Destiny 2 devs respond to anger over Shadebinder nerfs in Beyond Light

Published: 21/Nov/2020 18:56

by Julian Young


The balancing of Destiny 2’s new Stasis subclasses has been a point of contention since the release of Beyond Light. Developer Bungie pushed out a hotfix on November 19 that addressed many concerns surrounding Stasis, but changes made to the new Warlock Shadebinder have left some players feeling slighted.

The introduction of new content into any game kicks the door wide open for bugs and balancing issues to make themselves known. The latest Destiny 2 expansion, Beyond Light, is no exception.

Bungie’s introduction of the game’s first Darkness-based subclasses resulted in some hilarious bugs. However, other players are not amused with the balancing of Stasis in the Crucible and have called for the developer to make adjustments in PVP.

Bungie quickly responded by pushing out Hotfix just 9 days after the launch of Beyond Light. This update included numerous tweaks to the power of Stasis, and while some praised Bungie’s quick reaction, others are saying the nerfs went too far.

Destiny 2 Warlock Shadebinder Class
Bungie has seen both positive and negative feedback on their recent Stasis tuning.

Players criticize Shadebinder nerfs

With the release of patch, Bungie provided a detailed list of all updates being made. While some high-level Stasis changes were implemented, the Warlock Shadebinder subclass was targeted with several specific nerfs.

After experiencing the updated Shadebinder’s performance first-hand, Redditor u/Cranberry_Jealous questioned Bungie’s nerfs to the Warlock, saying “this doesn’t affect me but I do think they went overboard here.” At the time of writing, this post has received more than 7k upvotes.

The post includes a video, credited to u/a_persian, showing off the nerfs firsthand. In the clip, a Guardian jumps into the air and activates their Warlock’s melee ability, sending a Stasis projectile flying at a Fallen Dreg.

It coasts through the air for a second, then explodes before reaching the intended target. The player moves closer to the enemy and uses their regular melee to put them down.

This functionality appears to be in-line with the nerfs implemented by Bungie. In the recent hotfix, the developer made changes to the Warlock’s Stasis melee ability, including a reduction in projectile speed of 20% and a nerf to the ability’s range from 28m to 16m.

Destiny 2 Warlock Shadebinder Abilities
Hotfix recently nerfed Stasis, and the Warlock Shadebinder in particular.

Destiny community calls for additional feedback

While many appear to be frustrated with the recent changes made by Bungie, other players and Bungie team members have both called for patience and more feedback to help the developer fine-tune Stasis balancing.

Destiny 2 Community Manager dmg04 tweeted out reassurance that Bungie was taking player concerns into consideration with the recent nerfs.

Destiny 2 content creator Ms5000Watts also called for patience, and asked players using the new Warlock subclass to provide feedback to Bungie “after you’ve been able to play with them [the new changes] for a while.”

Bungie certainly seems aware of the concerns surrounding the recent changes to Stasis, and will be monitoring the community’s feedback closely. Players should look out for any updates from the official Bungie social media accounts regarding future Stasis balancing.


Bungie winds back Destiny 2 plans to ‘vault’ The Moon & Dreaming City loot in Season 13

Published: 15/Jan/2021 5:27 Updated: 15/Jan/2021 5:52

by Brad Norton


With the launch of Beyond Light, Bungie vaulted a great deal of Destiny 2 content. After just nine weeks, the developers have announced plans to backtrack on certain decisions, with loot from The Moon and the Dreaming City returning in Season 13.

The start of Year 4 in Destiny 2 came with some of the biggest changes in series history. A wide array of destinations, content, and loot were all locked away in a new vault. This was done in order to make way for fresh content with Beyond Light.

While much of the major content will remain locked away moving forward, Bungie is already going back on certain decisions in response to community feedback. Specifically, vaulted loot from The Moon and the Dreaming City will be returning in Season 13.

Various armor and weaponry was pulled from the loot pool with Beyond Light. Though after widespread backlash, it won’t be long until these destinations will have their exclusive gear back in stock.

Destiny 2 dreaming city
Loot from the Dreaming City and the Moon will soon be added back into Destiny 2.

“We are making changes to help preserve the relevancy of the destinations,” rewards area lead Justin Dazet explained in the latest This Week At Bungie.

“Specifically, some of the pinnacle, end-game activities that still exist there.”

This means that new players and veterans alike will soon be able to earn appropriate gear at these destinations as they could in previous years.

Bungie confirmed that this returning gear won’t be “kept up to date for the entire lifetime these destinations are available.” Though they see the importance of having “specific activity drops” with relevance to the location you find yourself at.

These changes won’t come into effect immediately. Destiny 2 players hoping to round out their collections will have to be patient. The Season 13 update isn’t expected until February 9.

Destiny 2 loot
A look at some of the loot being pulled from the vault in Season 13.

A good assortment of loot from the Moon and the Dreaming City will be back in rotation, however. It won’t just be a small sample.

You can check below for every piece of equipment that will be coming out of the vault in Season 13.

  • Reissued Dreaming City Reverie Dawn and Moon Dreambane armor.
      • These will also drop with high stats when earned in Shattered Throne or Pit of Heresy.
      • The final chest in Pit of Heresy will no longer drop a fully Masterworked Dreambane armor piece.
      • Instead, the Dreambane armor piece that drops will have 7 armor energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
      • Dreambane class items will not drop from this chest.
  • Reissued 4 weapons for Dreaming City with new Perk Pools.
      • Waking Vigil, Sleepless, Vouchsafe, and Retold Tale.
      • Dreaming City weapons that drop in the Shattered Throne dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Reissued 4 weapons for the Moon with new Perk Pools.
      • Premonition (Pit of Heresy only), Heretic, Blasphemer, and Apostate.
      • Weapons that drop in the Pit of Heresy dungeon can roll with perks that are unavailable from drops from other reward sources.
  • Expanding Lost Sector Legend and Master rotation to 4 Moon Sectors.
      • K1 Logistics, K1 Communication, K1 Crew Quarters, and K1 Revelation.