Treyarch reveal changes to Blackout - Revive times, crawl speeds and more - Dexerto
Call of Duty

Treyarch reveal changes to Blackout – Revive times, crawl speeds and more

Published: 7/Oct/2018 15:53 Updated: 7/Oct/2018 15:57

by Calum Patterson


A Treyarch developer has given new details on some of the changes being made to Blackout, the battle royale mode in the upcoming Call of Duty: Black Ops 4.

After a week long beta (on PS4), Blackout saw a host of changes implemented, as Treyarch responded to feedback on the go.

Since the beta has ended, Treyarch are still hard at work making final adjustments to the mode, as it will require endless tinkering to ensure the best experience at launch an beyond.

YouTuber Tejbz revealed that he had been told by Treyarch that the revive time in Blackout had been doubled, however a developer has clarified that it is not precisely double.

Matt Scronce, Senior Game Designer at Treyarch, as specified the exact change. “Blackout was 3 seconds revive in beta and we’ve increased it to 5 seconds for launch”, he said in a Reddit post.

Additionally, to counter the slower revive time, they have increased the speed at which your character will crawl while down, allowing you to get to cover and teammates faster.


Scronce explains that it is hoped by promoting revives, the ‘Medic’ perk will be more useful, a perk that was somewhat underused in the beta. Medic will reduce the revive time by 50%.

Finally, answering a question about the revive times in other popular Battle Royale games, which are typically longer (for example 10 seconds in Fortnite), Scronce explains “we enjoy the gameplay around revive times at a quicker pace compared to the genre standard.”

Blackout will launch with Black Ops 4 on October 12, when fans will finally be able to get hands on with the full game, and undoubtedly have plenty more feedback for Treyarch to consider.

Judging by their very receptive attitude so far, it appears Treyarch is happy to not only recieve feedback, but act on it quickly, with patches almost daily in the beta.

Call of Duty

Black Ops Cold War player hits first prestige without a single kill

Published: 19/Jan/2021 2:20

by Brad Norton


An extremely patient Call of Duty player has just reached first prestige in Black Ops Cold War, without ever dealing damage to their opponents.

The name of the game with Call of Duty has always been simple. Kill your opponents before they kill you. It’s the core principle for which every other system in the franchise has been built around.

While a majority of players stick to fundamentals and play the game as intended, there’s always some that veer from the path. As gamers are sinking their teeth into Black Ops Cold War, many have reached new heights with the innovative prestige system. Though one player has taken their time in reaching the very first prestige.

They’re not worrying about their KD. They don’t care for weapon camos or powerful attachments. They’re never trying to top the leaderboards. All this player cares about is ending each match with zero kills to their name.

Black Ops Cold War combat record
Reddit: Pilgore1
This player reached first prestige in Black Ops Cold War without a single kill to their name.

It took a full 37 hours of game time for Reddit user ‘Pilgore1’ to accomplish their goal. Without ever killing another player, they reached the first prestige over the course of 200 games.

Their highest killstreak throughout this effort was a whopping zero. This player literally never acquired a single-elimination, not even accidentally. Instead, they spent their time focusing on other aspects of the game.

Playing the objective and “clearing the sky,” were the key factors that gained this player XP over time. It clearly took longer than the typical prestige, but they still managed to make it happen.

Surprisingly, their overall record was positive despite the lack of slaying power. 102 wins to 83 losses was the final tally. They even had a career-best winning streak of seven games in a row, according to the player.

They used “all three LMGs” with a heavy focus on “vehicle damage” attachments. Moreover, the Engineer perk came in handy as did Cold Blooded. When the skies were clear of enemy streaks and it came time to focus on the objective, however, they simply “[threw their] body on there.”

There’s no telling what drove them to play Call of Duty in such a unique way. Though they still managed to enjoy the process. “I just find doing it fun,” they explained. “I also have a lot, maybe too much, patience, so that helps.”