How to play with tiny Overwatch heroes in hilarious new Workshop mode - Dexerto
Gaming

How to play with tiny Overwatch heroes in hilarious new Workshop mode

Published: 4/Oct/2020 22:03 Updated: 5/Oct/2020 8:43

by Theo Salaun

Share


In a hilarious match during the Overwatch League’s All-Star Game, a new Workshop mode featuring microscopic, speedy heroes was played by North America’s best players. Now, people can enjoy “Tiny” Overwatch at home, too.

In July 2020, an Overwatch Workshop update gave players the ability to make hero models as small or large as they want in custom games. While a “Tiny Overwatch” mode has been available across custom lobbies since around 2019, this update has opened things up for an even sillier, more literal version of the popular format.

Advertisement

The original “Tiny Overwatch” puts squads of six into a team deathmatch format with incredibly quick ultimate generation rates, random respawns like in Mystery Heroes, and a restricted dueling space. With locations like Hollywood’s theater spawn or the Temple of Anubis attacking spawn, the game was essentially a high-octane cage match with each team stacking up on ultimates and trying to overpower their enemies through sheer, brute force.

But the latest version of the custom game is even wilder, and has made its way to the forefront of the Overwatch community’s collective consciousness after being showcased by some of the world’s best players. It’s not normal-sized heroes in a small space, instead, it’s miniature characters on the normal map.

Advertisement

As seen in the OWL’s All-Star gameplay, the mode features a variety of bite-sized heroes zooming around the map and battling it out. The little buddies are about the size of the spawn’s basketballs, but much quicker and deadlier.

How to play the Tiny Overwatch Overwatch Workshop mode

  1. Select “Play” from Overwatch’s main menu
  2. Go to the “Game Browser” option
  3. Click on “Create” to make your own or play someone else’s custom game
  4. Select “Settings” from among the creation options and navigate to the “Import” button
  5. Input the “T3CC7” code
  6. Modify settings if you want and then just enjoy some miniature Overwatch madness

One aspect of the mode that’s particularly funny is that some heroes are sized normally, while others are microscopic. That makes the normal heroes look like the giants found in some of the “Skyscraper” Workshop modes by comparison, which is just fun to watch. 

While the Overwatch custom-game community is very active, having the Workshop shown off on OWL broadcasts is a new level of exposure and fans will most certainly be happy to have another weird mode to play for fun.

Advertisement
Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

Share


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

Advertisement

In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Advertisement
Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

Advertisement

It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

Advertisement

While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

Advertisement