The Witcher 3 to be free on PS5 and Xbox Series X for current owners - Dexerto

The Witcher 3 to be free on PS5 and Xbox Series X for current owners

Published: 4/Sep/2020 13:00

by Daniel Cleary


CD Projekt Red dev Marcin Momot has confirmed that The Witcher 3: Wild Hunt will be made available on PS5 and Xbox Series X with some upgrades, revealing that it would be free for any current owners of the 2015 title.

Despite releasing back in 2015, The Witcher 3: Wild Hunt is continuing to pull in new players, partially thanks to Netflix’s adaptation of the franchise with the new “The Witcher” TV series.


The iconic action RPG title, which has previously won numerous ‘Game of the Year’ awards, now looks set to make the leap to Next-Gen consoles, PS5 and Xbox Series X, later in the year.

geralt kneeling at corpse in witcher 3
CD Projekt Red
The Witcher 3 will be receiving some visual upgrades for Ps5, Xbox Series X and PC.

CD Projekt Red developer Marcin Momot, confirmed that the Witcher 3 would be released on Ps5 and Xbox Series X, and shared that it would be receiving some upgrades, ahead of its release on next-gen platforms.


Revealed that the Witcher 3 development team would be adding more visual and technical improvements in-game to keep it up to date with the current industry standard.

“The Witcher 3: Wild Hunt is coming to PC, Xbox Series X, and PS5 with a range of visual and technical improvements, including ray tracing and faster loading times,” the CD Projekt Red dev announced.

He also shared that it would be free for players who currently own the game on Xbox One, Ps4, or PC to upgrade to this improved edition when it comes out.


Momot later confirmed some of the features that players can expect, also announcing that HDR would be coming to the PC version and that it will be made available for all versions of The Witcher 3.

Although it is confirmed to be releasing on next-gen consoles, Marcin clarified that they simply are adding upgrades to the current version of the Witcher 3 and will not be remaking the entire game.

As of now, it is unclear if this upgraded version of The Witcher 3 will be available for the launch of both the Xbox Series X and Ps5, but the dev added that more information will shared before then.


Jeff Kaplan reveals his ideal competitive Overwatch meta

Published: 8/Oct/2020 3:13

by Theo Salaun


Blizzard Entertainment’s Vice President and Overwatch’s beloved Game Director Jeff Kaplan has revealed what he thinks is the ideal competitive meta for the expansive title.

Overwatch exists in many forms, from its highest ranks to its lowest, but the game’s competitive meta at the professional level has also varied greatly since the original release back in May 2016. 


In the olden days, teams prioritized dive compositions led by Winston’s jumps and Tracer’s blinks. Then, in 2019, fans around the world either groaned or cheered as the divisive GOATS meta took center-stage, featuring a hefty squad built entirely with tanks and supports. 

Now, Kaplan is explaining his perspective on the game’s ideal state, following criticisms he levied back in July against the game’s double-shield reliance. Examining the game’s departure from a static, Orisa and Sigma-dependent environment, he dissects his compository ideology. 

Brigitte stuns Junkrat on Volskaya
Blizzard Entertainment
Barriers have held an uncomfortably powerful role in Overwatch for a long time.

As discussed in an interview with the Loadout, Kaplan is both aware of the professional scene’s interests and the casual base’s tendencies. Coupling those factors, he believes the game is at its best when there is some blend of high skill caps and diverse team compositions.

“The most ideal, healthiest state of the game is when the meta is somewhat fluid, when the meta is more map dependent or team match up dependent than it is static. We’ve all seen those moments when the meta has been completely static and all six players will just play the same six heroes every time. I think that’s fun from a mastery standpoint, but I think it’s a lot more exciting for viewers when creativity and curiosity come into play,” he said.

When Kaplan refers to a “static” meta, the simplest example is 2019’s GOATS, where three healers (Brigitte, Lucio, and Moira) were coupled with three tanks (D.Va, Reinhardt, and Zarya) and would barrel into opponents.


It took tremendous teamwork to be pulled off successfully against other professional teams, but many fans considered it more tedious than entertaining after months of gameplay.

In its current state, Overwatch is not completely balanced, but there is a degree of variety to it. That diversity seen in the Overwatch League spans downward into the casual ranks. Kaplan indicates that this is in line with his department’s hopes.

“I think most of our players would say in the ideal meta, all our heroes would be viable in some way competitively. I think as a competitive goal from a game designing and game balancing perspective that is extremely challenging, but it’s obviously what we strive to achieve.”


While he assures that Overwatch would be completely balanced in an ideal world, in the meantime, his team would at least like to push toward a game that varies to some extent based on coaching, player preference, and map.

It remains to be seen if current and upcoming patches can accomplish that, but Kaplan’s emphasis on “fluidity” is a welcome driving force.