Overwatch players confused by bizarre Sigma animation glitch - Dexerto
Overwatch

Overwatch players confused by bizarre Sigma animation glitch

Published: 30/Dec/2019 11:53

by Kamil Malinowski

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Overwatch fans have discovered a strange bug with Sigma, causing his attack animations to freeze in an amusing position.

Overwatch is Blizzard’s take on the first-person shooter genre. The game has seen success with millions of players playing it and the ever-popular Overwatch League emerging. However, like any game, it has its fair share of bugs.

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One of these glitches affects newest hero Sigma, causing his attack animations to freeze his arms in a strange position.

Blizzard EntertainmentA bizarre bug is affecting Overwatch’s newest hero Sigma.

The bug was shared by Reddit user Skeleflex, showing Sigma stuck with his arm weirdly outstretched while nothing else was happening – it was no doubt stuck as part of the attack animation.

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Skeleflex even fired off some more attacks and abilities, but to no avail, as the bizarre bug wouldn’t go away.

Other Redditors poked fun at the bug, comparing it to memes such as “why are you running” and the Persian cat room guardian – a cat that sticks its arms out in a hilarious pose.

Anyone Else having funny glitches with sigma’s animations? from r/Overwatch


One user posted a possible solution, claiming: “I get it all the time, all you have to do to fix it is cast the ability that caused the glitch.”

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This seemed to work in the original clip, as the bug briefly disappeared during combat, but later returned.

Yet, according to the comment it could happen with any ability, as one user had it happen with Acceretion. So, playing Sigma may be quite interesting until the glitch is fixed.

Blizzard have yet to comment on the issue, but they are usually quick to resolve in-game problems like this one.

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Until then, players will just have to get used to the possibility of a bizarre outstretched arm appearing while playing Sigma – at least it doesn’t impact gameplay too much.

Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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