Black Ops Cold War beta update nerfs sliding & Milano: full patch notes - Dexerto
Call of Duty

Black Ops Cold War beta update nerfs sliding & Milano: full patch notes

Published: 15/Oct/2020 17:40 Updated: 15/Oct/2020 18:05

by Theo Salaun

Share


The October 15 Call of Duty: Black Ops Cold War patch introduces the crossplay open beta with a series of changes and adjustments to sliding and weapons, as well as some new maps, modes, and guns.

Call of Duty enthusiasts will be thrilled to find out that Treyarch and Raven Software’s October 15 update explicitly addresses the sliding mechanics (particularly with the Duster Stock equipped) and the Milano 821 SMG. 

Advertisement

Both issues were considered problematic and broken by the competitive community especially, so they’re obvious highlights within a large patch — even amongst a variety of new weapons, adjustments, maps, and modes. 

If you don’t care about sliding though, you will be excited to find out that two new maps, Ruka and Alpine, are entering the fray alongside three modes that are new to the beta: Hardpoint, Control, and Fireteam: Dirty Bomb. 

Advertisement

As explained in the October 15 patch notes, the two new maps and three new modes are accompanied by a series of other additions. For weapons, the newest “tools of the trade” are the LW3 Tundra sniper rifle, QBZ-83 assault rifle, RPD light machine gun, RPG-7 launcher, Magnum pistol, and more.

Among perks, the newcomers are Cold Blooded, Flak Jacket, Quartermaster, and Ninja. For scorestreaks, Napalm Strike, Air Patrol, and Chopper Gunner have all been added. For wildcards, Gunfighter and Perk Greed become available. And, finally, there is new equipment (Molotov, Decoy Grenade, Semtex) and a new field upgrade (Jammer) to play around with.

All of these additions can be used at different levels of progression, with the open beta’s level cap opening up until 40 by October 17.

Advertisement
Black Ops Cold war characters fighting
Activision
The Black Ops Cold War beta is hitting its second week, with crossplay enabled and a ton of changes.

Black Ops Cold War Beta Weekend 2 patch notes

Movement

  • Reduced the speed of the initial slide impulse and slightly shortened slide duration.
    • During the PS4 Beta, we found players over-relying on sliding to traverse ground quickly or engage in close quarters, making it difficult to target players in the open. Our goal is for sliding to function as a smooth transition to cover, escape, or transition to a crouching stance. This weekend’s changes result in a snappier slide that better fit our goals for the mechanic. 
  • Significantly reduced slide speed with the Duster Stock attachment equipped.
    • In Weekend 1, the Duster Stock attachment accounted for massive slide speed increases that didn’t fit into our more grounded combat loop. With this new change, Duster Stock now offers a modest improvement in slide speed that is more balanced with other attachment offerings.

Weapons

  • Milano 821
    • Reduced damage falloff range.
      • This update causes the 4-hit kill range to turn to 5 hits at 12.8 meters, down from 19.2 meters during the PS4 Beta.
  • AK-47
    • Slightly reduced recoil.
      • We’d like to see the AK-47 remain a top contender for assault rifle picks, and it was barely edged out by the XM4 and Krig 6 in the PS4 Beta. By reducing its recoil, we’re giving AK-47 users a better opportunity to compete.
  • M16
    • Increased time between bursts from .216s to .233s.
      • This weapon’s high lethality and well-rounded attributes allowed it to over-perform even outside of its intended role during the PS4 Beta. This change keeps the M16’s power and accuracy while requiring more precision.
  • Type 63
    • Reduced recoil.
      • Our new recoil system tuning made this weapon a bit too difficult to hit multiple shots on target. We’ve toned down the recoil to make it more effective as the precision weapon it was meant to be.
  • RPD
    • Slightly reduced hipfire spread.
      • While the RPD can be effective at long range, we’ve improved its close-range reliability compared to the PS4 Beta.
  • Gallo SA12
    • Adjusted medium-range damage to require three hits to kill instead of two at mid-range.
      • This was an extremely effective secondary throughout the PS4 Beta. With this tuning update, it will still take two hits to eliminate an enemy within a short range, just not quite as far out.

Attachments

Advertisement
  • Agency Suppressor
    • Reduced some recoil bonuses.
      • This attachment came with too many strengths without enough tradeoffs during the PS4 Beta, particularly with how much it reduced recoil. This update reduces some of those bonuses while still making them notably beneficial.

Field Upgrades

  • Field Mic
    • Reduced the range at the Field Mic can detect players who are crouching, ADS walking, or moving but not sprinting.
      • During the PS4 Beta, this Field Upgrade did not incentivize counter-play as much as we were planning for. The Field Mic will now be less effective at detecting footstep noise from players who move more slowly.

