Bizarre League of Legends bug lets Fiddlesticks walk through walls - Dexerto
League of Legends

Bizarre League of Legends bug lets Fiddlesticks walk through walls

Published: 2/Dec/2019 9:39

by Joe O'Brien

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A bizarre League of Legends bug appears to allow Fiddlesticks to walk straight through walls.

While pursuing an enemy champion, a League of Legends player encountered a strange bug that allowed Fiddlesticks to ignore the obstacle presented by a wall and walk straight through it.

The Fiddlesticks and a Tristana are chasing down the enemy Yuumi in the bot lane when she retreats into the river and flashes over the wall in order to escape. Rather than being forced to run around the wall, however, Fiddlesticks simply chased through it in a clip captured by Reddit user Vandirilol.

Riot Games
Riot Games
Fiddlesticks will soon be getting a new VGU.

While there are League of Legends champions with the ability to walk through walls, Fiddlesticks is not one of them – at least not yet, although Riot haven’t yet revealed his full new ability set coming when his ongoing Visual and Gameplay Update (VGU) is complete.

Fiddlesticks walks through the wall. Literally. from r/leagueoflegends

The bug appears to be a result of the target Yuumi being suddenly relocated due to Flash and the Fiddlesticks simply following the most direct path to get back into range for another auto-attack, ignoring the obstacle that the wall should present.

Some players have attempted to recreate the issue, although the closest attempt by Jóhann Brynjarsson sees Fiddlesticks walk part way into the wall before ultimately coming back out and going around it as he should.

Given that the bug doesn’t appear to be easily reproducible, it does seem that it should at least be effectively impossible for players to deliberately use it as an exploit.

While the lack of reproducibility does make it likely that the issue will be harder for Riot Games to fix, it’s also possible that the upcoming VGU for the champion – which is due alongside a Volibear VGU in early 2020, although seemingly not until after yet another new champion is released – will itself correct the problem.

League of Legends

Riot finally set to nerf support Pantheon in League patch 10.25

Published: 24/Nov/2020 7:04

by Isaac McIntyre

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Riot Games have finally locked in plans to nerf Pantheon, particularly his support and mid lane picks, in a raft of changes for the Artisan of War that should arrive on live League of Legends servers by LoL patch 10.25.

Pantheon has been out of control across the Rift since his Season 10 rework; the LoL bruiser was originally planned to stay in the top lane, but spilled out into mid lane and support.

The versatile bruiser has shone in solo queue. As of League patch 10.23 he boasts a 9.11% play rate in support, and a 20.28% ban rate. Pantheon also ruled the roost in pro play too; he was played a whopping 210 times across 2020, and banned in a further 251 games.

The League of Legends community has been begging Riot for an update to cowl the Artisan of War. The issue, most fans agree, is his threat in bot as a “kill” support ⁠— and now it seems League’s balance team is finally on the same page.

Pantheon Medusa skin.
Riot Games
Pantheon has been “out of control” as a powerful support in Season 10.

The aim, League dev Riot Phlox revealed, is to curtail Pantheon’s power across the competitive scene, and in mid and support, in an effort to give top lane “a place to shine” again. Phlox unveiled the nerfs on Twitter on Nov. 23.

All four of Pantheon’s abilities are coming under the microscope. His Q, “Comet Spear,” will only have its cooldown and mana cost tweaked, while E, “Aegis Assault,” will lose its iconic tower shot blocks. His W, “Shield Vault,” is getting a damage spike too.

Finally, his Q and E’s empowered versions are having bonuses stripped out of them, while “Grand Starfall,” his cross-map ultimate, now deals extra damage too.

These changes should “give Pantheon a better trading pattern for fighting other melee champs in the top lane, and drain some power from support,” developer Mark ‘Scruffy’ Yetter added on Twitter after the planned changes were revealed.

Pantheon in League of Legends
Riot Games
All four of Pantheon’s abilities are coming under the hammer in patch 10.25.

The new Pantheon changes are expected to arrive on the League of Legends PBE on Nov. 24, before being shipped live in patch 10.25. “These should drop Wednesday to PBE, I think,” Phlox said. “ I’d love to hear how it sounds and how it plays out if you can manage a few games.”

League patch 10.25 has already been penciled in for Wednesday, Dec. 9. The Pantheon nerfs are expected to be the headlining changes, alongside continued tweaks for the Season 11 item overhaul Riot launched this preseason.

Here’s all the details on Pantheon’s planned patch 10.25 nerfs:

Planned Pantheon nerfs for LoL patch 10.25

  • Movement speed 355 ⇒ 345.
  • Q cooldown 10-8 ⇒ 8-6, mana cost 40 ⇒ 30. 
  • Empowered Q no longer slows.
  • W damage 60-140 ⇒ 60-260.
  • E no longer blocks tower shots, retreat movement penalty 50% ⇒ 25%.
  • Empowered E no longer extends duration upon empowerment, [new] when Pantheon slams his shield he gains 60% move speed for one second.
  • R [new]: the spear that lands before Pantheon now slows for 50% and applies an unenpowered spear’s worth of damage in a small area around it.