Black Ops 4: This could be the perfect way to fix Blackout's Armor and Concussion problems - Dexerto
Call of Duty

Black Ops 4: This could be the perfect way to fix Blackout’s Armor and Concussion problems

Published: 23/Jan/2019 2:30 Updated: 23/Jan/2019 5:52

by Albert Petrosyan


Most players will agree that the Concussion grenade and Level 3 Armor are two of the most powerful items in Call of Duty: Black Ops 4’s Blackout battle royale mode.

Despite the removal of the 9-Bang, Concussions continue to reign terror in Blackout and players who get hit by one virtually always get helplessly eliminated,


Similarly, Level 3 Armor offers players a lot of protection and often makes a huge difference in gunfights between someone who has it equipped and one who doesn’t. 

Clearly incensed by these issues, eUnited’s Clayster tweeted out an idea that someone had shared with him which would essentially help balance the effectiveness of both items.


“Someone gave me a good idea that Level 1 Armor would have stun resist and Level 3 Armor wouldn’t,” he tweeted. “So it would give a tactical choice between the two.” 

This idea is quite brilliant in that it would really help quell the overpowered nature of both items by significantly cutting their combined presence on the map.

Players who want to have a built-in resistance to the effects of Concussions will have to choose for lower protection, while those who have Level 3 will be forced to deal with the risk of getting stunned.


In a gunfight between someone who has Level 3 Armor and one who doesn’t, the player who has lesser Armor will be less protected but will have the ability to stun the opponent without being at risk of getting stunned back. 

On the flip side, the player with Level 3 Armor will likely be able to out-gun the opponent if there are no stuns involved in the fight.

These complaints about Concussion grenades have not fallen to deaf ears as Treyarch’s Studio Design Lead David Vonderhaar has confirmed that the developers are looking at possible solutions.


While the options they are considering are not yet clear, one thing that is confirmed is that Concussions will not be removed from the game despite all of the negative feedback. 

Call of Duty

“Broken” Warzone skin is too hard to see & players aren’t happy about it

Published: 18/Oct/2020 22:48

by Theo Salaun


Call of Duty: Warzone’s Season 5 Roze “Rook” operator is maddening players, as the small, dark silhouette is sometimes impossible to detect before getting killed.

Verdansk is a diverse environment and Modern Warfare’s operators are fittingly blessed with a varied assortment of camouflages. With the map spanning green, forested areas, dry, muted plains, and dark, indoor rooms, there is a lot of different scenery to keep track of.


Within the map’s obscured nooks and crannies, one Season 5 operator skin has become a particular nuisance for players. Upon hitting Tier 100 on the preceding season’s Battle Pass, the Roze “Rook” skin was unlocked, offering fans a jet-black, sleek character to rock across Modern Warfare’s multiplayer and accompanying battle royale.

With the prevalence of close-quarters combat in dimly lit indoor spaces, players have begun pointing out just how impossible it is to see Roze in the game. 

roze rook skin season 5
Infinity Ward
Roze’s Rook skin is easy to see in the light, but practically invisible in the dark.

In a screenshot shown by ‘bleedblue_knetic’ on Reddit, there appears to be an empty cell in the subterranean jails located below the Prison POI. But their teammate, ‘Deadalus,’ is highlighted as being right behind the cell’s bars. 

Even knowing someone is technically there, it is practically impossible to discern a character model behind the partial obstructions.

I’ve never really seen anyone talk about it, but does anyone else think Roze skin is not okay? from CODWarzone

As such, bleedblue_knetic’s post is titled simply: “I’ve never really seen anyone talk about it, but does anyone else think Roze skin is not okay?” In response, the vast majority of commenters agreed that this skin is an issue and is getting widely used by sweaty players because of how difficult it is to see in Warzone’s darker environments.


One commenter summed it up succinctly: “It’s one of the most broken skins in the game.”

Another Redditor, ‘OJbeforethebadstuff,’ also replied with his own example of the Rook skin’s seeming invisibility. While their video settings appear to lack more brightness than necessary, it still demonstrates just how deadly Roze’s camouflage can be.


As seen in the video, the screen is darker than most players’ displays, but, nonetheless, the Roze that kills him is frankly invisible. It isn’t until you watch the kill cam that you realize there was a person actually standing there amongst the tables, waiting to secure an easy elimination.


Usually, hacking is raised as a possibility when you’re killed by someone you can’t see. But, in this case, it appears that the Rook skin is simply svelte and dark enough to blend into indoor backgrounds perfectly.

Her hitbox isn’t technically smaller than others’ and she does appear in an obvious contrast when in bright environments, but so much of Warzone is played in dimmed locations that this is as meta a skin as the game has seen. Infinity Ward has yet to respond to complaints and it remains to be seen if some of the game’s niche visibility issues can be resolved.