Overwatch April 21 patch squashes bugs for Echo, D.Va, and more - Dexerto

Overwatch April 21 patch squashes bugs for Echo, D.Va, and more

Published: 22/Apr/2020 4:25 Updated: 22/Apr/2020 4:48

by Andrew Amos


A small Overwatch patch has been shipped to PC, PS4, Xbox One, and Switch on April 21, fixing a lot of problematic bugs since the release of Echo in Patch 1.47.

Overwatch’s April 21 patch is a far cry from last week’s update. From the release of Hero 32, Echo, in Patch 1.47, the recent update doesn’t have a lot going for it besides for some bug fixes.

Although that might not seem exciting on face value, a few of these glitches had drastic gameplay consequences, and their removal will be joy to the ears of Echo and D.Va players at the very least.

Blizzard Entertainment
A number of bugs with Echo’s Duplicate have been fixed.

Echo finds her voice

The Echo voice bug issue has been fixed, at least for players using English voices. There were certain issues with some heroes having their voice stolen by Echo, even after her Duplicate ultimate ran out.

This included Reinhardt, and apparently Winston and D.Va, as the April 21 fixed a bug with Echo’s ultimate where she stole those hero’s voices. The Reinhardt bug, which affected Korean-language players, hasn’t gotten a mention in the English patch notes.

Echo’s Duplication bug with D.Va’s boosters has also been fixed, putting an end to the infuriating of getting a mech without functioning rockets.

Getting the Self Destruction sequence the right way around

A bug affecting D.Va’s Self Destruct has also been fixed, which had drastic consequences when she was leaving her mech.

D.Va would occasionally vault out the wrong way of her mech. While this seems like minor, it had major gameplay consequences, given that D.Va vaults can be the difference between getting back to safety or dying.

Thankfully, this bug is a relic of the past, so you won’t need to worry about vaulting to your death any time soon.

Blizzard Entertainment
D.Va will now get out of her mech the right way around.

Smaller, more visual bug fixes for Echo, Junkrat, and Tracer have also been patched out. There weren’t any balance changes made though, so you won’t have to worry about the meta changing too drastically.

You’ll need to download the April 21 retail patch to get back into Overwatch again. Thankfully, it’s only a small one, so you shouldn’t be out of action for long.

You can find the full patch notes below.

Overwatch April 21 patch notes

Bug Fixes


  • [Xbox-Only] Resolved an issue with transitioning between the main menu and the Highlights menu


  • Fixed a bug that caused Baptiste’s Immortality Field disc to look very large in his Highlight Intros


  • Fixed a bug where D.Va’s Mech could spawn in facing the wrong direction in the spawn room, and D.Va could eject facing the wrong way during Self Destruct or Mech destruction


  • Fixed a bug that caused Echo to not respect the Toggle Booster option when she clones D.Va
  • (CTF Game Modes) Fixed a bug that caused Echo to drop the flag when Duplicate ends
  • Fixed a bug with Echo’s Duplicate where she would sometimes not play voice lines while duplicating D.Va
  • Fixed a bug with Echo’s Duplicate where she would use Winston’s voice instead of her own after completing Primal Rage


  • Fixed a bug that caused Junkrat’s weapon accuracy statistic to always display 100%


  • Fixed a bug where Tracer could blink to an unintended location on Hollywood, near point A


  • Fixed a bug where a player’s position could be incorrect when queried in Workshop

Overwatch player exposes how broken map points really are

Published: 25/Oct/2020 16:15

by Michael Gwilliam


Overwatch YouTuber and Twitch streamer Nathan ‘KarQ’ Chan has exposed why contesting or capturing points in the game can feel a bit off. As it turns out, the game doesn’t accurately tell you where the point really begins.

If you’ve ever played Overwatch, chances are you’ve had a game where you swore you were on the point at the last moment, but the game didn’t count it. This is because the objective’s visual identifier is much cleaner than the game would lead you to believe.

The first thing that KarQ explains is that he’s using a Workshop mode called Patriq’s Tool [WNSY6] to show a map’s true properties.

As visualized by a little rope, the true point begins once a character’s model crosses over that line. Additionally, green orbs indicate high ground locations that heroes can still be standing on to either contest or capture an objective.

Hanamura's point B dead zones
Hanamura has a weird dead zone by the stairs.

Starting with Hanamura, KarQ explains how the first point is slightly more extended than the visuals suggest. The second point, meanwhile has some wonky positions where for smaller heroes, they cannot contest near the right side’s stairs as there is a dead zone.

Temple of Anubis also has some glaring issues with dead zones that will prevent some smaller heroes such as Tracer from being able to contest. The defender’s right-hand corner on the second point features a massive dead zone that can even keep stall heroes like Mei from being able to contest. This is a big deal and something to keep in mind in-game.

Volskaya’s second point is completely busted with a single aerial spot on the point counting as a dead zone. This means that despite the capture point’s height being 8.70 meters, a random mid-air spot doesn’t count.

Moving onto King of the Hill maps, for Ilios Ruins, players can actually contest above every single ledge and corner above the point. This is important because it means that there’s no reason to throw yourself onto the objective and risk your life in overtime.

Meanwhile, Ilios Well, despite being a mirrored back, gives one side an unfair advantage because the point starts four stairs up on one section and only three on the other. One section of the map even features two random dead spots while the other side has potted plants where those dead zones are.

Ilios Well is a broken map
Ilios Well isn’t even mirrored.

This isn’t to say some of the maps aren’t well-made. Hollywood’s first point is nearly perfect on all sides, which makes one wonder why not all of them are like that.

With Overwatch 2 in development, hopefully, the team can adjust all the older maps to make the visual identifier more consistent so players know exactly where they can and can’t contest.