Dafran explains why Soldier 76's new Overwatch buffs are "perfect" - Dexerto

Dafran explains why Soldier 76’s new Overwatch buffs are “perfect”

Published: 16/Oct/2020 0:13

by Michael Gwilliam


Former Overwatch League pro-turned-farmer and Twitch streamer Daniel ‘Dafran’ Francesca had the time of his life with the new Soldier 76 buffs during his latest broadcast.

Francesca, who has rarely streamed since retiring to work on becoming a farmer, played some Overwatch on October 15 and was impressed with the buffs to one of his best heroes, Soldier 76.

Thanks to the changes that completely removed Soldier’s spread and replaced it with constant recoil, those who can control the aim (such as Dafran) can use the fully automatic fire to their advantage.

As you can see in the clips below, Dafran is able to track beautifully and keep his finger on the trigger to delete every enemy he sees.

Previously, because of 76’s crazy spread, players had to fire in bursts, stop, and fire again to maintain any sort of accuracy. That’s all changed now, and according to the Danish DPS star, the hero is perfect.

Taking to Twitter, Dafran explained how impressed he was with the buffs. “I love the change to Soldier, adding recoil and increasing accuracy. Great direction for him, making him more rewarding to play and increasing the skill cap.”

Another player noted that the streamer seemed to have forgotten that Soldier received more ammo in his rifle as well, but Dafran had an interesting comment about that, too.

“I feel like the 30 bullets is just perfect with this change, too,” he replied. “I forgot to mention it, but it really feels good with those extra 5 bullets.”

While all the Soldier 76 changes are a net buff, there was still one little nerf on the table for the damage hero last patch.

His Pulse Rifle bullet damage dropped ever so slightly from 20 to 19, but that seems to not be an issue for Francesca, who can take full advantage of not having any spread to mess up his shots.

Even though Dafran rarely streams anymore, it’s always a treat when he does – especially when he can show off his incredible Soldier 76 skills.

League of Legends

TFT patch 11.2 notes: Festival of Beasts mid-set update

Published: 20/Jan/2021 4:43 Updated: 20/Jan/2021 4:54

by Isaac McIntyre


Teamfight Tactics has been bracing for Set 4.5, called “Festival of Beasts,” since the beginning of the year, and now it’s finally here in TFT patch 11.2. Here’s all the details on the Jan. 21 update, including early patch notes, and more.

It’s all in on TFT for Riot as the first real patch of 2021 rolls around; the “Festival of Beasts” update is set to throw the auto-battler’s status quo on its head.

The January 21 update features 20 new champions, a handful of flashy new traits, and reworks for Sharpshooter, Vanguard, Brawler, and plenty more. Basically, you’re going to need your reading glasses for this one; TFT patch 11.2 is a big one!

Here’s everything we know, starting with patch times.

When is TFT patch 11.2 coming?

The first Teamfight Tactics patch of the new year is expected to roll out on Thursday, January 21. It will begin in Oceania at 10am AEST (4pm Tuesday PT), and will be rolled out in all regions at 8am from there.

Players can expect a few hours of downtime. Matchmaking and access to the LoL servers will be disabled around three hours before the patch is deployed. This will be around 6am PT on Jan. 21 for NA players, and 6am GMT for EU players.

TFT Fates Mid-Set Update
Riot Games
The TFT Fates Mid-Set update, “Festival of Beasts,” is about to turn the meta upside down.

TFT patch 11.2 early notes

Festival of Beasts adds 20 new champs

The biggest change set to arrive in patch 11.2 is, of course, the mid-set “swap over” for almost two dozen of the auto-battler’s popular Fates units. The Jan. 21 update, which has a distinct Chinese New Year theme, is adding 20 new-look champs to play with this “Fates” set.

