The TFT Fates meta is slowly falling into place, and Riot are ready to shake things up in Patch 10.20. Their initial focus is on two traits in particular, Dusk and Moonlight, as they plan on nerfing the former and buffing the latter.
TFT Fates has now been on live servers for a week. Many have praised it for being the best set since Teamfight Tactics launched in 2019, with the Chosen mechanic making games more exciting and unpredictable.
However, despite this, there’s been a few compositions that have risen to the top. Riot are keeping their eyes on the power rankings though, and are set to tune two traits in particular in Patch 10.20: Dusk and Moonlight.
Dusk nerfed after dominating meta
As the meta has settled down since the beginning of the set, one comp has arguably reigned supreme — Dusk. The spell power increases mean that you can still build defensively on a lot of your carries and dish out tons of damage.
This is especially evident with Riven, who is one of the strongest units in Fates. However, in Patch 10.20, all five Dusk units are having their power toned down. Riot are dropping the six unit spell power from 50% for all and 75% for Dusk units, down to 40% and 70%.
- Read more: TFT Fates battle pass details
This change won’t take the trait out of the meta, but it’ll at least make 6 Dusk comps a little bit less powerful in the late game.
Riven is also having her power touched at three-star. She’s losing a lot of her spell damage and shielding, making her less of an insta-win if you find it.
Aphelios, Lissandra, and Diana buffs good for Moonlight comps
Moonlight has fallen a bit flat, outside of Aphelios. It’s very reliant on hitting power early, but if you fail to get those 3-star units, you’re likely to fail. However, Riot are set on changing this in TFT Patch 10.20.
Diana will now get more orbs with her ability at 1-star and 2-star, making her more powerful early. Lissandra is also getting extra damage at the same levels, while Aphelios is also getting a buff to his turret duration all the way up to 3-star.
These changes might open up some flexibility in Moonlight comps, and make them a bit more powerful in the early game when things are just getting set up.
Outside of Dusk and Moonlight, there’s still plenty more changes on the horizon. Nami, Vayne, Annie, Hecarim, Jax, Xin Zhao, Yuumi, Shen, Lee Sin, Yone, Fortune, Keeper, and Mages are all being buffed.
On the nerf side, Veigar is being adjusted, while Sett is getting a big mana nerf. Cultist is also losing some of its power alongside Sunfire Cape.
You can find the full preview changes below, courtesy of [email protected]. We will keep this updated throughout the PBE cycle until Patch 10.20 launches on September 30.
The first Fates patch is right around the corner. Here's the TFT Patch 10.20 Preview! pic.twitter.com/F80EBDjUTy
— Teamfight Tactics (@TFT) September 25, 2020
TFT Patch 10.20 preview notes
- Ability orbs increased from 3/4/6/10 to 4/5/6/10
- Ability damage increased from 300/400/600/900 to 350/450/600/900
- Stun duration increased from 2/2.5/3 to 2.5/3/4
- Attack speed increased from 0.8 to 0.9
- Ability damage increased from 200/300/450 to 250/350/450
- Ability shield increased from 400/600/900 to 500/700/900
- Ability duration increased from 6/7/8/11 to 7/8/9/11
- Ability healing increased from 250/350/500 to 250/400/600
- Attack speed increased from 0.65 to 0.75
- Mana lowered from 50/125 to 50/100
- Spell is now an actual spell instead of auto-attack override.
- Adds mana lock for 1 second after stun.
- Targeting changed to lowest total health
- Spell power per kill lowered from 1/2/5 to 1/2/4
- Spell damage lowered from 500/650/1150 to 500/650/1000
- Mana lowered from 0/50 to 0/30
- Spell now goes through auto-attack system
- Counts as single attack for Shiv and Rageblade
- Healing comes from Bloodthirster, not Gunblade
- Spell healing increased from 30/45/60% to 30/45/75%
- Bonus attack speed increased from 30/40/50% to 30/40/60%
- Spell shield and damage lowered from 175/250/1000 to 175/250/750
- Wave damage lowered from 300/450/2000 to 300/450/1500
- Armor increased from 50 to 60
- Mana lowered from 60/125 to 50/100
- Shield and taunt duration increased from 4/4/4 to 4/4/8
- Mana lowered from 0/50 to 0/40
- Mana increased from 50/125 to 75/175
- Mana lowered from 0/100 to 0/80
- Can no longer ult himself (can ult other Zileans)
- Galio health lowered from 1800 to 1600
- Galio AD lowered from 150 to 125
- 6 unit spell power lowered from 50/75% to 40/70%
- Increased the approximate gold value of 3 unit Fortune at all levels, and removed “All Gold” drops at higher levels of losses.
- Spatulas can drop from 5 losses on.
- 6 unit loot table average value increased from 9.25 gold to 10.25 gold.
- Added very rare “Jackpot”
- 6 unit shield value increased from 325 to 400
- 3 unit spell power increased from 70% to 80%
- 4 unit attack speed lowered from 90% to 80%
- Damage increased from 180 to 200
- Damage increased from 80 to 85
- Tick rate lowered from every 1 second to every 2 seconds
- Can now see Damage Blocked (armor and magic resist) and Shields & Healing graphs
- Level 8: 14/20/35/25/6 > 14/25/35/20/6
- Aphelios’ turrets will now die exactly when he dies instead of lingering for up to 0.24 seconds.
- Sett will no longer casually walk back onto the stage only to disappear when knocked out by Lee Sin.
- Yone can now properly cast Unforgotten while disarmed.
- Thresh, Warwick, and Xin Zhao’s click boxes have been extended vertically to better represent the size of the units.
- Nami’s bubble CC can no longer be overriden by other knock-up effects like Lulu.
- Vi can now cast her spell at long range when equipped with a Rapid Firecannon
- Azir’s Soldiers no longer have 5.00 attack speed which could cause units to target them with their spells.
- Lee Sin will no longer knockout units who are immune to CC.
- Jeweled Gauntlet and the Assassin trait will no longer roll the chance to Spell Crit multiple times for each source.