Infinity Ward dev reveals fixes coming to Modern Warfare Season 3 - Dexerto
Call of Duty

Infinity Ward dev reveals fixes coming to Modern Warfare Season 3

Published: 19/Apr/2020 12:15 Updated: 19/Apr/2020 12:17

by Joe Craven


Joe Cecot, Co-Design Director of Multiplayer at Infinity Ward, has responded to multiple Modern Warfare bugs, indicating that fixes will be coming later in the ongoing Season Three. 

Warzone is currently the fan-favorite mode, and some fans feel regular Modern Warfare’s multiplayer is being left to fend for itself.

However, Joe Cecot, one of Infinity Ward’s senior developers, has responded to a number of players experiencing bugs. Given the release of Modern Warfare Season Three on April 8, it’s unsurprising that a number of new issues have emerged. We can expect to see most of the following bugs fixed before Season Four begins, in late May or early June

Infinity Ward
Season 3 dropped on April 8.

Arguably the most notable of the bugs Cecot responded to was a fairly significant SnD issue. The bug enables players to move around the map 10 seconds prior to the round actually starting. 

This is obviously a pretty significant glitch, enabling players to get into enemy spawns and kill them straight away. Unfortunately, Cecot replied: “Awful bug that we don’t have a repro in dev for.”

While there’s not currently a fix in the works, the severity of the bug means Infinity Ward will be working hard to find a patch. Hopefully it comes soon. 

Another couple of bugs responded to by Cecot relate to Ground War spawn issues – on the maps Aniyah Palace and Downtown. 

While the Downtown glitch spawns players under the map, the Aniyah Palace issue spawns players on top of the main building. Players struggle to get out of these bugged-spots without killing themselves and hoping the next spawn is normal. 

With both issues now on IW’s radar, we can expect fixes to come swiftly for the minor spawn errors. 

The final issue Cecot responded to relates to a claymore kill challenge players have to complete. Despite fans racking up the kills with claymores, many have noticed that their kills aren’t counting towards completion of the challenge. 

Thankfully, Cecot confirmed that a fix is “in the works”, meaning we should see this patched in Modern Warfare’s next meaningful update. 

It’s important to remember that the majority of bugs were probably caused by the large Season 3 update. However, Cecot’s swift responses reflect IW’s efforts to make Modern Warfare as bug free as possible.

For a full list of the bugs Infinity Ward are working on, you can check out their dedicated Modern Warfare Trello board

Call of Duty

NICKMERCS reveals big change to make Mac 10 Warzone loadout even more OP

Published: 18/Jan/2021 14:32

by Jacob Hale


Nick ‘NICKMERCS’ Kolcheff is one of the biggest names in Warzone right now, and his Mac 10 loadout is imitated across Verdansk — but he’s made a pretty big change to it.

Since Warzone and Black Ops Cold War integrated with one another in December, the Mac 10 has quickly become a go-to weapon in Warzone, an easy-to-control SMG that really packs a punch.

Pair it with a top ranged weapon such as the DMR, CR-56 AMAX, or Kar98k and you’ve got a loadout that is perfectly suited to battle royale.

NICKMERCS’ Mac 10 loadout has become the standard for the weapon, but he’s now made a big change to it, and you can bet this will catch on sooner rather than later.

The Mac 10 is a formidable force in Verdansk.

NICKMERCS new Mac 10 loadout

NICKMERCS has kept his Mac 10 almost exactly the same as what it was before, barring one major change: the Ammunition used.

“I swapped out the Drum Mag for the Fast Mag,” he revealed in his January 17 YouTube upload. “You know, to add a little extra speed.”

The Salvo 53 Rnd Fast Mag offers the same increased clip size but with an even faster reload speed than the STANAG 53 Rnd Drum. It does reduce the ADS time further than the STANAG, but as Nick says, it lets him play even faster than usual. This will be especially helpful when taking on multiple enemies in a short time span, making sure the likelihood of dying while reloading is minimal.

Elsewhere, all of the other attachments are exactly the same. Here’s a rundown of what he uses:

  • Muzzle: Muzzle Brake 9
  • Barrel: 5.3” Extended
  • Stock: Wire Stock
  • Underbarrel: Patrol Grip
  • Ammunition: Salvo 53 Rnd Fast Mag

Most players would probably also opt for the Agency Suppressor rather than the Muzzle Brake on the Mac 10, but it’s clearly working out for Nick.

We would recommend trying out the Fast Mag Nick uses, especially in team games rather than just solos, but whether this impacts the meta at all remains to be seen.