Warzone players are complaining about how "broken" melees are - Dexerto
Call of Duty

Warzone players are complaining about how “broken” melees are

Published: 1/Nov/2020 4:00

by Alex Tsiaoussidis

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Call of Duty: Warzone players are complaining that meleeing is still overpowered and broken, re-igniting a discussion that is as old as the game itself.

Meleeing is one of the most important mechanics in Warzone. It’s often easier to whip out a knife and shank an enemy at close quarters, especially when you need to reload.

However, it’s been a hot topic in the past year. Some people think it’s too overpowered, and have even gone as far as calling it “broken.”

Four months ago, the COD: Warzone subreddit created a poll to determine whether players felt meleeing was too overpowered. Two-thirds of the voters declared it was fine as it was.

But that didn’t stop other threads from popping up. Either way, it seems like plenty of players still think it’s an issue worth discussing, and something that needs to be addressed.

Call of Duty: Warzone Melee Broken
Activision-Blizzard
Some players feel like melee weapon damage in Call of Duty: Warzone is overpowered and broken.

A recent thread has re-ignited discussion once again. It’s already amassed more than 5,700 upvotes. In essence, the post revolves around a short clip in which a player runs into an enemy in the heat of battle.

The player sticks a Semtex grenade onto an enemy’s chest. Although his throw couldn’t have been more perfect, it doesn’t kill the enemy.

“A Semtex to the chest doesn’t down someone but a couple pistol whips will,” said the original poster. “One of the many imbalances of [Warzone].”

“Can we talk about shooting someone on the chest 3 times and then you get punched twice?” asked one user in the comments.

“Melee is broken as f**k in this game and the insane aim assist with melee lets you hit them without even facing them,” wrote another.

The discussion even went on to compare melee damage to a point-blank shotgun to the chest. In the end, the consensus was that meleeing does too much damage, and a change would be well-received.

Of course, there are bound to be players who disagree as well. However, the discussion has gained traction again, and it seems like it won’t fade away anytime soon.

Call of Duty

Warzone devs confirm secret nerfs to Cold War suppressors will be reverted

Published: 25/Feb/2021 21:47 Updated: 25/Feb/2021 21:56

by Theo Salaun

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Fans of Call of Duty: Warzone will be pleased to know that Season 2’s secret nerfs to the Agency Suppressor and other Black Ops Cold War silencers will be reverted very soon.

As soon as the clock hit zero, tons of Warzone players eagerly logged on for some late-night, Season 2 action. Intrigued by a mysterious ghost ship, an assortment of zombies, new ground loot and two brand-new guns… players became surprised by an unsavory change: weaker Cold War guns.

While the Agency Suppressor was originally weak at range, then buffed to fit in line with Modern Warfare’s Monolithic Suppressor, the attachment’s strength appeared to have been weakened in Season 2.

Murmurings spread around the community quickly, with content creator JGOD then confirming what many had begun suspecting — the Agency Suppressor actually hurts your bullet velocity (again). Fortunately, devs have quickly responded and confirmed that this will be reverted.

As JGOD explores in his video, the new update does ensure that in-game descriptions of attachment values are actually reflective of what they do in the game. So attachments that claim to help bullet velocity will actually do so, which was not the case in the past.

The downside, though, is that this means that the hidden buffs to the Agency Suppressor’s bullet velocity (as seen with the FFAR 1) are now reflective of the attachment information. So, as the game says, bullet velocity is now nerfed.

An immediate detriment, the Monolithic Suppressor was considered the go-to Warzone attachment because velocity buffs ensured players could be more effective at hitting shots on the large map. By reverting the buffs to make the Agency Suppressor similar to Monolithic, the update effectively nerfs all ranged Cold War guns.

As Raven Software tweeted within a day of the new update going live, Agency, Gru and Wrapped Suppressors will be reverted “to their former glory in the next hotfix.” 

This likely means that, in line with the Monolithic Suppressor, these suppressors will enjoy a bullet velocity buff — making them more effective at range and much more viable. 

While it may be frustrating for fans to know that these buffs and nerfs aren’t reflected in the patch notes, one can only hope that the new emphasis on transparency in the in-game attachment descriptions will be reflected in the new hot fix. That could be a huge help, as fans will no longer need to test things out themselves to figure out what attachments truly do.