Destiny 2 Season of the Deep: Mid-Season update 7.1.5 patch notes

Brad Norton
Destiny 2 Season of the Deep gameplay

Bungie has lifted the veil on details surrounding Destiny 2’s Mid-Season patch for Season of the Deep, otherwise referred to as the 7.1.5 update. From key weapon archetype changes to a handful of specific Perk adjustments, here’s the full patch notes.

As Guardians come up for air after a few weeks underwater in Destiny 2’s Season of the Deep update, details surrounding the Mid-Season patch have now made a splash.

With everything from considerable Exotic weapon buffs to popular Perk nerfs, here’s a full look at what’s included in the 7.1.5 update in Destiny 2.

A group of players fishing at Nessus Pond in Destiny 2.
Season of the Deep is set to conclude on August 22 but we’ve got a huge Mid-Season patch to freshen things up before then.

Three hefty weapon perk changes on the way in Destiny 2

Arguably headlining the first set of information revealed on July 6 pertains to weapon Perks. Three different picks are being shaken up with rather significant buffs and nerfs across the board.

Gutshot Straight and Slickdraw fall under the buff category, as both will be much smoother to use in the second half of the season. Auto-aim penalty has been reduced by 37.5% and 33% respectively, meaning it won’t quite feel like a “punishment” to swap these weapons in and out, as Bungie explained.

Meanwhile, Target Lock has “had its time in the sun,” as devs look to knock it off its perch in the current meta. While PvE damage will remain intact, PVP damage is being hit with a 15% nerf to its maximum damage.

Exotics changing in second half of Season of the Deep

While more tweaks are sure to follow in the near future, three Exotic weapons have already been highlighted for changes in the Mid-Season patch. Graviton Lance, No Time to Explain, and Fighting Lion have all been adjusted in various ways.

Graviton Lance in Destiny 2
Graviton Lance was buffed at the start of Season of the Deep but is now being honed in again with a range of buffs and nerfs on the way.

On one hand, the Graviton Lance is being dramatically buffed on the PVE side with a 67% increase to damage, though its PVP potential is set to dwindle, with Cosmology explosion damage dropping by 40% in competitive playlists.

For the No Time to Explain Pulse Rifle, a slight hit to the overall range is incoming so Bungie can avoid an instant replacement in the top spot following Graviton’s tweaks above.

And last but not least for now, Fighting Lion should work as intended later this season as a bug preventing its catalyst bonuses will soon be fixed.

Destiny 2 Season of the Deep Mid-Season patch notes

Crucible 

  • Adjusted spawn points on Burnout for Trials of Osiris Dominion. 
  • Fixed some positions where players could get outside of the playable area on these maps:
    • Radiant Cliffs 
    • Altar of Flame 
  • Fixed an issue where the voiceover at the end of Mayhem matches would not play. 

Freeroam  

  • Neomuna
    • Fixed an issue where Terminal Overload could stop progressing at Stage 3.
  • UI/UX

    • Fixed an issue where the Guardian Ranks icon decorations for higher ranks were missing.   
    • Fixed an issue where Season Pass ranks past 100 were not being properly registered on the Journey screen. 
    • Fixed an issue where the reward for rank 71 on the Season Pass was not unlocking properly.
      • This issue was only visual, and the boost was properly applied when unlocked. 
    • Fixed an issue where the Eververse featured carousel sound effect could be heard while previewing other items. 

    Armor 

    • Fixed an issue where dexterity mods were not providing the proper benefits to weapon’s ready speed. 
    • Fixed an issue where the Stronghold Exotic gauntlets were not properly extending the duration of restoration based on the number of shots blocked and causing it to grant restoration on dealing damage with any Sword.
      • Now applies restoration after blocking damage immediately after a swing and extends its duration based on the number of enemy attacks blocked. 
    • Fixed an issue where the Blight Ranger Exotic helmet was consuming Super energy while guarding.  
    • Fixed an issue where the NPA Weir-Walker armor sets had inconsistent glowing effects. 
    • Fixed an issue where the Channeling Robes chest armor was missing a texture.  

