Riot Games have revealed changes being made to the Summoner’s Rift jungle in the upcoming League of Legends preseason update.
Preseason is when Riot make their biggest changes League of Legends, giving players a chance to get used to major updates before the next competitive season starts.
This time around, the rift is getting several very obvious adjustments, but Lead Gameplay Designer Mark ‘Riot Scruffy’ Yetter has now revealed some slightly more subtle changes that will nevertheless have a major impact on both how the Jungle role can be played, and how the rest of the game is consequently affected.
The changes adjust the spawn rate, gold, and experience offered by various camps in the jungle. Non-buff camps will respawn 30 seconds faster, and while the average gold per camp is slightly down, the overall effect is a significant buff to the gold and experience earned by pure farm strategies.
Preseason PBE update – Jungle tuning iteration. Bringing up farm strategies to be closer in viability to gank focused play. Stormrazor and other work still coming in the next few days. pic.twitter.com/Lj8b7ZMrEp
In recent seasons, changes to the jungle have resulted in the role tending towards a more gank-heavy playstyle, with players rewarded more for looking to help their laners secure kills than for staying in the jungle and farming for gold and experience.
The preseason update looks set to swing the balance back a little bit. While jungle players and their teams will still be well-rewarded for successful lane ganks, it should be more viable to prioritize farming and counter-jungling as an alternative strategy.
This should hopefully open up the viable jungle champion pool to include those characters that aren’t so strong at skirmishing in the early game, while also increasing the consequence of failed ganks if the opposing jungler is taking a more reliable approach.
The top and bottom lanes are getting new “alcoves” in the preseason update.
This year’s preseason changes are set to shake up Summoner’s Rift significantly, with several fundamental changes to how the map will play out. Most are the terrain changes that are tied into the new elemental drake system, with the map now changing depending on which type of drake appears as the third spawn.
Further changes include the introduction of a new ‘alcove’ at the mid-point of the top and bottom lanes, which give players a new dynamic to consider in lane. Fans can also expect a variety of item and champion adjustments that have yet to be fully detailed.
Riot Games has now shipped League of Legends patch 10.24 — a little earlier than usual, we will add — as Season 11 preseason testing continues on live servers. Here’s everything you need to know about LoL’s new Nov. 23 update.
LoL patch 10.24 has arrived, a day early due to Thanksgiving, and the hefty Nov. 23 update is keeping up the Season 11 momentum. There’s a number of champions being tweaked in this week’s patch, including Varus, Amumu, Samira, and Yasuo.
The meat of the patch, however, comes in the continued Season 11 item changes. Riot pulled the trigger on their mammoth League shop overhaul in patch 10.23, and now they’re continuing to balance the changes across the 2021 preseason.
Here’s everything included in the League of Legends patch 10.24 notes.
League preseason patch 10.24 notes
Amumu knocked down a peg
Tanky little jungler Amumu has been the shock breakout star of LoL patch 10.23. The Sad Mummy was a big winner from the Sunfire Aegis dominance; the jungler could even solo-kill Baron Nashor at 20 minutes with the Season 11 item changes.
Reasonably enough, Riot took notice, especially after Amumu was “pushed from strong to overwhelming.” Patch 10.24 is targeting his damage over time, in an attempt to slow his newfound strength. His W, “Despair,” was the main ability hit in this update.
Amumu is far from the only champion being changed in patch 10.24 though. Tryndamere and Varus are being buffed, while Hecarim, Kayle, and Samira are all joining the Sad Mummy in the Nov. 23 update’s nerfs column.
Amumu, the Sad Mummy, is being punished for his patch 10.24 dominance.
Riot rush out Mythic item changes
LoL patch 10.24’s headline change comes in the item section. Mythics have dominated the early stages of Season 11 — no surprise there, considering they’re extremely new.
What Riot didn’t plan on, however, is how strong some of the single-slot picks would be when released into Summoner’s Rift. This includes Eclipse, the lethality mythic, as well as Liandry’s Anguish, and a host of other top-class full build items.
These Mythic nerfs will also be paired with a handful of buffs to boost Season 11’s underperforming items. Tear of the Goddess and Kraken Slayer lead the buffs, while ADC items like Essence Reaver and Phantom Dancer are also included.
“Statistically, Kraken [Slayer] has been underperforming compared to the other two [Galeforce and Shieldbow] so giving it a boost should help it a bit,” Riot dev Ray Williams said on Reddit soon after the patch 10.24 changes were revealed.
