TFT Patch 10.21 notes: Divine & Moonlight rework, Azir buff, more - Dexerto
League of Legends

TFT Patch 10.21 notes: Divine & Moonlight rework, Azir buff, more

Published: 13/Oct/2020 21:00 Updated: 13/Oct/2020 21:01

by Brad Norton

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The latest Teamfight Tactics update is upon us, ushering in a ton of new balancing updates to fan-favorite Champions alongside fresh reworks for various Traits in patch 10.21.

While Riot Games appeared comfortable with the state of TFT prior to the 10.20 patch, the latest update shakes things up once again.

A handful of Traits, Champions, and Runes have been adjusted in the 10.21 update to shake up the state of the game.

Expect the meta to be in flux as usual with new overhauls, as it could take a while to get comfortable with the new balance. Get caught up to speed with our complete overview of the patch down below.

Champions changed in TFT 10.21 patch

TFT Azir
Riot Games
Azir has been buffed quite significantly in the latest update.

First up, when it comes to Champions, multiple have been adjusted in every tier. Most tweaks are quite small in the grand scheme of things, though some have been changed drastically.

In Tier 4, Ahri has taken quite a hit. Ability damage has been dropped massively, so you’ll need to take that into consideration in your next games. Similar can be said for all of Jhin’s abilities too, though to a lesser extent.

At the very top, Azir has been buffed in Tier 5 with an increase to ability damage. Meanwhile, Zilean is able to strike more targets now than ever before.

Divine and Moonlight both overhauled in TFT 10.21 patch

TFT
Riot Games
Divine has been completely reworked in the latest TFT patch.

Moving on to Traits, nine have been adjusted in the new patch, though some more than others. Most just received slight statistical changes, but others have been completely redesigned.

Divine now has a new function as it removes “all crowd control and ascend” for targeted Champions. These units will take 66% less damage and also deal 50% bonus true damage while the effect lasts.

Meanwhile, Moonlight has an updated effect now too. At the beginning of combat, Champions with the lowest star-level will increase until the end of combat.

The full patch notes for the 10.21 update can be found below.

TFT Patch 10.21 preview notes

TFT Champions

Tier 1

Elise
  • Health Restore on Attack: 40/80/120 ⇒ 40/80/160
Nidalee
  • Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
Diana
  • Orbs: 4/5/6/10 ⇒ 4/5/6/9

Tier 2

Aphelios
  • Turrets now stop firing when Aphelios is disabled
Jarvan IV
  • Dragon Strike Damage: 175/250/500 ⇒ 175/250/750

Jax

  • Starting/Total Mana: 50/100 ⇒ 60/110
Teemo
  • Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900

Tier 3

Kennen
  • Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
Veigar
  • Spell Power gain on kill: 1/2/4 ⇒ 1/1/2

Tier 4

Ahri
  • Health: 650 ⇒ 600
  • Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
Jhin
  • Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
Riven
  • Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
Talon
  • TruestrikeDamage: 200/225/300% ⇒ 200/225/250%

Tier 5

Kayn

  • Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Shadow Form damage buff: 75% ⇒ 50%
Azir
  • Warlord’s Divide Damage: 200/350/2000 ⇒ 200/350/8888
Lillia
  • Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
Zilean
  • Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000

Traits

Cultist

  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
Hunter
  • Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
Divine
  • [Trait changed]
“Upon attacking 6 times of dropping below 50% health, Divine champions remove all crowd control and ascend, taking 66% reduced damage and dealing 50% bonus true damage for the duration.”
2 units: 4 seconds
4 units: 7 seconds
6 units: 10 seconds
8 units: 14 seconds
Moonlight
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
Shade
  • Now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Bonus Damage: 100/325/650 ⇒ 125/400/750
Vanguard
  • Armor: 100/250/500 ⇒ 100/250/600/1500
  • Vanguard (8) now exists
Ninja
  • AD and AP: 50/120 ⇒ 50/150
Adept
  • Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
Mystic
  • Magic Resist: 35/95/175 ⇒ 40/100/200

Fortune

  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop.

Systems

  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2.

Items

  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden’s Echo Base Damage: 200 ⇒ 180
  • Luden’s Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statikk Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ’Rot Portal Construct Attack Damage: 70 ⇒ 150

Bugs

  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended.
Call of Duty

PC specs requirements for Black Ops Cold War Beta: minimum & recommended

Published: 13/Oct/2020 21:04

by Albert Petrosyan

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For Call of Duty players looking to enjoy the Black Ops Cold War Beta on PC, Treyarch and Activision have revealed the minimum and recommended computer system specs in order to run the game without issues.

After the highly-anticipated Black Ops Cold War Beta made its debut exclusively for PS4, Treyarch are opening up the testing period to players on all platforms for the second week.

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This means that those who pre-ordered a digital version of the game on PC will get to try it out starting October 15, before the Beta is opened to all players on October 17.

Unlike consoles, of course, BOCW running on a computer isn’t a guaranteed thing – whether the file will work and/or run smoothly often depends on how good the PC’s specs are, and if they meet the minimum or recommended requirements.

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Black Ops Cold War Beta
Treyarch
The Black Ops Cold War Beta is coming to PC and Xbox One.

Black Ops Cold War Beta PC minimum specifications

Here are the minimum requirements for your PC to be able to open and play the BOCW:

  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1803 or later)
  • CPU: Intel Core i5 2500k or AMD equivalent
  • VIDEO: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950.
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • NETWORK: Broadband Internet connection
  • SOUND CARD: DirectX Compatible – Requires DirectX 12 compatible system

Black Ops Cold War Beta PC recommended specifications

Meeting these recommended specs, or at least getting close, will ensure that your PC runs the Beta much more smoothly and with higher FPS:

  • OS: Windows 10 64 Bit (latest Service Pack)
  • CPU: Intel Core i7 4770k or AMD equivalent
  • VIDEO: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • NETWORK: Broadband Internet connection
  • SOUND CARD: DirectX Compatible – Requires DirectX 12 compatible system

When is the Black Ops Cold War PC beta?

Beta dates for Black Ops Cold War
Activision
The Black Ops Cold War Beta is now in its second week of action.

Following the PS4-exclusive first week of the Beta, Activision is letting PC and Xbox players into the mix for week two. The early access for all three platforms takes place on October 15-16 before everyone can enjoy it on October 17-19.

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This will be the final planned event before the full game launches on November 13 for PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.

For more details about what’ll be included, make sure to check out our BOCW Beta guide here.