What changed in new Rainbow 6 update? Full R6 Siege patch notes - Dexerto
Rainbow Six

What changed in new Rainbow 6 update? Full R6 Siege patch notes

Published: 28/Jan/2020 19:27

by Eli Becht

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Patch 4.3 has arrived in Rainbow Six: Siege and perhaps the biggest change in the update is the switch to Vulkan API for those playing on PC.

By moving to Vulkan, Ubisoft explains that players on PC should be experience better performance when compared to the older DirectX 11.

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Since more and more games are beginning to adopt DX 12 as the new norm, it would have made sense for Rainbow 6 to do the same. Instead, they switched to Vulkan, after internal tests showed better CPU performance. Players will still have the ability to choose between the two options when they first launch the game.

Ubisoft
Ubisoft
Rainbow Six: Siege has another major update.

While this stands as major news for the future of Siege, it won’t matter much to those not playing on PC, so let’s dive into some of the other changes that came from 4.3.

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For starters, every gun will feel different following this patch, as all weapons have received an increase to their ADS (aim down sight) times, which is based on feedback from the changes in the Test Server.

Blackbeard Rainbow Six Siege
Ubisoft
Blackbeard received some changes to his shield.

On top of that, a few of the operators have received some fixes to the way they play. This is nothing too major, but Blackbeard’s ADS penalty will now only apply when his Gun Shield is equipped. Considering how popular of a pick he is, this has the potential to be an important development going forward.

Several bugs have also been fixed with this update, such as one issue that made Glaz’s Holographic Sight bigger than any of the Russian counterparts.

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There are plenty more changes to take a look at, so go ahead and read through the full list of patch notes below. It’s still too early to tell how much all of the updates will affect the game going forward, but at least fans can get a good idea of what to expect before they jump back into the action. With that said, the Vulkan changes will likely end up being the most major of the entire update.

Ying Rainbow Six Siege
Ubisoft
Ying has some changes to look forward to.

Full Rainbow Six: Siege January 28 Update 4.3 Patch Notes

VULKAN API

The Vulkan API available to test on PC, for further details on what it is and how to activate it, check out our Vulkan blog.

BALANCING

ADS

  • ADS time increased for all weapons.
  • Assault rifles: from 0.30s to 0.40s
  • DMRs: from 0.30s up to 0.40s
  • SMGs: from 0.20s up to 0.30s
  • LMGs: from 0.40s up to 0.45s
  • Pistol: 0.10s up to 0.20s
  • SMG in secondary slots: 0.10s up to 0.275s*
  • Shotguns: 0.20s up to 0.25s

*(Modified based on feedback from Test Server)

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BLACKBEARD

We support great beards and more decision-making.

  • ADS penalization will only apply when Blackbeard’s Gun Shield is equipped.
  • Weapons without the Gun Shield will maintain the same ADS timings as any other AR.
  • Weapons with the Gun Shield will retain the same ADS timings from before.
  • The Angled Grip will affect the SCAR with and without the Gun Shield equipped.

ECHO

Echo forgot to activate 2SV.

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  • Echo can now be called by Dokkaebi.
  • Echo now drops a phone when killed with Dokkaebi present.
  • When hacked, access to the Yokai cameras is also granted for Attackers.
  • Yokai now has lights that show only when NOT cloaked, and Yokai drone lights will change to reflect it is hacked.

ELA

A little more princess, a little less Nerferella.

  • Reduced recoil on Scorpion Evo3 for the first 16 shots, any proceeding shots will retain previous recoil pattern.

FINKA

The juice is loose.

  • Increased Finka’s Spear .308 damage to 42 (up from 38).

JÄGER

Wamai giving Jäger a run for his money.

  • Reduced Jäger’s 416-C damage to 38 (down from 43).

MAESTRO

Maestro joins the No-ACOG club.

  • ACOG removed from Maestro’s ALDA.

YING

New and improved Candelas! Great for flashing enemies and not just your team!

  • Candela’s now have a new outline that is visible only to Ying.
  • Improved distribution of Cluster Flashes to make the flash more reliable.
  • Number of pellets per Candela increased to 7 (up from 6) – (1 at floor level, 3 at around hip level and 3 at head level).
  • Pellets detonation time reduced to 0.3s (from 1s on throw and 2.5s on deploy).
  • Pellets that bounce on environmental props maintain their velocity instead of falling and detonating on the floor.
  • Candela explosion minor VFX improvements.

FMG9

  • Increased FMG9 damage to 34 (up from 30) for Nokk and Smoke.

BUG FIXES

GAMEPLAY

  • FIXED – Attackers can sometimes go through barricaded windows while attempting to hotbreach without detonating the breaching charge.
  • FIXED – Crashing if Lesion is pushed back by an airjab while trying to pull out a GU mine at the same time.

