The Overwatch PTR patch has been updated again on April 30 to include some major bug fixes.
The current Public Test Realm (PTR) patch is primarily testing the new Workshop feature, a new scripting system that gives players a lot of power to create their own game modes and even prototype new heroes.
Players have already been showing off their creativity with a huge variety of new game modes from the Workshop, both putting an Overwatch spin on other games like Super Smash Bros and DotA, and creating entirely new modes like a Star Wars-inspired D.Va space battle mode.
The Workshop isn’t the only feature of the current PTR patch, however, and it seems Blizzard also aren’t finished adding to it. The latest update addresses issues with the Play of the Game system, and also deals with some hero bug fixes.
In particular, the patch should address a major Wrecking Ball bug that allowed players to use his powerful Piledriver ability twice without a cooldown. Doomfist’s Seismic Slam should also feel more consistent following the latest fix.
The current patch has been on the PTR since April 24, but Blizzard haven’t announced when it can be expected to move to the live servers.
New patch notes as of April 30:
- Improved the kill cameras during the Play of the Game replay to better match what happened in-game
- Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
- Made stability improvements
- Fixed an issue where Seismic Slam would sometimes not damage people when it should have
- Fixed a bug where Junkrat would slide off a moving platform when using his ultimate
- Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances