Perkz explains why he doesn’t want anyone hyping up G2 Esports at Worlds - Dexerto
League of Legends

Perkz explains why he doesn’t want anyone hyping up G2 Esports at Worlds

Published: 31/Oct/2019 4:31 Updated: 31/Oct/2019 5:26

by Isaac McIntyre


Luka ‘Perkz’ Perković and G2 Esports may have the European crowd behind them as they march into the 2019 World Championship semifinals, but the LEC star has explained why the fans hyping his team up could cost them the knockout match.

Perkz has asked the crowds not to cheer for them at the Palacio Vistalegre this weekend, which is an interesting request to make considering home-crowd advantage could be the difference between G2 making their first-ever Worlds grand final, and falling to the near-unstoppable juggernaut that is Lee ‘Faker‘ Sang-hyeok and his three championship titles.

Regardless, it’s one the Croatian bot laner has made as Europe’s last hope barrels towards a semi-final showdown with SK Telecom T1 this weekend, and he’s admitted it’s mainly because G2’s eclectic roster just gets “way too hype” when they can hear the cheering crowds.

Colin Young-Wolf for Riot GamesPerkz has admitted G2 gets “too hype” when the crowd is behind them.

“I told the team before the game (against DAMWON Gaming) that we should get hype, but not too much, because when you guys hype us up we get too hype and then we make bad plays, so don’t hype us up too much,” Perkz said after G2’s 3-1 victory in the quarterfinals.

“Europe’s crowd is pretty awesome, you guys are excellent… when we hear a scream in-game it feels really nice. Just maybe after the games, you can do it, scream as loud as you can.

Despite loving the support he and his team have been receiving across the group stage in Berlin, and now in the playoffs in Madrid, Perkz joked that any in-game mistakes G2 have made at the tournament so far have been the loud crowd’s fault.

“During the games, the truth is the only reason we do mistakes is because you guys hype us up too much, so then we make mistakes,” he laughed, before getting serious. “I love you guys, thank you for cheering for us. Next week, cheer for us again, and at the final.”

Of course, G2 has been giving European fans and the entire Worlds crowd reasons to cheer as they battle their way through Riot’s massive year-end tournament. As defending MSI champions, the LEC first-seed is currently seen as one of the event favorites.

It’s a completely different feeling surrounding G2 compared to the 2018 championship as well. The European squad may have made it just as far as this year, defeating Royal Never Give Up 3-2 to earn a semi-final berth, but Perkz feels this time around is different.

Colin Young-Wolf for Riot GamesG2’s bot laner believes his team can claim the world championship in Paris.

“Last year we were kind of over-achieving because of how hard we worked during the year,” the G2 captain explained, and considering this year they come in with international silverware and two LEC titles, compared to missing MSI completely and losing both domestic grand finals to Fnatic in 2018, it certainly looks different for the roster on paper.

“This year it’s our goal to win Worlds, and we’re trying our hardest. We’re just taking it step by step, and every one of those steps is just another challenge to overcome… everybody writing us off was just fine, purely because I was sure we were going to win, no matter what.”

Now that next challenge — the last before G2 potentially step into a Worlds decider in Paris on November 10 — is against Faker, who has finally accepted his spot among the greatest League of Legends players in the world, and the Korean champions.

“We’re looking forward to facing SKT in the semifinals for the rematch, I’m really hype,” he said, before adding a cheeky final barb about Rasmus ‘Caps’ Winther aimed at SKT’s mid lane megastar. “I think Faker should be scared, because Claps is coming.”

Colin Young-Wolf for Riot GamesPerkz has said Caps will ‘clap’ Faker when they meet in the semifinals this weekend.

SKT faces G2 at 12pm CET on Sunday, November 3. Meanwhile, on the other side of the semifinal bracket, defending champions Invictus Gaming are set to face FunPlus Phoenix in a battle brewing around jungle star Gao “Tian” Tianliang on November 2.

Keep up with all the semifinal and grand final action in the League of Legends 2019 World Championship on Dexerto’s regularly updated World Championship hub.

League of Legends

Riot dev responds to broken League damage bug with Ravenous Hydra

Published: 28/Nov/2020 18:15

by Daniel Cleary


A Riot Games developer has responded to a bizarre bug in League of Legends, which is preventing the Ravenous Hydra from working with certain champions’ abilities in-game.

Riot Games introduced plenty of changes in the 2021 preseason patch such as completely revamping the League Item Shop and items to improve the game’s experience before Season 11 kicks off.

Ravenous Hydra is one of the items that has remained in League, but it received some updated stats amid the changes. The item still provides players with lifesteal, in the form of Omnivamp, but Riot has now removed the Crescent Active and added 20 Ability Haste in its place.

However, one thing that has not changed much is the item’s passive ability Cleave, which allows basic attacks and abilities to trigger extra damage, which varies based on the distance between targets.

Urgot's splash artLeague players called for a Ravenous Hydra fix after a glitch was found with champions like Urgot.

There are some champions with abilities that had unique interactions with this item, such as Aphelios’ Severum Q, but players have now noticed a bug, which stops it from working correctly with certain champions.

The issue was raised with League dev Riot Phlox, with one Redditor explaining that champions with multi-hit abilities, like Urgots W, Renekton W, and Warwick’s Ult seem to be where the problem lies.

Riot Phlox responded to the bug, revealing that they are now aware of the unusual damage glitch with Ravenous Hydra and that it would be passed on to the League Dev team.

“I’ll pass this along so we can make sure there are eyes on it, thanks!” the League dev responded, confirming they would soon be working on it.

However, he also revealed that he was unsure just when a fix might be issued for this broken damage bug, adding that they “can’t give a timeframe.”

While it is unclear when the patch will arrive in League of Legends, this will still come as good news to Urgot mains, and those who play similar champs, after they were quite vocal on this issue, as it will soon allow them to have more build options in-game.