OPERATORS

  • FIXED – Jackal can’t scan footsteps while within the warning area of a Mute jammer. He can now scan footsteps while in the warning area – making it more in alignment with all other Operator gadgets and abilities that can be used while still in the warning area of a jammer.
  • FIXED – A rolling Candela that stops on a staircase will slide downstairs before detonating. Candelas will now stop and stay in place where they activated, even on stairs or uneven surfaces.
  • FIXED – Glaz’s Holographic Sight has a larger and thicker red reticle than other Russian Holographic Sights.FIXED –
  • FIXED – After being affected by Thatcher’s EMP, Yokai’s blue lights remain dark even when being operated.
  • FIXED – Castle’s Nail Gun remains present and clips while deploying his Armor Panels.

LEVEL DESIGN

  • FIXED – Invisible collision at the skylight of EXT Roof Top of Kafe for sticky deployable gadgets.
  • FIXED – Wall studs are not destroyed when a reinforced wall is first broken by Maverick and then shot by Zofia’s impact grenade.

USER EXPERIENCE

  • FIXED – Thunt matches count towards the “Match Win Streak” Battle Pass Challenge.
  • FIXED – Battle Pass progression does not update properly on end-match screen, but shows correct progression in the main BP HUD.
  • FIXED – Various minor HUD and menu visual issues.
  • FIXED – Various minor shop and cosmetic visual issues.
  • FIXED – If a player mutes a teammate, they can still hear muted teammates after switching sides, even though the HUD indicates they are muted.
  • FIXED – In Caster or support mode, Nomad’s warheads pops in her hand while switching/reloading.
  • FIXED – Bandit’s shockwire gadget appears offset when he holds it in his hands.
  • FIXED – Incorrect animation for Ballistic Shield ops when being pushed back.
  • FIXED – Zofia’s KS79 Lifeline grenade launcher’s ammo faces the wrong side.
  • FIXED – Swapping weapons while vaulting will cause the operators arm to appear broken from a 3rd person POV.
  • FIXED – Weapons don’t sway back and forth while in rappel and moving L/R.
  • FIXED – Operators can appear to be floating over a shield from 3rd person POV if they vault over a shield twice.
  • FIXED – MMR for Road to S.I. 2020 playlist: We discovered the MMR used to matchmake was incorrect. Matches should be more balanced now upon the playlist’s reactivation this weekend.
Rainbow Six

Rainbow Six Tachanka rework full reveal: release date, gameplay, more

Published: 6/Oct/2020 2:32 Updated: 8/Oct/2020 1:04

by Andrew Amos

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Tachanka’s rework is coming to Rainbow Six very soon. After being revealed at the Six Invitational, Ubisoft has shared more details with the playerbase. We’ve got everything you need to know, from what he will look like, to when you can start playing him.

The Lord has arisen. Well, he’s about to, at least. Rainbow Six’s Tachanka is the first operator in line for a major rework in Ubisoft’s tactical shooter, and it’s right around the corner.

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The cult hero’s overhaul was first revealed at the Six Invitational, to rapturous applause from the crowd. The turret wielding Russian might retain his legendary status, but picking him will no longer be a meme.

Ubisoft have dropped more details about Tachanka’s rework, and you’ll be able to get your hands on it soon. So soon in fact, that if you have the test server installed, you can start playing the Lord from October 8. Here’s what you need to know.

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Tachanka rework details: new molotov gadget, more

Tachanka’s kit is heavily outdated in Rainbow Six. His static playstyle doesn’t fit with the dynamic of Siege. However, that’s all going to change when the Russian defender gets his rework.

We’ve seen the major changes before. Tachanka will now wield a Shumikha incendiary grenade launcher instead of his turret. It’ll work similarly to Capitao’s bolts, helping lock down certain areas, but comes with two magazines of five and a high rate of fire to spread flames quickly. They also bounce.

“The incendiary grenade launcher not only fits his theme of like World War II, old weapons, but also adds a real interest into his gameplay that’ll move him from being a meme character to a meta pick,” game director Leroy Athanassoff told Dexerto.

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He will instead get his LMG as his primary weapon. It comes with supreme destructibility, with the ability to open up soft walls and hatches with ease. It also packs a decent punch, although the fire rate isn’t anything to write home about. If that’s not tickling your fancy, you can also choose the 9x19VSN SMG.

Tachanka will have access to the PMM and GSH-18 sidearms, as well as Barbed Wire and Proximity Alarms as his secondary gadgets. These two gadgets work well in tandem with his new ability, where Tachanka can keep an ear out before firing off grenades to further slow pushes.

“Tachanka is still very much a backline anchor, but he has a bigger sphere of influence as he can now rain down literal fire from long range,” developer Chris Wallace explained in the October 7 reveal.

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Tachanka has also inherited Zofia’s withstand ability, meaning that if you get caught up in the flames, you can get yourself back up without ally assistance.

The Lord himself is set to get an Elite skin too. He’s ripped off his top ⁠— but kept the helmet on ⁠— as he marks a new era with a new look.

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When is the Tachanka rework being released in Rainbow Six?

The Tachanka rework is set to go live on Rainbow Six’s TTS on October 8. Usually new content is tested out for about three weeks on the test server, so you can expect his debut on live servers at around the end of October.

It’ll be a nice little content boost ahead of Siege’s next Operation, which is set to launch before the end of the year.