Pre-Alpha footage reveals new look at fan-favorite Call of Duty maps - Dexerto
Call of Duty

Pre-Alpha footage reveals new look at fan-favorite Call of Duty maps

Published: 14/Oct/2019 2:08 Updated: 14/Oct/2019 2:22

by Brad Norton


Newly released footage of a Pre-Alpha Call of Duty fans a new look at some of the most popular maps in franchise history.

Released in 2012, Treyarch’s Black Ops 2 remains one of the most cherished years in Call of Duty history. A newly released video gives a fresh look at incredibly early versions of popular maps from the entry.

From Standoff, to Slums and Raid, this unique trip down memory lane exposed some early renditions of popular maps, some of which remained largely intact while others had evidently seen drastic alterations. 

Treyarch - Black Ops 2 / YouTube: Prototype PreservationAn early look at the loading screen for Express

Made public on October 12, the YouTube channel ‘Prototype Preservation’ has showcased a Pre-Alpha version of Black Ops 2, touring 10 of the Treyarch-made multiplayer maps.

Captured “almost a year before release,” the new glimpse highlighted how the Black Ops 2 menu looked long before launch, as well as just how similar some of the most popular maps remained throughout the development period.

While all of the maps were mostly untextured a year out from the release date, the overall structure seemed to be set in stone for the majority of fan-favorite battlegrounds.

Take Hijacked for instance, one of the most popular Black Ops maps to date. Known for its close-quarters engagements, the layout of the map Call of Duty fans came to enjoy, appears to have remained mostly the same throughout development. Even down to the ‘Vahn Boyage’ signage, paying homage to Treyarch Game Design Director David Vonderhaar.

Perhaps the biggest takeaway from the video overall is just how different Black Ops 2 was visually at this stage in development. While the title may run smoother at 60FPS with less details to load, there’s no denying the early lighting effects gave off a rather polished look.

As Reddit user ‘COD4IW’ expressed, “Wow the lighting in Hijacked and Raid is beautiful, looks like current gen really. They should have kept the lighting like that.”

It remains unclear just how this YouTube channel managed to acquire such an early look at Black Ops 2, especially considering the seven years that have now passed since its release. 

Perhaps this might open the door for fascinating looks at various other Call of Duty titles though, just to gain a newfound appreciation of the effort that goes into designing some of the most historic maps in the history of the First Person Shooter genre.

Call of Duty

Warzone players outraged as stats change protects hackers & SBMM abuse

Published: 16/Jan/2021 14:41 Updated: 16/Jan/2021 14:47

by Connor Bennett


Call of Duty: Warzone players have aired their concerns with the recent changes making profile stats private following the companion app drama, with some players pointing out that the change helps cheaters hide from punishment. 

Like many other multiplayer games, Warzone has had its issues with both hackers and skill-based matchmaking ruining the experience for some players.

While they’ve both always been an annoyance, players recently discovered that some were using an app from the CoDTracker site, and another called ‘SBMMWarzone’, that helped them pick and choose their lobbies. These apps were, initially, meant to be used to root out cheaters, but it backfired and SBMM abuse became the primary use. 

Changes were made to the app to help quell the abuse, and Activision even made every Warzone account private so that the data couldn’t reach similar apps. However, that has caused annoyance as well.

Black Ops Cold War Season 1 Trailer Adler
Activision / Treyarch
SBMM in Black Ops Cold War & Warzone has been an issue for a while.

CoD YouTuber Drift0r pointed out that, given how annoying the new opt-in process is to share Warzone stats – and that it isn’t mandatory, either – players will simply choose to stay hidden. 

“Some of them (pro players and record holders) might not want to opt-in, or like me, might not be able too or it might take a while, which means that if anybody is cheating at a high level, either to get YouTube content or to stream tournaments, they can just opt out of all this and keep the cheating private,” he said.

The YouTuber noted that, while Activision might have the data on their end and could root out cheaters, it makes it harder for the community to assist them in that fight. 

Other players backed up Drift0r’s concerns about the cheating and SBMM abuse, with some offering up ideas for future changes. 

“They’ll literally do everything except just tone down SBMM, which would mitigate all these other issues,” said one player. “There’s an elephant in the room and its name is cheating. Activision just reopened the highway for cheating. Shameful,” added another.

Others, though, took a different slant, saying: “This officially ruined the game for me. I liked having public stats. It gave me something to work towards in improving… now what’s the point since no one can see them and I have nothing to compare mine to.”

As Drift0r notes, it could become a case where the opt-in process is made mandatory in the future, as it seems to a situation that is majorly in flux – given that there have been two changes in quick succession.

It could also be the case that Activision decides to not do anything else, and this is their final move. Though, given the outrage from the community, that seems unlikely.