Equipment

Advertisement
  • Frag Grenade
    • Reduced the damage on the outer half of the Frag Grenade’s splash damage radius.
      • While we expect Frag Grenade usage to drop significantly in the Crossplay Open Beta as more Wildcard and lethal options open up, we also agree with the feedback that frags resulted in kills a little too often.

Known PC Issues and Workarounds

  • Mouse Wheel Input Delay defaults at 0, which is lower than intended.
    • Workaround: The player can adjust the value for the mouse wheel delay input in Settings. Recommended default value is 80.
  • When many audio devices are available, it is not possible to view or select the last one from the drop-down list.
    • Workaround: These audio devices can be selected using the keyboard.
  • Some players on AMD GPUs may experience frequent packet burst spikes during gameplay. 
    • Workaround: Lowering the Graphics Settings can alleviate the severity of this issue.
Milano 821 in black ops cold war
Activision
The Milano has been one of BOCW’s most notorious guns as an excellent SMG.

As for some of the other changes, a new Combined Arms Moshpit playlist has been added alongside the more intriguing mode additions: Hardpoint, Control, and Fireteam: Dirty Bomb. The newest map, Ruka, is focused specifically on Fireteam, as a sandbox-style map that accommodates the mode’s 10-team, 40-player mayhem.

Hardpoint will be playable on Cartel, Miami, Satellite, and Moscow this weekend, with a visual indicator added to show your team where the next hill will be. Further, Control will debut on October 17 and will be playable on Cartel, Miami, and Moscow.

As for the other newest map, Alpine, it is sure to be a snowy, mountainside experience with both long sightlines and close-quarters combat. And it’s a reminder of Call of Duty’s mantra: Stay frosty.

Call of Duty

NICKMERCS reveals his “overpowered” JAK-12 Warzone loadout

Published: 16/Oct/2020 16:49 Updated: 16/Oct/2020 16:51

by James Busby

Share


Nick ‘NICKMERCS’ Kolcheff is back at it again with his loadout guides and this time he has revealed his best JAK-12 setup for Call of Duty: Warzone, demonstrating just how overpowered this new shotgun is.

The JAK-12 (AA-12) is the latest gun to make an appearance in Modern Warfare and it seems to already be wreaking havoc in Warzone. This comes just weeks after Activision nerfed the Origin 12. In fact, a lot of players are now using the JAK-12 as an overpowered replacement. Not only does this deadly shotgun offer incredible amounts of close quarters burst damage, it can also make short work of any long-range opponents. 

Advertisement

As a result, the JAK-12 Shotgun has been picked up by both pro and casual players thanks to its fantastic kill potential. It’s certainly not hard to see why this iconic Modern Warfare 2 shotgun has been so prevalent across the frozen fields of Verdansk. If you’re after a shotgun that is both incredibly easy to use and extremely powerful, then this loadout will give you the edge needed to grab a Warzone win.

Best JAK-12 Warzone loadout

JAK-12 loadout
Activision / Infinity Ward
This JAK-12 loadout is an absolute monster in close-quarter firefights
  • Muzzle: Choke
  • Barrel: ZLR J-3600 TORRENT
  • Laser: Tac Laser
  • Underbarrel: Merc Foregrip 
  • Ammunition: 8-R Dragon’s Breath 

Nick’s loadout aims to bolster the JAK-12’s close-quarters damage, giving players the damage they need to wipe out multiple targets when breaching buildings. This setup is completely different from the IceManIsaac loadout we covered, which focused on using the explosive frag rounds to maximize the gun’s ranged capabilities.

Advertisement

While taking out foes with explosive rounds is always going to be incredibly fun, Nick’s loadout will leave your enemies burnt to a crisp. The 8-R Dragon’s Breath rounds chew through even the hardiest foes, quickly melting through any armor plates in seconds. 

Incendiary rounds continually spark heated debates in the CoD community, especially since they can hit multiple targets and greatly impede your vision when hit by them. However, this build is all about bolstering these red hot bullets. 

Both the Choke and ZLR J-3600 TORRENT create a tighter bullet spread and increase the JAK-12’s damage range, allowing you to begin firing off lethal rounds much sooner than most close-range shotgun builds. 

Advertisement

Meanwhile, the Tac Laser greatly increases the gun’s ADS speed. It’s unlikely that you’ll ever need to ADS with the JAK-12, but it’s good to have the option available when you wish to deliver a few molten rounds to an enemy’s head. Lastly, the loadout rounds things off with the Merc Foregrip. This trusty underbarrel attachment reduces the JAK-12’’s recoil and further reduces the gun ADS time. 


If you want to keep updated with all the latest Call of Duty news and updates, then follow us over on @DexertoIntel.