Modern Warfare April 21 patch notes: Cabin Fever 24/7, new Operator, more - Dexerto
Call of Duty

Modern Warfare April 21 patch notes: Cabin Fever 24/7, new Operator, more

Published: 21/Apr/2020 17:00 Updated: 22/Apr/2020 22:19

by Alan Bernal

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Modern Warfare has gotten a variety of new modes and playlists for multiplayer, giving people more ways to play after the April 21 update landed across PC, PlayStation 4, and Xbox One.

With Modern Warfare Season 3 very much in full swing, developers Infinity Ward have pushed through a playlist update that’s injected more new content into the game.

This patch introduced a new Operator as well as a revamped playlist that keeps the fighting at a close distance. For players who wanted more intensity in their games, Infinity Ward have bringing Cranked back to Modern Warfare for more high-octane action.

Cabin Fever playlist and Cranked

Infinity Ward
Rust is the usual suspect for close-quarter fights that will feature in the Cabin Fever playlist.

The new playlist restricts the mosh pit with small-to-medium-sized 6v6 Multiplayer contests where there’s bound to be high kill-counts throughout every game.

The new Cabin Fever 24/7 playlist brings classic multiplayer modes to smaller maps like Rust, Shipment, Shoot House, Hideout, and Hackey Yard.

A lot of players know these maps for the chaotic action that springs on a dime, but the devs have also brought back Cranked, a mode where people have to constantly keep in motion to get kills before they blow up for not collecting eliminations fast enough.

New weapon bundles & Operator

Infinity Ward
Ronin is going to be the next Operator in Modern Warfare.

In terms of new content to unlock, Modern Warfare has gotten two weapon bundles along with a brand new Operator that takes after a member of the U.S. Special Forces. The new character’s name is Ronin, who can be purchased and used in Multiplayer or the Warzone battle royale.

For the two weapon bundles, CoD players can pick up the ‘Fool’s Gold II’ and ‘Toxic Ooze’ packs that contain individual Legendary blueprints. Fool’s Gold II comes with the Deep Pockets blueprint, as well as a print for a ‘Bankroll’ epic weapon, calling card, emblem, and spray.

Infinity Ward
The Deep Pockets legendary blueprint coming to Modern Warfare.

Meanwhile a green weapon variant is included in the ‘Toxic Ooze’ bundle. The ‘Sludge’ Legendary weapon has a biohazard emblem on the face of the gun with green waste shown on the top of the gun.

Infinity Ward
The second Modern Warfare legendary weapon blueprint for Sludge.

Gunfight Trios tournament

Infinity Ward
Cargo is going to get lit up over the Modern Warfare Gunfight trios tournament.

Gunfight Trios has made its return to Modern Warfare and was immediately included as a new tournament option in multiplayer.

Teams of three players go up against 15 others on maps like Cargo to battle for dominance, with winners receiving exclusive cosmetic items as a reward.

April 21 update patch notes

  • Added Cranked (replaces Drop Zone)
  • Cabin Fever 24/7 (Shipment, Rust, Shoot House, Hackney Yard, and Hideout)
  • Removing Stir Crazy playlist
  • Removing Realism Ground War
  • Removing Aniyah Palace from Ground War
Call of Duty

Cheaters already ruining Black Ops Cold War with SiLLY | CharlieIntel Podcast #6

Published: 26/Oct/2020 9:20 Updated: 26/Oct/2020 9:22

by Shane King

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People have been calling out for Activision to create their own anti-cheat system — in the same vein of Valorant’s Vanguard — in order to deal with the hackers that have plagued both multiplayer and Warzone ever since its release.

Mike and Keshav speak to SiLLY in Episode #6 of the CharlieIntel Podcast. During this week’s episode, we look at what needs to be changed following the Black Ops Cold War Beta. They also touch on whether the game needs a bespoke anti-cheat to ensure the game isn’t ruined by hackers, as well as what the transition to PC means for the CDL.

One of the big topics covered in the group discussion is the differences between the first and second week of how the beta felt in-game and if sliding is where it needs to be at the moment. Keshav also states that he feels they ‘overcompensated’ when nerfing sliding which left it feeling off, and he is hoping they dial it back a bit.