    Weapons

     General 

    • Fixed an issue where Stasis weapons with splash damage were dealing less damage than intended to Stasis crystals.
      • The New Pacific Epitaph Grenade Launcher was a notable example of this. 
    • Fixed an issue where Season of the Deep’s reprised Reckoning weapons would incorrectly apply a Taken visual effects to their ornaments.
      • This patch note has been updated to better address the issue fixed.
    • Fixed an issue where the Until Its Return Legendary Shotgun showed a slightly displaced glare. 
    • Fixed an issue where enhanced weapons could not apply nor preview Memento shaders. 
    • Fixed an issue where the Targeted Redaction Hand Cannon was using the incorrect firing animation.
      • This aggressive-frame Hand Cannon was using the recoil pattern from the lightweight frame, giving it a marginally unintentional advantage.  

    Pulse Rifles 

    • At 0 Aim Assist, reduced the auto aim angle by ~10%. 

    Bows 

    • Lightweight 
      • Increased final accuracy by ~10%. 
      • Developer note: In the mid-Season patch preview we erroneously included a change to lightweight Bow damage falloff distance. Bows do not currently have damage falloff, in large part due to an issue where they could fail to be hit scan at longer ranges. This can cause inconsistent hit registration, so also having them lose damage felt overly punishing. In Season 22 we have corrected the issue, and we preemptively set Bows up to be able to have damage falloff, but it is not currently enabled. 

    Submachine Guns 

    • Precision
      • Improved the dynamic reticle for Shayura’s Wrath when aiming down sights. 

    Shotguns 

    • Lightweight 
      • Reduced the spread angle of the outer horizontal pellets by 15%. 

    Exotics 

    • Graviton Lance 
      • Increased PvE damage by 67%. 
      • Removed the extra aim assist provided by the catalyst. 
      • Reduced the damage dealt to players by the Cosmology explosion by 40%.
        • Damage in PvE unchanged. 
    • No Time To Explain 
      • Reduced range stat by 10.    
    • Fighting Lion 
      • Fixed an issue where the Chimera perk on the catalyst wasn’t applying the buffs to Kinetic and Power weapons.   
    • The Navigator 
      • Fixed an issue where the catalyst perk timer was not showing in the buff tray.  
    • Cerberus+1 
      • Reduced damage to Stasis crystals. 

    Perks & Traits

    • Gutshot Straight  
      • Reduced auto-aim penalty by 37.5%. 
    • Slickdraw 
      • Reduced auto-aim penalty by 33%. 
    • Target Lock
      • Reduced maximum damage versus players from 40% to 25%.
        • Damage in PvE unchanged. 

    Abilities 

    Stasis 

    • Whisper of Rime 
      • Reduce max overshield amount from 100 hp to 50 hp. 
      • Reduce overshield gain per Stasis Shard from 12.5 hp to 5 hp. 
      • Non-player combatants now deal 50% damage to Whisper of Rime overshield. 
    • Whisper of Chains 
      • Reduced damage reduction in PvP from 15% to 5%. 

    Strand 

    • Threaded Specter, Flechette Storm, and The Wanderer will now display unique icons in the kill-feed in PvP activities. 
    • Fixed an issue where Threadlings were colliding and detonating near Supremacy crests. 
    • Fixed an issue where The Wanderer Aspect erroneously showed the Threadlings flyout tutorial.

    Bounties and Pursuits 

    • Fixed an issue where the Standard Fare bounty would not progress on Kinetic weapons kills.  

    Combatants

    • Fixed an issue where Tormentor’s abilities were missing some visual effects. 

    Localization 

    • Korean 
      • Fixed a mismatch with audio and subtitles when interacting with Cayde’s memorial in the Tower. 
    • Various languages 
      • Fixed an issue where some descriptions in the Loadouts screen would overflow their text boxes. 
      • Fixed some volume inconsistencies when playing the archive recordings in the Veil Containment mission. 

About The Author

Brad Norton is the Australian Managing Editor at Dexerto. He graduated from Swinburne University with a Bachelor’s degree in journalism and has been working full-time in the field for the past six years at the likes of Gamurs Group and now Dexerto. He loves all things single-player gaming (with Uncharted a personal favorite) but has a history on the competitive side having previously run Oceanic esports org Mindfreak. You can contact Brad at brad.norton@dexerto.com