Call of Duty

Clayster accidentally reveals first GAs in Black Ops Cold War

Published: 18/Nov/2020 10:48

by Jacob Hale


With a new competitive season in the Call of Duty world thanks to the launch of Black Ops Cold War, it means we get a whole new bunch of weapons, maps and, of course, Gentlemen’s Agreements.

Gentlemen’s Agreements, or GAs as they’re more commonly known, are a set of rules that the pros make among themselves, taking out things and making minor adjustments that they consider to not be competitive.

This usually means that we see certain guns out of play, but we’ve also seen it impact the equipment used in matches, such as grenades, as well as the likes of attachments that players can use.

While these aren’t always implemented on a strict level by the developer or the CDL itself, you’ll often see the pros themselves abiding by GAs — and it looks like we know the first set for Black Ops Cold War.

Checkmate Black Ops Cold War
Black Ops Cold War introduces a whole bunch of new challenges for competitors — including the GA list.

While waiting for a map to start, Clayster was flicking through his tabs when he accidentally opened one showing the current list of GAs.

Although this might change before the second season of the Call of Duty League officially kicks off, here’s what was on the list:

  • No Gearhead
  • Law Breaker (no overkill)
  • 2 Trophy Systems
  • 2 Assault Packs (but can’t use them)
  • 1 smoke grenade in respawn modes, 2 in Search and Destroy
  • No tactical rifles
  • No Thermal optics
  • No scorestreaks

Some of these would have been expected. Tactical rifles, for example, fall into a similar class as marskman rifles from previous games, which have always been GA’d. Similarly, limitations on smoke grenades and trophy systems were expected given how prevalent they clearly have been in competitive matches played so far.

Gearhead reduces Field Upgrade cooldown time and lets players carry two, which probably explains why they didn’t want it in, while Law Breaker allows players to use more than one perk from a certain group (Perk 1, Perk2, Perk3), but also lets players use any weapon class in either weapon slot.

The “No Overkill” specification is for exactly that: they don’t want players running around with a sniper and a submachine gun, for example.

Obviously, this list could change over time, and may look completely different when official matches roll around. We’ll just have to wait and see.

Call of Duty

Dr Disrespect reveals his main complaint about Black Ops Cold War

Published: 1/Dec/2020 18:29

by Tanner Pierce


During a recent livestream, Dr Disrespect called out Treyarch for the lack of multiplayer maps in Black Ops Cold War, stating that the game should’ve had 15 maps at minimum at launch.

When Black Ops Cold War first launched, many fans were taken aback by the fact that the game only had 8 multiplayer maps available to players.

Six of them were available in one way, shape, or form during the beta, meaning fans only had two brand new ones to experience for the first time, which annoyed the community, to say the least.

Since then, it’s become a hot talking point in the community and, while the developers did release Nuketown ’84 and plan to release new maps with the start of the first season, the general consensus seems to be that the content released is just simply not enough. Now, Dr Disrespect himself has also shared the same sentiment.

Black Ops Cold War had eight maps at launch but is now up to nine thanks to the inclusion of Nuketown.

When discussing the game during a recent broadcast, the Two-Time made it clear that he’s a big fan of BOCW’s multiplayer, except for one thing – the number of maps.

“I’m having a good time, Cold War – I like it a lot, the multiplayer,” he said. “Just don’t give me two maps, cmon [David] Vonderhaar. Put 15 in the game, minimum!”

The bit about “two maps” is referring to that fact that the only maps not previously released in the alpha or the beta were Garrison and Checkpoint, which means that there were essentially only two ‘new’ ones reserved for launch.

(starts at 3:42:50 for mobile users)

Afterwards, he says he has a “bag full” of prototypes, referring to map ideas, although he’s definitely joking.

That said, the Doc does have extensive experience designing maps for shooter games, having worked on Advanced Warfare with Sledgehammer Games before releasing ‘The Arena’ in Rogue Company last month.

He may certainly get his wish for “15 maps” soon, as Treyarch have promised a lot of post-launch content in BOCW, starting off with Season 1 on December 10, which is set to introduce several 6v6 maps, along with a flurry of other new things for players to enjoy.