Here’s a list of the new patch 11.2 champs:

  • Brand
  • Tristana
  • Sivir
  • Vladimir
  • Samira
  • Nasus
  • Kayle
  • Braum
  • Shyvana
  • Aurelion Sol
  • Olaf
  • Swain
  • Rakan
  • Xayah
  • Ornn
  • Darius
  • Nautilus
  • Neeko
  • Tryndamere
  • Cho’Gath

There will also be seven brand-new Traits added in the update. These include Blacksmith, Dragonsoul, Daredevil, Executioner, Fabled, Slayer, and Syphoner.

Dazzler, Dusk, Hunter, Moonlight, Shade, and Tormented were removed.

Juggernauts like Darius have been enjoying the power of Goredrinker in Season 11 preseason.
Riot Games
Darius is one of 20 new units being added to TFT this patch.

Vanguard, Brawler, Sharpshooter reworked

Festival of Beasts isn’t just about bringing in new content. Some of the game’s pre-existing traits are getting reworked as well. Vanguard, Brawler, and Sharpshooter are the big three getting changes in the new set.

Vanguard will now give its users Magic Resist in the trait, making it a bit more diverse. Brawlers will also have access to attack damage, which is very handy if you decide to play the newly-released Shyvana.

Sharpshooters also spread their damage more with 2/3/4 ricochets at 2/4/6 instead of 1/2/3. While they do less damage, it means more Teemo blinds, and more mana-generating bounces, so you can get more effects off during each TFT battle.

League of Legends
Riot Games
Shyvana is one of the new TFT units that benefits from the patch 11.2 trait reworks.

On the balance side of things, Enlightened is set to be buffed (gives more) mana, while Cultist is getting a boost to “entice players” into playing nine cultists. Mage, Assassin, Spirit, Duelist, Elderwood, Keeper, and Mystic have all been changed too.

Four items, including Hextech Gunblade, have also been handed changes.

When Riot officially unveils the first “Festival of Beasts” update on Thursday, Jan. 21, we’ll be sure to load up all the info in the TFT patch notes below.

TFT patch 11.2: full “Festival of Beasts” notes

New Champions

  • Aurelion Sol (4 cost Dragonsoul Mage)
  • Brand (1 cost Dragonsoul Mage)
  • Braum (2 cost Dragonsoul Vanguard)
  • Cho’Gath (4 cost Fabled Brawler)
  • Darius (3 cost Fortune Fabled)
  • Kayle (4 cost Divine Executioner)
  • Nasus (1 cost Divine Siphoner)
  • Nautilus (2 cost Fabled Vanguard)
  • Neeko (3 cost Fabled Mystic)
  • Olaf (4 cost Dragonsoul Slayer)
  • Ornn (5 cost Elderwood Vanguard Blacksmith)
  • Rakan (2 cost Elderwood Keeper)
  • Samira (5 cost Daredevil Sharpshooter Slayer)
  • Shyvana (3 cost Dragonsoul Brawler)
  • Sivir (3 cost Cultist Sharpshooter)
  • Swain (5 cost Dragonsoul Siphoner)
  • Tristana (1 cost Dragonsoul Sharpshooter)
  • Tryndamere (4 cost Warlord Duelist Slayer)
  • Vlad (2 cost Cultist Siphoner)
  • Xayah (4 cost Elderwood Keeper Executioner)

New Traits

  • Blacksmith: After participating in combat, Blacksmiths will begin forging an Artifact item. The higher their star-level, the faster they work. Once the Artifact is complete, it will be able to bestow upon an ally.
    • Champions: Ornn
  • Daredevil: Every other basic attack, Daredevils will acquire a new target. If that target is out of her range, she will dash towards them. With each attack on a new target, her Combo Rating will increase.
    • Champions: Samira
  • Dragonsoul: On death, this blessing passes to the closest Dragonsoul ally. Active at 3/6/9 units.
    • Champions: Tristana, Brand, Braum, Shyvana, Olaf, Aurelion Sol, Swain
  • Executioner: Executioners’ basic attacks and spells always critically strike targets below a certain amount of health. Active at 2/3/4 units.
    • Champions: Kindred, Kayle, Xayah
  • Fabled: Fabled champions’ spells gain an additional effect. Active at three units.
    • Champions: Neeko, Cho’Gath, unknown
  • Slayer: Slayers gain Lifesteal that increases at lower Health, and deal bonus damage that increases based off their target’s missing Health. Active at 3/6 units.
    • Champions: Zed, Olaf, Samira, Tryndamere, Darius
  • Syphoner: All allies heal for some of the damage they deal with spells and attacks. Active at 2/4 units.
    • Champions: Nasus, Vladimir, Morgana, Swain

