xQc Recieves a Formal Warning for the Overwatch World Cup After In-Game Suspension - Dexerto

xQc Recieves a Formal Warning for the Overwatch World Cup After In-Game Suspension

Published: 22/Aug/2018 1:52 Updated: 17/Nov/2018 12:27

by Joe O'Brien


Félix ‘xQc’ Lengyel has received a formal warning after being suspended from Overwatch ahead of the World Cup.

xQc is set to represent Canada at the Los Angeles Qualifier for the Overwatch World Cup on September 7-9, but his eligibility came into question after receiving a 15-day game suspension for “abusive chat”.


According to a report by Unikrn, xQc has been given a formal warning by Blizzard, but will not be suspended from the World Cup at this time, on the basis that his in-game suspension finishes on August 26, prior to the Los Angeles Qualifier.

xQc has already offered a public apology for the behaviour that resulted in his suspension, also stating that his intention was not to be hurtful with his in-game chat.



Under the World Cup rules, Blizzard could have prevented xQc from competing following his in-game ban, as the rules state that all participants’ accounts “must be in good standing” for the duration of the event, which officially began on May 17. It is believed this was the reason that Daniel ‘Dafran’ Francesca was removed as a candidate for the Denmark Community Lead position during the national committee voting stage.

It appears, however, that Blizzard has chosen to be lenient in this case, a decision that might come as a surprise considering xQc’s history. During his time in the Overwatch League, xQc was disciplined by the league on multiple occasions for his behaviour, ultimately leading him to part ways with the Dallas Fuel in Stage 2.


xQc’s future with the Overwatch League remains in question, as he has previously suggested that teams have already expressed interest in signing him for season two. As one of the game’s most popular streamers and one of the most skilled main tanks in the world, xQc is certainly an attractive prospect in many ways, although this latest suspension is a reminder of the risks that come with a player prone to controversy.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.