LoL patch 14.8 early notes: All changes for MSI

Liam Ho
Mordekaiser Splash Art

League of Legends patch 14.8 brings new changes to the MOBA, including buffs to the neutral jungle objective Voidgrubs in the lead up to MSI.

The newest patch for League of Legends is soon to arrive, bringing major changes to Riot’s beloved MOBA. Patch 14.8 will bring a couple of changes to the game, including buffs to the neutral jungle objective Voidgrubs in preparation for the game’s mid-season invitational.

And, speaking in terms of MSI 2024, some of these changes are risky to say the least. Here’s everything you need to know about the upcoming patch.

When does League Patch 14.8 go live?

League of Legends Patch 14.8 is expected to go live on April 17, 2024, according to Riot’s patch schedule. Patch 14.8 will head to Oceanic servers first, with other servers slowly receiving it throughout the day.

Here are the key timings of Patch 14.8 for your server:

  • 3 AM PT (NA)
  • 5 AM GMT (EUW)
  • 3 AM CET (EUNE)
  • 8 AM KST (Korea)

There’ll be a few hours of downtime when patching begins, and matchmaking queues will be taken offline about three hours beforehand.

What’s changing in LoL Patch 14.8?

Voidgrub buffs

Voidgrubs are receiving a handful of buffs in Patch 14.8 as Riot wants more priority on them as a neutral jungle objective. This includes more damage with the Touch of the Void buff and a decreased number of Voidgrubs slain to summon them in lane.

MSI changes

Patch 14.8 will be the patch the Mid Season Invitational is played on. As such, Riot is tweaking plenty of champions to get them ready for the event. Champions like Akali, Azir and Kai’sa are sure to be show stoppers at the event, and the devs want to see the pros pilot these champions to their maximum potential.

LoL Patch 14.8 early notes

Champions

Akali

Base Stats

  • Base Health increased: 570 >>> 600

Azir

Base Stats

  • Base health regen decreased: 5 >>> 3.5

W: Arise!

  • Base damage per rank reduced: 50-118 >>> 50-110

Briar

Base Stats

  • HP gained per level decreased: 100 >>> 95

Q: Head Rush

  • Range: 450 >>> 475

W: Blood Frenzy

  • Attack speed decreased: 54-110% >>> 55-95%

Draven

Q: Spinning Axe

  • Base damage increased: 40-60 >>> 45-65

Galio

Base Stats

  • Movement speed increased: 335 >>> 340

Q: Winds of War

  • Cooldown reduced: 12-7 seconds >>> 11-7 seconds

Graves

Innate Passive: Double Barrel

  • Increased effect of AS from items and runes toward reload time by 35%
  • Crit damage ratio per pellet increased: 40% >>> 45%

Hwei

Passive: Signature of the Visionary

  • AP ratio increased: 30% >>> 35%

Q Q: Devastating Fire

  • AP ratio increased: 75% >>> 80%

Jarvan IV

Passive: Deadly Strike

  • Passive damage increased: 6% current health bonus damage on hit >>> 7% current health bonus damage on hit

Jhin

Passive: Whisper

  • Bonus movement speed on crit increased: 10% >>> 14%

Q: Dancing Grenade

  • AD scaling increased: 35-65% >>> 44-74%
  • Base damage changed: 45-145 >>> 44-144

Kai’sa

Base Stats

  • Base armor increased: 25 >>> 27

Q: Icathian Rain

  • AD scaling per missile increased: 50% >>> 55%
    • Single-target non-evolved total damage increased from 112.5% AD to 123.75% AD
    • Evolved single-target damage increased from 187.5% AD to 206.25% AD

LeBlanc

Q: Sigil of Malice

  • Base damage increased: 65-165 >>> 70-170
    • This buff applies to the mimicked sigil as well

W: Distortion

  • Cooldown reduced: 18-10 seconds >>> 15-10 seconds

Mordekaiser

Q: Obliterate

  • Cooldown reduced: 9-4 seconds >>> 8-4 seconds

E: Death’s Grasp

  • Base damage reduced: 80-140 >>> 70-130

R: Realm of Death

  • Can no longer be cleansed with QSS. If you get ulted by Mord, you’re stuck in there until it’s over.

Olaf

Q: Undertow

  • Bonus monster damage increased: 5-25 >>> 5-45

Skarner

Base Stats

  • Mana growth per level reduced: 45 >>> 40
  • Mana regen growth per level increased: .45 >>> .6

Q: Shattered Earth/Upheaval

  • Pick up cast time reduced: .5 seconds >>> .35 seconds
  • Duration rock is held increased: 3.5 seconds >>> 5 seconds
  • Base damage increased: 10-50 >>> 10-70
  • Bonus AD Ratio increased: 40% >>> 60%
  • Mana cost reduced: 40-60 >>> 30-50

W: Seismic Bastion

  • Base damage decreased: 60-180 >>> 50-150
  • Mana cost increased: 50-70 >>> 60-80

E: Ixtal’s Impact

  • Mana cost increased: 50-70 >>> 70-90

Sylas

Q: Chain Lash

  • Monster detonation damage increased: 70% >>> 100%

Thresh

Base Stats

  • Base Armor increased: 31 >>> 33
  • MR growth per level increased: 1.3 >>> 1.55

Zac

Base Stats

  • Base health regen reduced: 8 >>> 5

Zeri

Base Stats

  • Base health reduced: 630 >>> 600

Systems

Baron Nashor

  • Baron’s getting his attacks buffed to make him harder to combat, but the buffed numbers haven’t yet been revealed.

Voidgrubs

  • Touch of the Void damage per stack increased: 6/3 >>> 8/4
  • Number of stacks required to summon one Void Grub reduced: 5 >>> 4
    • Note: The full 6 grubs are still required for a second summon

About The Author

Liam is a writer on the Australian Dexerto team covering all things gaming with an emphasis on MMOs like Destiny and FFXIV along with MOBAs like League. He started writing while at university for a Bachelor’s degree in Media and has experience writing for GGRecon and GameRant. You can contact Liam at liam.ho@dexerto.com or on Twitter at @MusicalityLH.