Balance Changes


1 cost


  • Is now a Spirit Assassin.
  • HP: 500 >>> 550.
  • Spell Shield: 200/300/400 >>> 200/300/450.
  • Spell Orbs: 4/5/6 >>> 4/5/7.
  • Orb Damage: 70/80/90 >>> 80/90/100.


  • Stun Duration: 1.5/2/3 seconds >>> 2.5/3/4 seconds.

2 cost


  • Spell Damage: 300/400/900 >>> 250/400/900


  • Is now a Cultist Assassin Slayer
  • Mana: 75/125 >>> 60/120
  • Spell Damage: 125/200/375 >>> 100/175/275


  • Is now a Ninja Slayer.
  • AS: 0.75 >>> 0.8.

3 cost


  • Attack speed: 0.9 >>> 1.


  • Is now a Spirit Executioner,


  • Mana: 70/150 >>> 80/160.


  • Attack Speed: 0.6 >>> 0.65.

4 cost


  • Spell Damage: 250/450/1250 >>> 350/550/1500.


  • Is now an Enlightened Syphoner.
  • Spell no longer heals Morgana for a portion of the damage dealt. Now instead reduces enemy AD by a percentage.

5 cost


  • Knock Up Duration: 2 >>> 1.5 sec.
  • Slow Duration: 4 >>> 3.

Lee Sin

  • Spell Damage: 250/450/1000 >>> 200/375/1000.


  • Armor and MR Reduction: 60% >>> 40%.



  • Critical Strike Damage: 30/60/90 >>> 25/60/120.
  • Critical Change Bonus: 10/25/40 >>> 10/30/60.


  • HP: 400/800/1200/1800 >>> 400/700/1100/1600.
  • Now additionally grants 10/20/60/120 bonus AD to the Brawlers.


  • Galio:
    • Health: 800/1400/2000 >>> 800/1300/2000.
    • AD: 75/160/280 >>> 80/165/330.
    • Star Multiplier: 14% >>> 16%.
  • Supreme Overlord Galio (Cultist 9) now gains 20 Armor and Magic Resistance.


  • Attack Speed per Stack: 12/20/35/60% >>> 15/20/40/60%


  • Armor & MR Per Stack: 20/30/40 >>> 15/25/40


  • Mana Bonus: 50/70/100% >>> 50/100/150%


  • Shield: 150/225/350 >>> 150/200/275


  • Reworked from 3/6/9 breakpoints to 3/5/7
  • (3): 80% of spellpower
  • (5): 100% of spellpower
  • (7): 150% of spellpower


  • MR Bonus: 40/100/200 >>> 40/120/300


  • Number of Bounces: 1/2/3 >>> 2/3/4
  • Damage Reduction per Bounce: 55/50/45% >>> 65/50/35%


  • Rework: Spirit will now grant flat attack speed the first time a Spirit unit casts
  • Spirit (2): 20% Attack Speed
  • Spirit (4): 35% Attack Speed
  • Chosen Spirit champions grant double the attack speed


  • Armor: 120/300/750/2000 >>> 100/250/500/1000
  • Now additionally grants 20/40/70/100 Magic Resist to the Vanguards


  • Health: 200/450/700 >>> 250/550/850
  • Spell Power: 20/40/70 >>> 25/55/85


  • Giantslayer Max Damage: 90% >>> 80%
  • Hextech Gunblade Max Shield: 400 >>> 300
  • Hurricane Bonus Damage: 90% >>> 80%
  • Statikk Shiv Bounces: 3/4/5 >>> 4/5/6