The Toronto Overwatch League team name and brand might have been leaked - Dexerto

The Toronto Overwatch League team name and brand might have been leaked

Published: 24/Oct/2018 11:18 Updated: 24/Oct/2018 11:20

by Joe O'Brien


It looks like the team name and branding for the Toronto Overwatch League franchise might have been leaked.

Unlike the leak of the Atlanta branding, however, which came from a post published too early by the Overwatch League itself, this one is a bit more in question.


A recent post on 4chan revealed what the poster claimed is an image of the team name and brand for the team, which will apparently be the Toronto Venom.

The poster claims to work at Berkeley Church in Toronto, where the team’s unveiling party is set to take place on October 24. While helping set up for the event – which will be attended live by 350 fans – they were apparently able to capture a photo of the brand.


There are several factors that lend credence to the leak. The first is the timing – Toronto is due to officially announce team details at the event, meaning that there’s no doubt a brand image like this is ready to go for the team. Whether it’s this exact one remains to be seen.

In addition, the snake theme of the brand ties in with Splyce, who will operate the team. With Splyce’s own logo being a snake, the two would certainly fit together.

With the unveiling event now just hours away, fans will soon have an answer one way or the other. Given that Toronto is putting on a live event for their announcement, it also seems likely that the team will reveal more than just their name.


Toronto is one of eight new expansion teams joining the Overwatch League for Season Two. Announcements regarding details of the new teams are starting to be made, with Atlanta announcing their team name and branding while Paris revealed their roster.

Season Two of the Overwatch League is set to kick off on February 14, although it’s possible these teams might make their debut in pre-season matches before then if the league follows the precedent set by Season One.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.