How to earn rewards by watching Overwatch League Grand Finals - Dexerto
Overwatch

How to earn rewards by watching Overwatch League Grand Finals

Published: 17/Sep/2019 13:13 Updated: 17/Sep/2019 14:31

by Joe O'Brien

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Overwatch League fans can earn cosmetic rewards for tuning into the upcoming Season Two grand final between Vancouver Titans and San Francisco Shock.

Only two teams remain in the battle for the Season Two title, and Overwatch players who tune in to see which will take the crown on September 29 will also be rewarded with some exclusive in-game cosmetics.

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Two sprays and an icon are on offer, and will be awarded based on the time spent watching the grand finals broadcast. Viewers need to tune in for at least three hours in order to unlock the full rewards, which will be given out as follows:

  • If you watch at least one hour during the Grand Finals, you receive the Wrecking Ball Watch Party spray.
  • If you watch at least two hours during the Grand Finals, you receive Wrecking Ball watch party spray and the Grand Finals Trophy icon
  • If you watch at least three hours during the Grand Finals, you receive the Wrecking Ball watch party spray, the Grand Finals Trophy icon, and the Payload Watch Party spray!
Patrick Dodson/The Overwatch LeagueEither the Titans or the Shock will become the second OWL champions after London Spitfire won Season One.

The grand final is due to kick off at 12 PM PDT / 2 PM EDT / 8 PM BST. The match will be a best-of-seven, although a quick 4-0 finish isn’t impossible, so if you want to be sure of collecting all the rewards it’s advisable to tune in from the start.

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How to claim Overwatch League rewards

In order to guarantee that you actually receive the rewards for watching the grand finals, you’ll need to ensure that you’re viewing in a way that Blizzard can recognize.

If you’re viewing via the in-game client, rewards will automatically go to your account. If you’re watching through the Overwatch League website or Battle.net, you’ll need to make sure you’re signed in on those platforms.

For those viewing on Twitch, you’ll have to link your Twitch account to your Blizzard account. To do so, log into your account on Twitch, go to your Settings and open the Connections tab, which should offer a link to connect to your Battle.net account.

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Overwatch

Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun

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Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 

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In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

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Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.

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It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”

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While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.

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