremely hit or miss according to reviewers.

According to the Washington Post’s Gene Park, Stadia was unplayable at times and posted a gif showcasing how bad the input delay can be.

Forbes’ Paul Tassi shared a similar sentiment, experiencing lag that would lead to deaths across every game tested, and even some audio sync issues that made it all around an unenjoyable experience.

I would get periodic stuttering issues with massive resolution and frame drops,” he said. “Not all the time, but enough to be noticed frequently and disrupt gameplay, which is what everyone feared may happen with this kind of tech.”

With that said, it doesn’t sound like everyone shared the same experience as Digital Foundry’s Richard Leadbetter ran a series of lag tests and found results similar to how games perform on the Xbox One X. There was still a delay, but it wasn’t nearly on the same level as the previous two reviewers said.

Stadia seems to be hit-or-miss for players.

Venture Beat’s Jeff Grubb reported no significant issues with shooting in Destiny 2 and said the only thing that felt a bit off was playing online matches in Mortal Kombat 11.

Waypoint’s Patrick Klepek also said Destiny 2 felt fine, but explained something that feels fine to him might not be the same for everyone else.

At the end of the day, it sounds like Stadia won’t be for everyone, and your mileage with the platform will undoubtedly vary.

Call of Duty

CoD streamer stunned after winning Warzone match despite dying

Published: 28/Nov/2020 11:24

by Daniel Cleary

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Popular Twitch streamer its_iron was stunned after he managed to pick up an extremely lucky win during his Warzone broadcast, despite dying in the final 1v1 duel for the victory.

Picking up wins in Call of Duty’s battle royale, Warzone, can prove to be quite challenging for even the best of players, as you have to outlast 150 players in a single match to come out on top.

However, one Warzone streamer its_iron managed to pick up a bizarre victory, even surprising himself after somehow winning the battle royale match when he had been downed by his final opponent.

Warzone operator running with gun

During his November 27 Warzone broadcast, Its_iron had attempted to run the final player over with his cargo truck, but they had managed to explode the vehicle just in time with an airstrike killstreak, downing the streamer’s character in the process.

With the opponent running towards him to confirm the kill, the streamer had already admitted defeat and began praising the player for his clever tactic to counter his idea. “What a play, good stuff,” he admitted, thinking he had lost the Warzone match, “I can’t even be upset that at that one, heck of a play.”

However, as the Twitch streamer had picked up a self-revive Kit earlier in the game, the game did not end when he went down, and he was shocked to realize that he had actually won the game when he looked back at his screen.

“I never even saw him call in the [airstrike] either” he added, before reading his chat and discovering he picked up the win, “I won? No…he killed himself with the airstrike?”

Despite securing the win, the streamer revealed he did not feel as if he had earned it, adding that the other player had deserved it instead. “I feel bad, that’s unfortunate. I don’t feel like I won that,” he said.

While the airstrike initially worked well against the streamer, his final opponent was likely unaware of the second bombing run and eager to secure the kill before its_iron could use his self-revive to get back in the fight.