TFT Patch 10.20b notes: Spirit nerf, Aphelios & Ashe nerfs, more - Dexerto
League of Legends

TFT Patch 10.20b notes: Spirit nerf, Aphelios & Ashe nerfs, more

Published: 8/Oct/2020 1:07

by Andrew Amos

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Ahead of the next update, Riot have slid in a little addendum to TFT Patch 10.20 with a “b-patch” hotfix. The devs are keeping a keen eye on Spirit, Aphelios, Ashe, and more, as they look to tone down the “overperformers” urgently.

While Riot seemingly did away with the b-patches during the latter stages of Galaxies, the mid-update changes are back. In TFT Fates, Riot will be keeping more of a keen eye during the week following a major update to potentially drop even more changes.

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They were happy after the set’s launch initially, but there have been a few overperformers in TFT Patch 10.20 Riot want to tone down ahead of the next update. They aren’t doing too much though, as they want the next patch to be a big one.

“[TFT Patch] 10.21 is shaping up to be a big patch, but these changes felt worth getting out a little earlier. B-Patches are limited to number changes, so bigger changes have to wait,” developer Stephen ‘Mortdog’ Mortimer explained after the October 7 update went live.

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Spirit 4 nerfed, Brawler-Ashe targeted

The major changes in TFT Patch 10.20b are to Spirit, Ashe, and Aphelios. The two champions, and the trait, have been the crux of many of the meta compositions.

Looking at Spirit, Riot has decided the Patch 10.20 changes weren’t enough originally. Spirit 4 is being nerfed by another 10% bonus attack speed, dropping from 80% of the mana cost to 70%. This should hopefully bring it more in line, although without Ahri nerfs being shipped, that remains to be seen.

Brawler-Ashe has been one of the most consistent compositions of the set so far. With Ashe being able to dish out huge amounts of damage with an in-built attack speed steroid, she’s risen to be one of the best units in the set. Riot will be toning that back though, reducing her ability’s attack speed at one and two-star.

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High Noon Ashe in League of Legends
Riot Games
Brawler-Ashe is getting a notable nerf if you don’t manage to find three-star Ashe.

Aphelios carry is also another popular composition. Riot has deemed his ability to generate turrets a bit too efficient though, so he’s losing some of his starting mana so he can’t automatically start firing away.

Janna and Veigar are also being targeted in TFT Patch 10.20b. Janna’s total mana is going up from 50 to 60, while Veigar is losing damage on his Dark Blossom ability at all levels.

You can find the full TFT Patch 10.20b changes below.

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Spirit Blossom Ahri in TFT Fates
Riot Games
Spirit is getting nerfed again, but power carry Ahri remains untouched.

TFT Patch 10.20b notes

Champions

  • Aphelios starting Mana: 120 ⇒ 90
  • Janna max Mana: 50 ⇒ 60
  • Ashe Hunter’s Focus Bonus Attack Speed: 50/75/300 ⇒ 45/65/300
  • Veigar Dark Blossom Damage: 500/650/1000 ⇒ 450/600/900

Traits

  • Spirit Attack Speed: 35/80 ⇒ 35/70
Apex Legends

Apex Legends Evo shields are being nerfed again in Season 7

Published: 8/Oct/2020 1:12 Updated: 8/Oct/2020 1:13

by Alan Bernal

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The Evo Shields in Apex Legends are set for another balance update that could come in Season 7, as Respawn are still fine-tuning how the armor upgrades to its max level.

Respawn brought the Evo Shields in the System Override patch in March, then made them a staple in the battle royale later on. Ever since then, the studio has been trying to find the right balance with the armor and its scaling defense as the game continues.

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As for the studio, the hunt for that equilibrium to the item will continue as Respawn Game Designer Daniel Z. Klein indicated that players could have an increased damage threshold to hit before getting a fully evolved shield.

This change is still in the implementation phases, however, since Respawn need to tinker with the game’s networking to actually bring in the patch.

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Respawn Entertainment
The Evo Armor values for max level will change, most likely in Season 7.

“We have a change planned for red Evo Shields for patch 7.0, but it required a little networking work (don’t ask; game dev is dumb) so we couldn’t ship it in 6.1,” Klein responded to a player who noticed there weren’t any changes to the shields in the Aftermarket update. “The plan is to increase the damage required to go to Red.”

At the time of writing, the Evo Shields need 500 damage inflicted to reach max level 5. That requirement is going to change, although the developer gave no indication for how much.

Complaints about the gear stem from how many people seem to have a fully upgraded Evo early in games.

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Though this could be attributed to the typical gunfight fiestas that happen at any major POI after dropping into the Arena, the problem is going to get a closer look within the studio.

There’s no word if there will also be a change to the armor max Evo Shields provide, but it’s not likely since Respawn tuned that not too long ago when Season 6 started.

In any case, the company is hoping the next round of changes will leave Apex Legends in a healthier state as it concerns the popular Evo Shields in the game.

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