Overwatch PTR April 30 update fixes major Wrecking Ball exploit - full patch notes - Dexerto
Overwatch

Overwatch PTR April 30 update fixes major Wrecking Ball exploit – full patch notes

Published: 1/May/2019 7:54 Updated: 1/May/2019 8:13

by Joe O'Brien

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The Overwatch PTR patch has been updated again on April 30 to include some major bug fixes.

The current Public Test Realm (PTR) patch is primarily testing the new Workshop feature, a new scripting system that gives players a lot of power to create their own game modes and even prototype new heroes.

Players have already been showing off their creativity with a huge variety of new game modes from the Workshop, both putting an Overwatch spin on other games like Super Smash Bros and DotA, and creating entirely new modes like a Star Wars-inspired D.Va space battle mode.

The Workshop isn’t the only feature of the current PTR patch, however, and it seems Blizzard also aren’t finished adding to it. The latest update addresses issues with the Play of the Game system, and also deals with some hero bug fixes.

Blizzard EntertainmentThe Workshop has proven extremely popular with players.

In particular, the patch should address a major Wrecking Ball bug that allowed players to use his powerful Piledriver ability twice without a cooldown. Doomfist’s Seismic Slam should also feel more consistent following the latest fix.

The current patch has been on the PTR since April 24, but Blizzard haven’t announced when it can be expected to move to the live servers.

New patch notes as of April 30:

GENERAL UPDATES

  • Improved the kill cameras during the Play of the Game replay to better match what happened in-game

BUG FIXES

General

  • Fixed a bug that could cause Play of the Game replays to be jittery when played at framerates higher than 60
  • Made stability improvements

Heroes

Doomfist

  • Fixed an issue where Seismic Slam would sometimes not damage people when it should have

Junkrat

  • Fixed a bug where Junkrat would slide off a moving platform when using his ultimate

Wrecking Ball

  • Fixed a bug where Wrecking Ball could use Piledriver without regard to its ability cooldown in some circumstances
Overwatch

Dafran shows off incredible Overwatch Dynamite tactic with Ashe

Published: 4/Dec/2020 0:04

by Michael Gwilliam

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Twitch streamer-turned-farmer Daniel ‘Dafran’ Francesca showed that he is still insane at Overwatch by utilizing a simple trick with the hero Ashe.

Dafran has long been considered one of the best Overwatch players on the planet, despite only spending one stage in OWL back in season 2. While he was known mostly for his sensational McCree, Soldier, and Tracer plays, the Danish DPS star can also frag out on Ashe.

During a December 3 broadcast, Dafran found himself attacking on Junkertown and in a prime position to help his team capture Point B.

On the Ashe, Dafran noticed all sorts of enemies were grouping in a small room they need to funnel through to get into the streets phase area. With his Widowmaker ally using her ultimate to fully reveal their location, Francesca decided to take matters into his own hands.

Ashe leads her team on Rialto
Blizzard Entertainment
Ashe can be a big threat with Dynamite.

With his B.O.B active on the other side of the room and the enemies waiting for the big Omnic butler to disappear before they made their move, Dafran threw his Dynamite barely inside.

Ashe’s Dynamite can be one of the most impactful abilities in Overwatch, dealing massive damage upon the explosion and then a bit more over time. Those closest to the explosion take 50 damage with 100 burn damage coming over time.

Once the Dynamite exploded, the enemy Ashe, Baptiste, Zenyatta and Widowmaker were at his mercy. Speaking of Mercy, the Dane had one pocketing him, making sure he inflicted extra damage.

With some simple hip firing, he was able to eliminate the three targets before ADSing to dink the Widow for the quadruple kill – plus, 60% in brand new ultimate charge for another B.O.B.

“That’s an Overwatch League play, dude!” he exclaimed. “Holy f**k, dude.”

The best part about the whole sequence is just how simple it really was, and there is no reason you can’t replicate it in your games. Just remember how easy Ashe’s Dynamite can be to land if you don’t overcomplicate the toss and opt to just hip fire.

It may not be the flashiest, but it can win entire team fights with relative ease. Give it a shot next time you queue up as DPS.