He also confirmed Eclipse’s “proc frequency” would be the main target of the Mythic item’s patch 10.24 nerfs.
“It’s the highest win rate on most users, and it’s the most broad [pick] for Assassins, Fighters, and Marksmen,” he said, “so it’s gotta give power somewhere.”
Eclipse has turned AD carries — assassins and marksman — into deadly burst champions.
10-minute surrender added in League patch 10.24
Riot has made a long-awaited change in League patch 10.24; players dealing with AFK — “away from keyboard” — allies can now call a surrender vote from the ten-minute mark, in an effort to “end unbalanced games” as quickly as possible.
Any LoL players that are detected as “AFK” will also be punished for the absence. Their allies may also have their LP reduced. Premades, provisional players, and all players in their promos will not be granted this LP loss protection.
Riot have added a whole new way to surrender in the latest League patch.
League patch 10.24 adds new “Cosmic” skins
The next League of Legends skin line, “Cosmic,” will be coming in League patch 10.24. Nine champions are in line for the new variant cosmetics, including oft-forgotten characters like Illaoi, Vladimir, and crystal jungler Skarner.
Here’s the full list of new ‘Cosmic’ skins:
Dark Cosmic Lissandra
All nine Cosmic skins, including the ‘dark’ Lissandra version, will be available for 1350 RP in the next patch. They will be released alongside the new “Prestige Star Guardian Soraka” skin, which can only be unlocked with prestige points.
LoL patch 10.24 adds the new “Cosmic” skin line for Nami (pictured), Illaoi, and more.
Here’s the full League patch 10.24 notes, courtesy of Riot Games. The Nov. 23 update has already been deployed to live servers; get that download started!
League of Legends patch 10.24: full patch notes
W base damage 5-15 ⇒ 4-12; ability power ratio 0.5 ⇒ 0.25% max health per 100 ability power.
Passive attack damage from movement speed 15-30% ⇒ 12-24%.
E movement speed 25-85% ⇒ 25-75%; Hecarim no longer gains more than 25% movement speed immediately after casting Devastating Charge.
Bonus attack speed per 100 ability power 2% ⇒ 1%.
Passive melee bonus 2-19 (+10% base attack damage) ⇒ 2-19 (+7.5% base attack damage); dash range for immobilized enemies 800-1000 ⇒ 650-900.
Q passive attack damage 5-25 ⇒ 10-30; attack damage per 1% missing health 0.15-0.35 ⇒ 0.15-0.55.
Q now longer provides Blight cooldown reduction; Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%; Piercing Arrow will now show crit text when fully charged.
W has new passive: “Detonating Blight on champions and epic monsters reduces his basic abilities cooldowns by 12% of their maximum per stack.”
R missile speed lowered from 1950 to 1500.
Way of the Wanderer’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
Way of the Hunter’s crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo’s Rageblade calculates its on-hit damage.
Healing no longer reduced from area of effect abilities against monsters.
Healing 12% ⇒ 10%.
Blade of the Ruined King
Cost 3100 ⇒ 3200.
Attack speed 30% ⇒ 20%.
Ability power 70 ⇒ 75.
DoT damage 1.5% ⇒ 1.2% max health per second.
Cooldown 6 seconds ⇒ 8 seconds for melee; 16 seconds for ranged.
Attack damage 40 ⇒ 50.
Base rocket damage 200-300 ⇒ 175-250.
Attack damage 60 ⇒ 65.
Wyrmfallen Sacrifice attack damage 80 ⇒ 85.
Damage ratio 30% attack damage ⇒ 45% attack damage.
Proc damage 60 (+0.3 base attack damage) ⇒ 60 (+0.45 base attack damage).
Damage amp 3% per second (max 15) ⇒ 2% per second (max 10).
Shield Reaver 50 (+40% base attack damage) ⇒ 70 (+40% base attack damage).
Tear of the Goddess
Base mana 150 ⇒ 240.
Max mana from stacks: 450 ⇒ 360.
Base mana 400 ⇒ 500.
Base mana 400 ⇒ 500.
Base mana 850 ⇒ 860.
Base mana 850 ⇒ 860.
Mid Lane Minion Changes
Midlane Cannon Minions now give 10 less gold.
Midlane Cannon Minions now gain 30% increased attack speed against towers.
Behavioral systems update
If there is an AFK player detected on your team after the ten-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner’s Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.